PlayStationSCE Cambridge Studio, 1998
PS1 Experimental

MediEvil (Alexbeav)

Game: MediEvil → (PS1, 1998)

PS1

A static recompilation kit for the US PS1 release (SCUS-94227) for Windows, Linux, and macOS, built with psxrecomp and the recomp-ui launcher, with an interpreter fallback for code that wasn’t translated ahead of time. It’s a separate project from BlackLabelHQ’s recompilation; the same author also has MediEvil II. The published releases are setup kits: a wizard checks your disc and your BIOS, generates the game’s code, and builds it on your PC. It isn’t confirmed to be playable yet: according to its notes, the Windows build booted and replayed a 307-frame recording with no differences, and a windowless test reached frame 3,166 without errors, but on-screen gameplay, controls, sound, and saves are still untested. Since v0.1.4 it records each session’s inputs by default and shows a diagnostics HUD, so reports can be replayed with the script it includes; HD texture packs are left out. v0.1.4 (October 17) is the latest of 4 releases. The README says it’s developed by a hobbyist with substantial AI assistance, which writes most of the code, and that the author tests everything before publishing it.

You needYour own US MediEvil disc (SCUS-94227), as a CUE with its two BIN tracks (data and audio) or as a single combined BIN, and your own SCPH-1001 BIOS; OpenBIOS isn’t supported. Plus Windows x64, Linux x64 (glibc 2.31 or newer), or macOS (Apple silicon or Intel); Linux and macOS need CMake, Ninja, Python 3, and a C and C++ compiler, and on Windows the wizard uses portable tools.

How it gets to PC
Static recompilation
Console
PlayStation
Architecture
MIPS
Author
Alexbeav
Original studio
SCE Cambridge Studio
Year
1998
Stars
15
Last activity
2026-10-17 · 25 days ago
Latest version
v0.1.4 · 2026-10-17
License
GPL-3.0
Language
Python
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mipsactionai-assisted
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