← Launchers & tools
Recompiler Beta

Wiicompiled

A PowerPC static recompilation toolchain for Wii and GameCube, born from the native Mario Kart Wii port. Its translator handles DOL and REL files generically, and the runtime renders through aurora, a GameCube and Wii compatibility layer. Other projects in the catalog build on it. Its README states there is no Nintendo code or game data in the project or its releases. Latest release: v0.9.3, October 25. 3 of its last 100 commits list Claude as a co-author.

Type
Recompiler
Consoles
Wii · GameCube
Author
patchzyy
View repository ↗
powerpcstatic-recompai-assisted

Recompiled with this tool

6

Wii Experimental

Mario Kart Wii (Wiicompiled)

patchzyy/Wiicompiled

Native port of Mario Kart Wii via static recompilation: no emulator, no interpreter or JIT, and no PowerPC code at run time. In beta.

You needYour own legally dumped copy of the PAL version.

★ 1.3k · 2026-10-29 View →
Wii Experimental

Mario Kart Wii (KartPad)

chrissotraidis/kartpad

KartPad: a static recompilation of Mario Kart Wii based on Wiicompiled, patchzyy’s project already in the catalog, which provides the translator and runtime; KartPad, maintained separately, adds the Apple and Android integration, the controls, the game chooser, game data management, and the releases. The PowerPC code is translated ahead of time and compiled as native ARM64 code, with no emulator or JIT, and graphics go through Metal on Apple platforms and Vulkan on Android. On PC there’s only the Apple silicon Mac version, which its documentation calls experimental and less tested than the Android, iPhone, and iPad ones: PadMint, by the same author, builds it from your disc, and 0.7.9 through 0.7.13 also had a ready-made download that no longer gets updates. On Mac you play with keyboard or controller, with remappable controls, controller support for up to four players in split screen (three- and four-player play isn’t fully tested yet), and an experimental mode for connecting a Wii Remote and Nunchuk over Bluetooth. It also runs Retro Rewind, a community track mod: PadMint downloads its pack when building the app and translates its code too, and playing it is optional; online play through Retro WFC has been tested on Android. 0.8.5 (October 21) updated Retro Rewind to 6.13.4. Its README states that it’s developed with substantial AI assistance for code, tests, documentation, debugging, and maintenance.

You needYour own PAL copy of Mario Kart Wii (RMCP01, revision 0); other regions aren’t supported. PadMint needs it as a disc image to build the app, and KartPad then asks for the DATA folder extracted with Dolphin or the one PadMint prepares. Plus an Apple silicon Mac (M1 or later) with macOS 14 or later, PadMint 0.5.1 or later, and Xcode.

★ 726 · 2026-10-31 View →
Wii Playable

Super Paper Mario (New Super Paper Bros.)

josiahg2502-glitch/NewSuperPaperBros

New Super Paper Bros.: a native Windows and Linux port by static recompilation with WiiCompiled, which translates the game’s PowerPC code to C++; the runtime reimplements the Wii’s libraries, and graphics go through Aurora, on Direct3D 12 or Vulkan. It goes up to 4K (borderless 1080p by default), with 16:9, a cinematic 2.39:1 mode, or the original 4:3, 120 fps frame interpolation, Xbox, PlayStation, and Nintendo controllers and keyboard with remappable controls, and the Wii Remote pointer (Tippi, the HOME menu) on the right stick or the mouse. On-screen buttons follow your controller, it supports mods that replace files or textures, and the launcher installs the game from your disc image and imports saves from a Wii or Dolphin. Version 1.0.3 (October 18) added the Linux build and the European disc in five languages. All 19 of its commits list Claude as co-author. The download comes with two community mods built in: the game’s music at higher quality, from the “SPM High Definition Audio” mod (its authors took the tracks from the khinsider website), and a 4x HD texture pack converted from “SPM Textures v1.0”, which is always on.

You needYour own copy of Super Paper Mario for Wii, US disc (R8PE01, revision 0) or European disc (R8PP01), as .iso, .ciso, or .wbfs. Plus 64-bit Windows 10 or 11 and a DirectX 12 or Vulkan graphics card, or 64-bit Linux with glibc 2.35 or later and Vulkan drivers.

★ 173 · 2026-10-31 View →
Wii Playable

New Super Mario Bros. Wii

WitherBlitz/NSMB-Wii-Multiplayer-Recompilation

A native port of New Super Mario Bros. Wii for Windows, Linux, and Android, made by static recompilation with WiiCompiled: the game’s PowerPC code is translated to C++ ahead of time and compiled for your device, with no emulator, interpreter, or JIT. Graphics go through aurora, on Direct3D 12 or Vulkan. Despite the repository’s former name, it isn’t a decompilation; its author plans to decompile the game later. It adds LAN multiplayer for up to four players across PCs and phones, and online play through Tailscale: every device runs the game and only the inputs travel, in lockstep. It also offers 4:3, 16:9, or a mode that shows more of the level to the sides on ultrawide screens instead of stretching it, internal resolution above 480 lines, menus you can click or tap, rebindable keys, borderless or exclusive fullscreen, V-Sync, and the game in English, Spanish, or French. Version 0.2.2 (October 21) boots and plays, but not every level has been checked yet. Its author states that all the code was written by Claude Opus 5.5, by Anthropic, and that their own role was directing and testing it.

You needYour own US copy of New Super Mario Bros. Wii (SMNE01, revision 1), fully extracted with Dolphin; other regions and revisions are rejected, and in LAN play every player needs their own. Plus 64-bit Windows 10 or 11 with a Direct3D 12 or Vulkan graphics card, or x86-64 Linux with Vulkan and glibc 2.35 or later (Fedora 36, Ubuntu 22.04, Debian 12, or newer); CPUs without AVX2 automatically get a compatibility build. There’s also an Android build (arm64, Android 11 or later, with Vulkan).

★ 159 · 2026-10-29 View →
GameCube Playable

Scooby-Doo! Night of 100 Frights

josiahg2502-glitch/Scooby-Doo-Refrightened

Scooby-Doo: Refrightened: a Windows port of the US GameCube release, made by statically recompiling the PowerPC code to C++ with WiiCompiled; the console’s graphics, audio, and system calls are reimplemented. It’s by the same author as Scooby-Doo: Re-Masked, also in the catalog. It offers up to 4K, true widescreen (16:9, fill, or cinematic 2.39:1) that widens the game’s own camera instead of stretching the picture, or the original 4:3, and 30, 60, or 120 fps without changing game speed. It adds MSAA, HDR, controllers and keyboard with rebindable controls, and on-screen prompts that match your Xbox, PlayStation, or Nintendo controller. It saves to GameCube memory cards, can skip the intro movies, and supports mods that replace game files or textures. A launcher installs the game from your disc image. The download includes an HD texture pack by dogerki, published on the Dolphin forums, which can be turned off. Version 1.0 came out on October 17 and 1.0.2 the next day. All nine of its commits list Claude as co-author.

You needYour own dump of Scooby-Doo! Night of 100 Frights for GameCube, US release 1.01 (GIHE78, revision 1), as an .iso, .gcm, or .ciso. Plus 64-bit Windows 10 or 11.

★ 33 · 2026-10-18 View →
GameCube Playable

Scooby-Doo! Unmasked

josiahg2502-glitch/Scooby-Doo-ReMasked

Scooby-Doo: Re-Masked: a Windows port of the US GameCube release, made by statically recompiling the PowerPC code to C++ with WiiCompiled; the console’s graphics, audio, and system calls are reimplemented. It offers up to 4K, widescreen (16:9, fill, or cinematic 2.39:1) or the original 4:3, 120 or 180 fps by interpolation (the game itself still runs at 60), HDR, tear-free fullscreen, Xbox, PlayStation, Switch Pro, and GameCube-adapter controllers plus keyboard, with rebindable controls and on-screen prompts that match your controller. It saves to GameCube memory cards and supports mods that replace game files or textures. A launcher installs the game from your disc image. Version 1.0 came out on October 17. All 35 of its commits list Claude as a co-author.

You needYour own dump of Scooby-Doo! Unmasked for GameCube, US release (G5DE78), as an .iso, .gcm, or .ciso. Plus 64-bit Windows 10 or 11.

★ 18 · 2026-10-18 View →