A static recompilation kit for the US PS1 release (SCUS-94227) for Windows, Linux, and macOS, built with psxrecomp and the recomp-ui launcher, with an interpreter fallback for code that wasn’t translated ahead of time. It’s a separate project from BlackLabelHQ’s recompilation; the same author also has MediEvil II. The published releases are setup kits: a wizard checks your disc and your BIOS, generates the game’s code, and builds it on your PC. It isn’t confirmed to be playable yet: according to its notes, the Windows build booted and replayed a 307-frame recording with no differences, and a windowless test reached frame 3,166 without errors, but on-screen gameplay, controls, sound, and saves are still untested. Since v0.1.4 it records each session’s inputs by default and shows a diagnostics HUD, so reports can be replayed with the script it includes; HD texture packs are left out. v0.1.4 (October 17) is the latest of 4 releases. The README says it’s developed by a hobbyist with substantial AI assistance, which writes most of the code, and that the author tests everything before publishing it.
You needYour own US MediEvil disc (SCUS-94227), as a CUE with its two BIN tracks (data and audio) or as a single combined BIN, and your own SCPH-1001 BIOS; OpenBIOS isn’t supported. Plus Windows x64, Linux x64 (glibc 2.31 or newer), or macOS (Apple silicon or Intel); Linux and macOS need CMake, Ninja, Python 3, and a C and C++ compiler, and on Windows the wizard uses portable tools.
- How it gets to PC
- Static recompilation
- Console
- PlayStation
- Architecture
- MIPS
- Author
- Alexbeav
- Original studio
- SCE Cambridge Studio
- Year
- 1998
- Stars
- 15
- Last activity
- 2026-10-17 · 25 days ago
- Latest version
- v0.1.4 · 2026-10-17
- License
- GPL-3.0
- Language
- Python
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[](https://recompendium.com/en/recomp/medievil-alexbeav/) Other projects for MediEvil 3
MediEvil (BlackLabelHQ) · MediEvil (Leproide ESP) · MediEvil (Leproide ITA) See all →