Ship of Harkinian
HarbourMasters/Shipwright
Native port of Ocarina of Time based on the OoT decompilation and libultraship. Cross-platform (Windows, macOS, Linux, Switch, and Wii U). You supply your own ROM.
You needA legal Ocarina of Time ROM (N64).
OpenGOAL (Jak & Daxter)
open-goal/jak-project
It decompiles the GOAL code of the PS2 Jak & Daxter games and recompiles it to native x86-64. Jak 1 is polished, Jak 2 is in beta, and Jak 3 is a work in progress (v0.3.3). You supply your own PS2 copy.
You needYour own PS2 copy of the Jak trilogy (PAL, NTSC, or NTSC-J).
⑂ Fork of n64decomp/sm64
Super Mario 64 (sm64-port)
sm64-port/sm64-port
The foundational PC port, built from the Super Mario 64 decompilation. Not a recomp: it’s the base that sm64ex, Render96, and others grew from. You supply your own ROM.
You needA Super Mario 64 ROM (N64, US, Japanese, or European version) to extract the assets from.
Project '06 (Sonic P-06)
From-scratch Unity remake of Sonic the Hedgehog (2006): it fixes the original’s bugs, restores cut content, and adds features, in episodic builds. A fan remake, not a recomp or a decomp, and ChaosX’s solo project, separate from the canceled Gistix/Mefiresu port.
You needNothing: it’s a complete Unity remake. Just download it and play.
Twilight Princess (Dusklight)
TwilitRealm/dusklight
Native port of Twilight Princess from the zeldaret/tp decompilation: HD, high frame rate, and texture packs (v1.0.1; formerly “Dusk”). You supply your own GameCube copy.
You needYour own copy of Twilight Princess (GameCube, US or European version).
Gen1Recomp
bryanthaboi/gen1recomp
A native Lua/LÖVE recreation of the first three generations of Pokémon: Red, Blue, Yellow, Gold, Silver, Crystal, FireRed, LeafGreen, Ruby, Sapphire, and Emerald. Despite the name, it no longer stops at the first generation. The engine and map behavior are hand-written; the game data and graphics are decoded from a ROM the player supplies. It’s a recreation, not a static recompilation. There are Windows, macOS, Linux, Android, and iOS builds, among others. Beware: the gen1recomp.com website isn’t the project’s, and its author asks people not to download anything from it.
Super Mario Bros. Remastered
JHDev2006/Super-Mario-Bros.-Remastered-Public
A remake of and tribute to the original Super Mario Bros. games, with new levels, custom modes, extra characters, and a full level editor.
Bloodborne
deadinside28/bloodborne_pc
bbport: the PS4 game running natively on x86-64 Linux, and the first entry of its kind in this catalog. It’s neither a recomp nor a decomp, and its author puts it best: it’s the counterpart of Wine + DXVK for a single game. As in Wine, the original x86-64 code runs directly on the CPU, and a runtime written for this one game replaces the PS4 system libraries; as in DXVK, the graphics are translated to Vulkan, by a renderer derived from shadPS4 and heavily extended, including temporal upscaling with FSR 3.1, 4, and 4.1.1. The Supermedo fork brings all this to Windows with a launcher in 13 languages, DLSS, and beta online play.
You needYour own decrypted Bloodborne dump (CUSA03173). Version 1.09 is the one the community patches support (60/90 fps or unlocked, resolution, effects); other versions run at 30 fps. No game files are included.
⑂ Fork of Supermedo/bloodborne_pc
God of War III Remastered
FelipePrado0/gow3_pc
Windows port of God of War III Remastered for PS4, from the same family as the Bloodborne one: it’s a fork of Supermedo’s Windows version. The game’s original x86-64 code runs directly on the CPU, with a runtime written for this game replacing the PS4 system libraries, and the graphics go to Vulkan through shadPS4’s video core with cuesta4’s fixes for this game. The author calls it playable from start to finish at native 1080p, with patches that run the engine at 120 or 240 fps, its own launcher, an in-game menu with cheats, and a shader cache that loads in the background. At other resolutions some textures look broken, and the Linux build (AppImage) is experimental.
You needYour own PS4 dump of the game (the folder with eboot.bin, sce_module, and sce_sys), tested with CUSA01623 (US) and CUSA01715 (EU), versions 01.00 and 01.02. Plus 64-bit Windows 10 or 11, a CPU with AVX, and a Vulkan 1.3 graphics card. No game files are included.
SpaghettiKart
HarbourMasters/SpaghettiKart
Native port of Mario Kart 64 from the decompilation, with a built-in track editor. The decomp route to bringing Mario Kart 64 to PC.
You needA Mario Kart 64 ROM (N64, US version, .z64).
2 Ship 2 Harkinian
HarbourMasters/2ship2harkinian
Native port of Majora's Mask on libultraship, the same engine as Ship of Harkinian. You supply your own ROM.
You needA supported Majora's Mask ROM dump (N64); you can check yours at 2ship.equipment.
Starship
HarbourMasters/Starship
Native port of Star Fox 64 on libultraship. You supply a US 1.0 or 1.1 ROM. It’s the decomp-based sibling of the original recomp, which is now gone.
You needA Star Fox 64 ROM (N64, US version 1.0 or 1.1 Rev A).
⑂ Fork of n64decomp/perfect_dark
Perfect Dark
perfect-dark-pc-port/perfect_dark
Cross-platform native port of Perfect Dark from the decompilation: mouselook, widescreen, and high frame rate. You supply your own ROM.
You needA Perfect Dark ROM (N64; US version 1.1, “ntsc-final,” recommended).
P.T.
LoreanXavier/pt-pc
Native port of the 2014 teaser, and an unusual case for this catalog: it’s neither a recomp nor a decomp. The game logic was rewritten in C++ from the original’s behavior, with its own Vulkan renderer; everything else (levels, models, textures, sounds, scripts, and cutscenes) is read at run time from your own PS4 copy. It plays the whole teaser, from the first wake-up to the street, voice section included. Its author built it alone so that P.T. would keep existing somewhere other than the consoles that still have it installed.
You needYour own copy of P.T., as a folder dumped from your console or a PKG made from that dump. Tested with the US release CUSA01127. A store PKG won’t work: it’s encrypted for the console that bought it. Windows 10/11 x64 or Linux x86-64.
⑂ Fork of punpckhdq/halo
Halo: Combat Evolved (Universal)
cybersecurity/halo-ce-universal
Windows, Linux, and Android port of the Halo: Combat Evolved decompilation, starting from build 2342 of the original Xbox release. It isn’t a recomp: it builds on the code reconstructed by punpckhdq/halo, which has its own decompilation entry in the catalog, with its progress updated daily. GitHub Actions builds the game on every commit, and there are two binaries: the release one to play, and a debug one that stops at the first failed assertion and writes it to the log.
You needYour own copy of Halo: Combat Evolved for the original Xbox (build 2342).
Animal Crossing
flyngmt/ACGC-PC-Port
Unofficial native PC port of Animal Crossing (GameCube) from the ac-decomp decompilation: 4K, high frame rate (60 to 960 fps), Dolphin texture packs, and GCI saves. US version only.
You needYour own copy of Animal Crossing (GameCube, US version).
Super Mario 64 (sm64coopdx)
coop-deluxe/sm64coopdx
Online play for the Super Mario 64 PC port: it syncs every enemy and every level for up to 16 players, who share the same world at the same time. It’s the official continuation of djoslin0’s sm64ex-coop, maintained by the Coop Deluxe Team, with a Lua modding API behind community mods such as Day Night Cycle DX. There are Windows, macOS, Linux, and SteamOS builds, with an automatic updater.
You needYour own Super Mario 64 .z64 ROM: drag it onto the game window the first time.
Uncharted: The Nathan Drake Collection
Supermedo/uncharted_pc
Uncharted 1, 2, and 3 from the PS4 collection running natively on Windows 10 and 11. It’s the same idea as the author’s Bloodborne port: the original game code runs directly on the PC and the graphics are translated to Vulkan. All three games launch from one launcher, at 60 fps like on PS4 or at 120 (higher is experimental), with TAA, FSR 3.1, FSR 4, or DLSS anti-aliasing, frame generation, and keyboard, mouse, and controller together, all remappable. Known problems remain, mostly in Uncharted 3.
You needYour own decrypted dump of the collection (CUSA02343, CUSA02320…: the folder with eboot.bin and the data for all three games). Plus 64-bit Windows 10 (1903 or later) or 11 and a Vulkan 1.3 graphics card with at least 6 GB of video memory.
Shadow of the Colossus
AjncSystem/ShadowOfTheColossus-PC
Native Windows port of Shadow of the Colossus for PS4, Bluepoint’s 2018 remake: the game’s own x86-64 code runs directly on the PC’s CPU, and the PS4 GPU is translated to Vulkan. It isn’t a full emulator but a loader with the system functions the game needs, in the style of the Bloodborne Windows port. It comes with a launcher with a game library and display and control options; keyboard and controller at the same time, with mouse camera; a 60 fps mode, 16x anisotropic filtering, a PS4 Pro mode, and output up to 4K. Its author ships fixes almost daily, and there are still known issues, for example on AMD graphics cards.
You needYour own dump of the PS4 version (CUSA08809; ideally the European 1.01, the only one where the 60 fps and 16x filtering patches work) and, for sound, two system modules from your own console (libSceNgs2.sprx and libSceUlt.sprx). Plus 64-bit Windows 10 or 11 and a Vulkan 1.3 graphics card.
CannonBall
djyt/cannonball
OutRun engine rewritten from scratch by Chris White: not a recomp or a decomp, but a reimplementation of the 1986 arcade game that reads the data from the original ROM. It’s the root of a family of forks: CannonBall-SE (J1mbo) adds CRT shaders and Raspberry Pi support, and CannonBall DX (Endprodukt) focuses on racing wheels, force feedback, and 21:9 cabinets.
You needYour own OutRun arcade ROM.
Super Mario 64 (Ghostship)
HarbourMasters/Ghostship
Ghostship: Harbour Masters’ port of Super Mario 64. It includes no copyrighted assets; you supply your own ROM.
Sonic Mania (decompilation)
RSDKModding/Sonic-Mania-Decompilation
Complete C decompilation of Sonic Mania, along with the RSDKv5/v5U engine and a mod loader (v1.1.1). Cross-platform; you supply your own game assets.
You needThe assets from an official Sonic Mania copy (the Netflix version isn’t supported).
⑂ Fork of 999sian/tmc (Project Picori)
The Legend of Zelda: The Minish Cap (3DS)
EstebanPdN/zelda-tmc-3ds
Native Nintendo 3DS port of The Minish Cap with true dual-screen support, based on Project Picori and samyost1’s dual-screen Android base, both of which come from the zeldaret/tmc decompilation. Not a PC port: it runs on the 3DS itself as homebrew.
You needYour own legal Minish Cap ROM (GBA) and a 3DS running homebrew.
Sonic CD (2011, decompilation)
RSDKModding/RSDKv3-Decompilation
Complete decompilation of Sonic CD (2011) along with Retro Engine v3 (v1.3.3). Cross-platform; you supply your own game assets.
You needThe assets from an official Sonic CD copy (the FMVs only come from the Steam release).
Silent Hill
SlickAmogus/silent-hill-decomp
Feature-rich PC port based on the PlayStation decompilation of Silent Hill 1. In beta and under active development. A separate project from the Vatuu decompilation.
Banjo-Kazooie (Lighthouse)
HarbourMasters/Lighthouse
Harbour Masters’ port of Banjo-Kazooie, from the Ship of Harkinian team. It ships no copyrighted assets.
Super Smash Bros. (BattleShip)
JRickey/BattleShip
Port of the N64 Super Smash Bros. to PC, Mac, and Linux, with full modding support.
⑂ Fork of pmret/papermario (Paper Mario DX)
Paper Mario (PaperBoat)
HarbourMasters/PaperBoat
Paper Mario 64 port by Harbour Masters, the Ship of Harkinian team, built on the Paper Mario DX decompilation. It’s a decomp port, not a static recompilation, unlike the other Paper Mario project in the catalog, which does recompile the binary. A compatibility checker lets you verify your dump is supported before you start.
You needYour own copy of Paper Mario (N64, US version; SHA-1 3837f44cda784b466c9a2d99df70d77c322b97a0).
⑂ Fork of doldecomp/melee
Super Smash Bros. Melee (melee-pc)
999sian/melee-pc
Native Melee port (NTSC-U 1.02) built from the doldecomp/melee decompilation on aurora (a GX compatibility layer with a WebGPU backend) and SDL3. By the same author as Project Picori. It’s in declared beta: it ships LAN play, internet friend codes, and best-of-three matchmaking, with rollback netcode still in development. The decompiled game code isn’t licensed; only the port code is (GPL-3).
You needYour own Super Smash Bros. Melee disc image (NTSC-U 1.02). No game data is distributed.
⑂ Fork of MatheoVignaud/tmc
The Legend of Zelda: The Minish Cap
999sian/tmc
Project Picori: a native PC port (Linux, Windows, and macOS) of The Minish Cap, built on the zeldaret/tmc decompilation.
⑂ Fork of PrimeDecomp/prime
Metroid Prime
Odrannnn/MetroidPrimePort
Native Linux, Windows, and Android port compiled straight from the source decompiled by PrimeDecomp, which has its own catalog entry, and rendered through Aurora on SDL3 and WebGPU. No emulator involved. It adds 4:3, 16:9, or window-following widescreen, with the HUD spread to the edges and the menus, pause, and map screens aspect-corrected.
You needYour own Metroid Prime disc image (GameCube, GM8E01_00, US version 1.00).
Dragon Ball Z: Budokai Tenkaichi 3
z3xox/Tenkaichi3Decomp
Native PC port built on BT3-Decompiled, the matching decompilation of the US release (SLUS-21678): it’s the game’s own code compiled for PC, with a new renderer, sound, and input layer underneath, not an emulator. The whole loop works (boot, opening movie, menus, saving, fights, and split screen), with a Vulkan renderer that keeps the PS2’s effects (outline, glow, depth tint, and distance blur), each one toggleable, plus an OpenGL 3.3 fallback. Internal resolution from 1x to 8x, and widescreen up to 21:9 and beyond without stretching the fights.
You needYour own disc image of the US release (SLUS-21678). The repository holds no game data: setup reads it from your disc and it stays on your machine.
Crash Team Racing (ctr-native)
CTR-tools/ctr-native
Native port that came out of the Crash Team Racing decompilation project, by the CTR-tools team.
⑂ Fork of sm64pc/sm64ex
Render96ex
Render96/Render96ex
Fork of sm64ex with HD models and textures for Super Mario 64. Lineage: sm64-port → sm64ex → Render96ex.
You needA Super Mario 64 ROM (N64) to extract the assets from.
⑂ Fork of nathanialf/ico
ICO
nathanialf/ico-pc
Native port of the PS2 ICO to Windows, Linux, the Steam Deck, 64-bit ARM handhelds, and Android, built on the same author’s decompilation, which is also in the catalog. It runs the game’s own code, so it plays and sounds like the PAL original. The extras (sharper picture, widescreen, smoother motion) stay off until you turn them on, and the frame rate is only locked to the PS2’s if you pick Original.
You needYour own copy of the PAL ICO disc. The game isn’t included in the repository or in the downloads.
Super Mario Strikers
new-coke/strikers
Native port to Windows, macOS, Linux, and Nintendo Switch built on the community decompilation. Its own repository is explicit: it’s ported from decompiled code, not a recompilation. It adds a high frame rate with configurable limits and VSync, widescreen and ultrawide with an expanded view of the pitch and corrected aspect ratios, and configurable controls, with attention to performance on both powerful and low-power hardware.
You needThe game data from your own copy of Super Mario Strikers (GameCube). No assets are included.
Project Reignition (Secret Rings)
kumapauz/project-reignition
From-scratch Godot remake of Sonic and the Secret Rings (Wii). Not a recomp or a decomp: for now, it’s the only way to play that Wii game on PC.
You needNothing: it’s a complete Godot remake (freeware).
F-Zero X
Zorkats/G-Diffuser
G-Diffuser: a native F-Zero X port with no emulator in the loop. It’s a full source port on top of the inspectredc/fzerox matching decompilation and the libultraship runtime (the same engine behind Ship of Harkinian and Starship). On top of the original game, it adds true widescreen, an in-game enhancements menu, quality-of-life features, texture-pack modding, and full 64DD Expansion Kit support, including Course Edit and the DD cups.
You needYour own F-Zero X ROM (N64) and, for the 64DD content, your own Expansion Kit dump as well. The repository ships no ROM, disk, IPL, or extracted assets.
Sly Cooper and the Thievius Raccoonus (ProjectCane)
theclub654/ProjectCane
Playable port of the NTSC release, rebuilt through reverse engineering. It started as a map viewer and grew into a complete port, the opposite route to the other Sly Cooper project in the catalog, which recompiles the PS2 binary and is still stuck before graphics. Windows only for now, with Linux planned. You build it in Visual Studio 2022, and it ships a file extractor you drag your own ISO onto.
You needYour own NTSC ISO of Sly Cooper and the Thievius Raccoonus (PS2) and Visual Studio 2022 with the Desktop C++ workload.
⑂ Fork of projectPiki/pikmin
Pikmin
SSunnKing/Open-Nectar---Pikmin-Native-PC-Port
Open Nectar: a native, open-source (CC0) port of Pikmin for Linux and Windows, built on the projectPiki decompilation. It runs the game code directly on the host and translates GameCube GX. Most of the game is playable from start to finish, at 30, 60, or 120 fps, with the original JAudio engine on a software DSP, true widescreen (HUD and culling at 16:9, not stretched), both retail discs (US Rev 1 and the European release in five languages), and optional post-processing.
You needYour own Pikmin disc (GameCube): US Rev 1 or European.
⑂ Fork of CTR-tools/ctr-native
Crash Team Racing: High Octane
Rinnegatamante/Crash-Team-Racing-High-Octane
High Octane: an advanced Crash Team Racing port for Windows, PS Vita, and the web browser, built on ctr-native, the port of the game’s decompilation. It adds options of its own: mirror mode, reverse tracks in Time Trial and Relic Race, boss fights on any track, Super and Ultra Hard difficulties in Arcade mode, split screen for up to four players, and community mods such as playable Nitrous Oxide. On PS Vita it supports ad hoc local play between two consoles. Turbocharged, also in this catalog, is its PC-focused fork.
You needYour own copy of the US PS1 release, dumped as a .bin file (ctr-u.bin); the browser version asks for it when you start. You can also extract the European voices from a PAL copy.
Diddy Kong Racing (Golden Balloon)
akratch/goldenballoon
Golden Balloon: a native and browser port of the 1997 Nintendo 64 kart racer, built from the decompilation. Bring your own ROM.
Super Mario Sunshine
chasem-dev/sms-pc-port
Native port built from the Super Mario Sunshine decompilation, which has its own catalog entry. You build it from source, and it reads models, textures, levels, music, and movies from your own disc image at run time. There are 32- and 64-bit Linux builds, macOS (Intel, or Apple Silicon under Rosetta 2), and Windows via MSYS2, plus a dedicated launcher with a Play button for anyone who’d rather not compile.
You needYour own Super Mario Sunshine disc image (GameCube, US version GMSE01).
⑂ Fork of Rinnegatamante/Crash-Team-Racing-High-Octane
Crash Team Racing: Turbocharged
CameronRedmore/Crash-Team-Racing-Turbocharged
PC port of Crash Team Racing built on the community decompilation: it’s a fork of Rinnegatamante’s High Octane, which in turn comes from ctr-native. It focuses on Windows and Linux, with a native 3D renderer with sub-pixel precision (no more wobbling polygons), up to 240 fps, any aspect ratio from 4:3 to 32:9 with an adapted HUD, anti-aliasing, and maximum detail on every track. It keeps the original logic, tracks, and handling, and can switch back to the PS1 look. Downloads are on its website.
You needYour own copy of the US (NTSC-U) release, dumped as a raw BIN image (MODE2/2352): a 2048-byte .iso won’t work. The PC builds are 32-bit and need an OpenGL 3.3 graphics card.
Rage Racer
khasinski/rage-racer-pc
Native PC port of Rage Racer.
Syphon Filter
Madxbio97/SF-pc-port
Unofficial Windows runtime for the NTSC-U 1.1 release of Syphon Filter (SCUS-94240): it combines the original PlayStation gameplay code with a native host for rendering, input, menus, audio, and FMV.
Star Fox Enhanced
kandowontu2/starfox-enhanced
Native Windows port of the SNES Star Fox, built on the open-source UltraStarFox codebase. It lets you pick anything from 20 to 480 fps while keeping the game’s intended NTSC speed; the default is 60. An early but playable fidelity pass.
You needYour own Star Fox / Starwing ROM (SNES).
⑂ Fork of zeldaret/oot
The Legend of Zelda: Ocarina of Time (PSP)
z2442/oot-PSP
Port of the Ocarina of Time decompilation to the PlayStation Portable: the code reconstructed by zeldaret is built for the PSP and runs natively on the handheld, with no N64 emulator in between.
You needYour own Ocarina of Time ROM and a PSP running homebrew.
Star Fox Adventures
JackPriceBurns/foxhollow
Foxhollow: a native port of Star Fox Adventures built on its decompilation and the Aurora library. It tries to stay true to the original, bugs included. Its author calls it fully playable on Windows, macOS, and Linux; there are no plans to release it for iOS or Android. You play it through an official launcher that keeps it up to date, manages your saves, and offers a mod library.
You needYour own legal copy of Star Fox Adventures; according to the author, any version works. No game assets are included.
3sxw
guimaraf/3sxw
Hard fork of 3sx, the PC port of Street Fighter III: 3rd Strike.
Golden Balloon (WebGPU)
akratch/golden-balloon
The browser branch of Golden Balloon: the same N64 kart racer compiled for WebGPU and playable in your browser. Bring your own ROM.
Ratchet & Clank
re-rac/rerac
ReRAC: a rewrite of Ratchet & Clank (2002) as a native PC game, in Rust on the Bevy engine. The game’s systems are ported and run natively, with no emulator in between, aiming to look, sound, and play like the original. It’s at an early stage: every level loads and renders, but it isn’t playable from start to finish yet. There are alpha builds for Windows, Linux, and macOS, and a separate launcher that sets the game up from your disc.
You needYour own copy of the US PS2 disc (SCUS-97199, version 1.00). No game files are included.
Sonic Generations (decompilation)
Luigi587/GenerationsDecomp
Experimental decompilation of the PC (2011) version of Sonic Generations. Still nascent, with no release yet.
You needA legal copy of Sonic Generations (PC).
Shinobi III: Return of the Ninja Master
krazyjakee/ninja-master
Ninja Master: a native reimplementation in Rust and SDL2 for Windows, Linux, and macOS that loads the graphics, music, and stages from your own cartridge at startup. It’s not a recomp or a decomp, and the author presents it as a work-in-progress port: all seven rounds are reachable, but movement, enemies, and sound can differ from the original, and a full playthrough isn’t guaranteed. It adds true widescreen, rebindable controls, eight save slots, and optional CRT effects.
You needYour own dump of the 1993 US cartridge (MPR-15674-F): a plain 1 MiB .bin with CRC32 5381506f. The European and Japanese (The Super Shinobi II) versions, and modified or interleaved images, aren’t accepted.
Forza Horizon 2
Azimuth: a wrapper that runs the Xbox One version of Forza Horizon 2 on Windows 10 and 11, and on Linux through Proton. It translates the console’s WinRT calls to Win32, and DirectX 11.X to desktop DirectX 12. It’s the first Xbox One entry in this catalog. It supports game version 1.0.0.64 and the Storm Island expansion, plus the Fast & Furious one as experimental. Its author publishes it as version 0.9 on itch.io, pay what you want and without source code, and warns that rough edges are to be expected.
You needYour own files from the Xbox One version (the folder with era.vbi, Mount, and EmbeddedXvd). It includes no game files and doesn’t decrypt anything.
Killzone Shadow Fall
lesca-191204/killzone-shadowfall-pc
Native Windows port of Killzone Shadow Fall for PS4: the game’s code runs directly on the CPU, and the graphics are translated to Vulkan in real time. It’s a public beta, but the whole campaign is playable from start to finish. The launcher, in English and Spanish, checks your dump and lets you pick the render resolution from 720p to 4K and the frame rate limit (30, 60, or higher as an experimental option).
You needYour own dump of the PS4 version (CUSA00190, version 01.81). Plus 64-bit Windows 10 (1903 or later) or 11, a Vulkan 1.3 graphics card, 16 GB of RAM, and 6 GB of video memory recommended.
LADXHD Updated
Maintained fork of LADXHD, the high-definition remake of Link's Awakening DX (Game Boy Color) that was hit by a copyright claim in 2023. It fixes and expands on the original remake’s ideas until it becomes its own thing, with builds for Windows (DX11/OpenGL), Linux, macOS, and Android, plus its own mod system. It lives on GitLab precisely because the GitHub repository was taken down.
You needThe assets from the original LADXHD v1.0.0 release. The repository ships nothing copyrighted, and it includes tooling to migrate your files to the newer version.
Project Reforged (Black Knight)
From-scratch remake of Sonic and the Black Knight (Wii), in early alpha (one stage). A fan remake, not a recomp.
You needNothing: it’s a standalone fan game and remake.
The Order: 1886
mateussmeneses/theorder1886-port
Windows port of The Order: 1886 for PS4, still in development. As with the Bloodborne and God of War III ports, the original executable runs directly on the PC’s CPU, with a runtime of its own replacing the PS4 system libraries, and the graphics are translated to Vulkan through shadPS4’s video core. For now it boots, starts a new game, and plays the prologue at the game’s own 30 fps; saving, AMD and Intel graphics cards, and other versions of the game haven’t been tested yet.
You needYour own dump of the PS4 version (CUSA00035, version 01.02). Windows 10 or 11.