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Welcome to the blog: the week of October 6–12, 2026

The web-port craze, Melty and its game mashups, Bloodborne running natively on Linux, P.T. off the PS4, and the rest of the week’s news.

Welcome to the Recompendium blog. The catalog tells you what exists; this is where we cover what happens. Every week, news from the scene with dates and sources, including the stories that don’t fit in any entry, and now and then an opinion piece, always labeled as such. If something isn’t confirmed, we say so.

The web-port craze

Between September 30 and October 10, 2026, the scene filled up with browser ports: console and PC games that opened in a tab, with nothing to install. Nearly all of them were built with the help of AI agents, and nearly all of them were short-lived.

September 30: Halo: Combat Evolved. A browser port with multiplayer that, according to XDA, logged around 20,000 plays in its first five hours. XDA placed it in the same family of projects as the Halo decompilation and Halo CE Universal, both in the catalog (XDA). Its address is now blocked.

October 6: GTA V. playgta5.com let you play Grand Theft Auto V in the browser for free. It went viral, and within hours it no longer worked (Beebom, Tom’s Hardware). Press reports credited Take-Two with the shutdown and said the port was built from Rockstar’s leaked source code, with the game’s assets compressed to about 700 MB and AI used to bring it to WebAssembly. None of that is confirmed: Take-Two hasn’t said anything, no DMCA notice has been published, and no one has claimed the project. The page now returns an error.

October 8: Super Mario 64. Oliver Sauter released a browser port at olivers.tools/play with 12-player multiplayer and voice and video chat. Sauter built it with AI assistance on top of sm64ex, a fork of sm64-port (XDA). At first it simply ran; since October 10 it asks you to load your own ROM.

October 8–9: the list grows. A thread on X rounded up more ports you could play “without the game installed”: Call of Duty: Black Ops, Halo, GTA: Vice City, Skate 3, and The Simpsons: Hit & Run. Kotaku tried several the next day and found some of them nearly flawless; it credited AI models that now decompile far faster than a person can (Kotaku).

October 10: Call of Duty. Luckey Faraday announced that Activision had sent DMCA notices and that all of Faraday’s games were offline (the announcement on X). There were two: Claude of Duty: Vibe Slops II, the Hijacked map from Black Ops II multiplayer with AI-controlled enemies, and Kino der Toten, the Black Ops zombies map. Faraday built them with Three.js and AI agents, and according to their own pages they used maps, models, and animations exported from the original PC games (XDA, TechPowerUp). Their page, vibeslops.luckeysystems.com, now shows only that announcement. Activision has not commented.

None of these ports are in the catalog, and not because they run on the web: the catalog only lists projects that ask for your own copy of the game, and GTA V and the Call of Duty ports shipped the game inside. Super Mario 64 shows exactly where the line is, because it’s the same port before and after October 10: while it served the game, it was out; now that it asks for your ROM, it’s the kind of browser port that can have a place here.

Melty, the app that merges two games into one

On October 4, Stella Montis, a Y Combinator–backed company, unveiled Melty: a Windows app, free according to its website, that installs “mashups,” mods that join two games into one, such as SkyCraft (Skyrim and Minecraft) or Elden Craft (Minecraft and Elden Ring) (entry, melty.gg, tau-home). They run on games you already own, install with one click, and uninstalling puts every file back the way it was. The mashups aren’t made by the Melty team: AI agents such as Claude Code or Codex build them from instructions the app itself publishes, and every upload is scanned before it goes live.

Watch out for copies: repositories using Melty’s name that don’t belong to Stella Montis have appeared on GitHub. The official download is at melty.gg.

Bloodborne, native on Linux with no emulator

On October 1, bbport appeared, running the PS4’s Bloodborne natively on x86-64 Linux; in ten days it shipped ten releases and passed 2,600 stars (entry). It’s neither a recompilation nor a decompilation: its author calls it “the counterpart of Wine + DXVK for a single game.” The original executable runs directly on the CPU, and a runtime written for this one game replaces the PS4 system libraries. On October 6, a fork by Supermedo brought it to Windows with DLSS and beta online play. To file it, we had to create a new category in the catalog: native layer.

P.T., playable off the PS4

On October 7, a native Windows and Linux port of P.T., the 2014 Silent Hills teaser, was released (entry). The game logic was rewritten in C++ based on how the original behaved, and everything else (levels, models, sound, cutscenes) is read from your own PS4 copy. It plays the whole teaser, from the first wake-up to the street.

AnyPS5 is now the most-followed project in the catalog

AnyPS5, released on September 28, converts PS5 executables to the native format of Linux and Windows, with no emulation (entry). It’s the same idea as bbport applied to any PS5 game, though it still covers only part of the system libraries. With nearly 33,000 stars, no other project in the catalog has as large a following.

ICO, decompiled byte for byte and ported to PC and Android

nathanialf’s ICO decompilation, which matches the PAL disc byte for byte, shipped its first release on October 2. On October 6 came its native port for Windows, Linux, the Steam Deck, ARM handhelds, and Android, which is already at 15 releases in a week.

More news

Also new in the catalog: the recompilations of Wind Waker HD, Sonic Adventure, Spider-Man: Edge of Time, Forza Horizon, Ridge Racer 6, Dead or Alive Xtreme Beach Volleyball, Rush 2, and EarthBound / Mother 2; the ports of Metroid Prime, Super Mario Sunshine, and Sly Cooper; and the decompilation of the 1997 PC Resident Evil.


On the site: this blog launched, along with a mods section, with Melty among its first entries; the Spanish pages moved to /es/ (the old addresses still work); the catalog now brings all 343 entries together in a single list; a “stalled” label marks projects that stopped before they were finished; there’s an RSS feed in both languages; and we’re doing a thorough review of every entry’s text. From September 30 to October 8 the site didn’t update because of a stuck deployment; it’s fixed.