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Mario Strikers Charged
Game: Mario Strikers Charged → (Wii, 2007)
A native port made by static recompilation, a fork of WiiCompiled (the Mario Kart Wii project) whose translator and runtime were retargeted at Mario Strikers Charged using the symbols from mscharged-decomp. The game’s PowerPC code is translated to C++ on your PC when you run build.sh or build.cmd with your disc image; it isn’t an emulator and the repository carries no game data. According to the README, boot, menus, the Hub, tutorials, VS matches, music, voices, and saving work, with real frame rates from 30 to 165 fps, internal resolution up to 8x, widescreen, controllers using Super Mario Strikers’ controls, real Wii Remotes over Bluetooth (experimental), and mods in the Riivolution format; there are occasional rendering differences from the console, no online play, and no published releases yet. It was developed and tested on macOS with Apple silicon: the Windows and Linux builds use the same toolchain but are untested. The README says AI coding tools were used heavily, and 85 of its last 100 commits list Claude as a co-author.
You needYour own copy of Mario Strikers Charged for Wii, US revision 1 (R4QE01); the build checks the main.dol SHA-256 and rejects any other version or region. Plus 64-bit Windows 10 or 11, Linux, or macOS 14 or later on Apple silicon, a graphics card with Direct3D 12, Vulkan, or Metal, about 10 GB free, and, to build, the .NET 8 SDK, CMake 3.25 or later, Ninja, and Clang (LLVM-MinGW on Windows).
- How it gets to PC
- Static recompilation
- Console
- Nintendo Wii
- Architecture
- PowerPC
- Author
- BlackAndBlue95
- Original studio
- Next Level Games
- Year
- 2007
- Stars
- 19
- Last activity
- 2026-10-03 · 1 month ago
- License
- GPL-3.0
- Language
- C++
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