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Bloodborne (Lantern Engine)

Game: Bloodborne → (PS4, 2015)

Lantern Engine (formerly BloodBorneButPc): a launcher and engine for playing Bloodborne on Windows, derived from bbport by way of DarkIzuku’s fork and largely reworked by its author. It works like bbport: the original x86-64 code runs directly on the CPU, a runtime made for this game replaces the PS4 system libraries, and the graphics are translated to Vulkan through shadPS4’s video core. It adds 30, 60, 90, 120, or 144 fps or uncapped, upscaling with DLSS and FSR 3.1, 4, and 4.1.1, FSR 3.1 frame generation, HDR, output resolutions up to 32:9, keyboard and mouse with key prompts, Xbox controller icons, cheats, trophies, mods, online co-op on The Hunter’s Dream servers, and many performance and memory fixes, including for 4–8 GB cards. The launcher updates itself and the in-game menu comes in several languages. The latest stable version is 0.9.36 (October 21).

You needYour own decrypted Bloodborne dump with update 1.09 (the folder with eboot.bin): CUSA03173 or, since 0.9.34, the US release CUSA00900. Plus 64-bit Windows and a Vulkan graphics card. No game files are included.

How it gets to PC
Native layer
Console
PlayStation 4
Original studio
FromSoftware
Year
2015
Author
Awakenchan
Stars
1.3k
Last activity
2026-10-31 · today
Latest version
v0.9.38 · 2026-10-28
License
GPL-3.0
Language
C++
View repository ↗
x86vulkan60fps+widescreenonlinemods

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