Nintendo 64DMA Design, 1998
N64 Fully playable

Body Harvest (LunarLaurus)

Game: Body Harvest → (N64, 1998)

N64

Adam’s Ant Farm: a native 64-bit Windows and Linux port, built from jaytheham’s decompilation of the game, which the author also worked on, and statically recompiled with N64Recomp, on N64ModernRuntime and RT64. The US and European releases both run, and the launcher tells them apart from the file; the European one is a preview with less testing. It’s a beta, but according to the README the game is playable from start to finish, with its audio. It adds widescreen with the HUD at the edges, resolution scaling, MSAA, supersampling, N64 three-point filtering, draw, fog, and camera distance adjustable live, texture packs, extraction and upscaling of the game’s textures on your PC, keyboard, mouse, and controller together with everything remappable, a settings icon in the pause menus, and the game’s own sound microcode recompiled. Left untouched, it plays like the console. Known issues include crackle in the audio, to be fixed in 0.12, and the debug menu (F8), which is still in the game. Two earlier Body Harvest ports served as references. The repository holds only the README, licenses, and screenshots: each release’s code is published with it as a source archive. v0.11.0 (November 4) is the latest of 2 releases.

You needYour own Body Harvest ROM, US (SHA-1 bbb6666f5014a473747ee4145f036d9fb25d7348) or European (67750e2e7ab46fedf65a271ab7f4c7aad92ae355). Plus 64-bit Windows with the Visual C++ 2015-2022 (x64) redistributable, or x86-64 Linux with SDL2, libcurl, and GTK 3, and a Vulkan GPU; on Windows you can switch to Direct3D 12. On first run the launcher downloads SDL2.dll and checks its SHA-256.

How it gets to PC
Static recompilation
Console
Nintendo 64
Architecture
MIPS
Author
LunarLaurus
Original studio
DMA Design
Year
1998
Stars
4
Last activity
2026-11-04 · 7 days ago
Latest version
v0.11.0 · 2026-11-04
License
Apache-2.0
View repository ↗
mipsactionwidescreen
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