Launchers & tools

Recomps don’t exist on their own: they need a recompiler to translate the console binary into native code, runtime libraries to support it, and launchers to download and organize the ports. This is the toolbox for the whole scene.

37 of 37 tools
Recompiler Stable

N64Recomp

N64Recomp/N64Recomp

Static recompiler from N64 binaries (MIPS) to native C code. The engine behind the entire wave of N64 recomps.

★ 8.3k · 2026-05-27 View →
Recompiler Stable

XenonRecomp

hedge-dev/XenonRecomp

Recompiles Xbox 360 executables (PowerPC) to C++. Built for Sonic Unleashed, it’s the basis of the Xbox 360–era ports.

★ 6.6k · 2025-08-04 View →
Recompiler Usable

ReXGlue

rexglue/rexglue-sdk

Xbox 360 recompilation SDK released in February 2026: the CPU is 100% statically recompiled to C++ with Clang, but it’s hybrid, borrowing the Xenos GPU and the kernel from Xenia. It’s behind Skate 3, GoldenEye, Blue Dragon, and more.

★ 1.1k · 2026-10-02 View →
Recompiler Experimental

AnyPS5

boykopovar/AnyPS5

Automatically converts PS5 executables to the native format of Linux and Windows, and supplies implementations of the system libraries to link against dynamically. No emulation and no separate runtime process. Its technique differs from the rest of the tools here: the PS5 is x86-64 just like the PC, so it doesn’t translate instructions across architectures; it translates the executable format and the system calls, closer to Wine’s model than to N64Recomp’s. System library coverage is partial and grows as more functions are declared; unsupported states abort the process instead of carrying on blindly.

★ 40.2k · 2026-10-17 View →
Recompiler Experimental

PS2Recomp

ran-j/PS2Recomp

Static recompiler and runtime that turns PS2 R5900 MIPS ELFs into C++. The CPU works, but the Graphics Synthesizer, VU1 microcode, and DMA are still stubbed out; no playable game yet.

★ 3.5k · 2026-10-14 View →
Launcher Stable

⑂ Fork of SirDiabo/GithubLauncher

Quiver Launcher

tgeorgiadis/quiver-launcher

Generic launcher for downloading, installing, and running anything published as a GitHub or GitLab release: not recomp-specific, but the scene uses it for exactly that. It has a personal library, community catalog subscriptions, tag filters, and mod management. A fork of GithubLauncher, renamed to avoid using the GitHub trademark.

★ 2.2k · 2026-10-15 View →
Launcher Usable

GithubLauncher (N64RecompLauncher)

SirDiabo/GithubLauncher

The first standalone universal launcher (August 2025): it tracks, downloads, and organizes recomp ports Steam-style, with auto-update. It has since been renamed and turned into a generic launcher for GitHub releases (SirDiabo/GithubLauncher).

★ 1.8k · 2026-06-26 View →
Library Stable

RT64

rt64/rt64

The graphics renderer behind the N64 recomps (Majora's Mask, Banjo-Kazooie…): widescreen, high frame rate, and optional ray tracing.

★ 1.6k · 2026-10-15 View →
Recompiler Experimental

RecompOne

BlackLabelHQ/RecompOne

Static recompiler that lifts PS1 MIPS executables to C#, with a PC runtime layer. Early: in its author’s words, “not ready to make actual recomps yet, but it can boot games.”

★ 570 · 2026-10-08 View →
Library Usable

Aurora

encounter/aurora

A source-level GameCube and Wii compatibility layer. It makes it easier for decomp ports of those consoles to reach PC.

★ 565 · 2026-10-14 View →
Library Stable

XenosRecomp

hedge-dev/XenosRecomp

Converts Xbox 360 Xenos GPU shaders to HLSL. A companion to XenonRecomp.

★ 502 · 2026-03-12 View →
Recompiler Experimental

ps3recomp

sp00nznet/ps3recomp

Toolchain for the static recompilation of PlayStation 3 games: it translates the game’s PowerPC binaries to C and provides a clean-room high-level (HLE) runtime that replaces the system libraries, with Direct3D 12 for graphics. There are already playable games built with it in this catalog, such as Drakengard 3 and The Simpsons Arcade Game, and others that only boot for now, such as Gran Turismo 5 Prologue.

★ 469 · 2026-10-16 View →
Recompiler Usable

psxrecomp

mstan/psxrecomp

PS1 recompiler that lifts R3000A MIPS to native C and recompiles the SCPH1001 BIOS itself as the kernel. It’s the base of many PS1 recomps in the catalog, such as Crash Bandicoot 2, Ridge Racer Revolution, Valkyrie Profile, and the Mega Man X series.

★ 330 · 2026-10-17 View →
Launcher Experimental

xrevive

Teraflopping/xrevive

Desktop launcher for original Xbox games recompiled with Xrecomp, with online services through xb.live, a project that brings back Xbox Live: you sign in once and see friends, lobbies, community events, and leaderboards. You add your own ISO or game folder, and the launcher downloads the matching recompiled executable; it includes no games. The first game with online play is Midnight Club 3: DUB Edition, since version 0.1.5 (October 13); 0.1.6 added a save editor for it and conversion of saves from the PS2 version. The game executables are 64-bit Windows only; the launcher also has macOS and Linux builds.

★ 298 · 2026-10-17 View →
Launcher Experimental

Crash Bandicoot Launcher

Matteo842/CrashBandicoot-Launcher

Unofficial launcher that recompiles Crash Bandicoot (SCUS-94900) on your own PC from your disc: you supply the .cue/.bin, it prepares the game folder and launches it. It doesn’t distribute the game.

★ 271 · 2026-10-15 View →
Recompiler Experimental

PSPRecomp

jessicanataliagta/PSPRecomp

A static recompilation framework for PSP software, opening up the PlayStation Portable as a recomp platform.

★ 231 · 2026-08-28 View →
Recompiler Experimental

DolRecomp

ExpansionPak/DolRecomp

Static recompiler for GameCube and Wii (with experimental Wii U support) that lifts PowerPC executables to C. CPU-only for now: no bundled runtime or renderer. Successor to GCRecompiler.

★ 195 · 2026-10-10 View →
Library Stable

N64ModernRuntime

N64Recomp/N64ModernRuntime

Shared runtime and library layer that backs N64Recomp ports (input, audio, plugins). Core infrastructure.

★ 181 · 2026-09-29 View →
Library Experimental

ModernGekko

ExpansionPak/ModernGekko

Runtime for recompilations of GameCube games.

★ 171 · 2026-09-17 View →
Recompiler Experimental

ScarletNX

scarletnx/ScarletNX

Static ARM64-to-x86 recompiler with a Nintendo Switch translation layer, for Linux, Windows, and FreeBSD. You give it your own dump (XCI or NSP; encrypted ones with your console’s keys) and it extracts the game, recompiles its code, and runs it, with its own menu for picking games. The recompiler also works as a standalone library, and there’s an experimental mode for 3DS games. It’s a fork of MZLab’s SwitchRecomp and publishes nightly builds.

★ 139 · 2026-10-17 View →
Recompiler Experimental

snesrecomp

mstan/snesrecomp

Static recompilation ecosystem for Super Nintendo games. Part of the R.A.I.D. community.

★ 135 · 2026-10-16 View →
Recompiler Experimental

ndsrecomp

mstan/ndsrecomp

Very early pre-alpha Nintendo DS static recompiler research. The toolchain behind the Metroid Prime Hunters recomp.

★ 58 · 2026-10-07 View →
Recompiler Experimental

gbarecomp

mstan/gbarecomp

Static recompilation ecosystem for Game Boy Advance games, from the same author as psxrecomp. The games that come out of it, such as Mario Kart: Super Circuit, are the proving ground; the reusable framework is the stated goal.

★ 53 · 2026-10-17 View →
Recompiler Experimental

GCRecomp

KaiserGranatapfel/GameCubeRecompiled

Experimental recompiler that turns GameCube DOL binaries into Rust, producing native executables. No ported game yet; graphics and audio are in progress.

★ 52 · 2026-06-30 View →
Recompiler Experimental

segagenesisrecomp

mstan/segagenesisrecomp

Static recompiler for the Mega Drive: it translates the ROM’s 68000 code to native C and runs it on a console runtime written from scratch, with its own video processor, the YM2612 and SN76489 sound chips, and the Z80. Each game lives in its own repository, which provides the configuration and the launcher; the Sonic 1, Sonic 2, and Sonic 3 & Knuckles recomps in this catalog come from it. It runs on Windows, macOS, and Linux.

★ 44 · 2026-10-08 View →
Launcher Usable

RecompFrontend

N64Recomp/RecompFrontend

Built-in UI and launcher library (RmlUi menus and SDL2 input) used by Banjo-Kazooie and other N64Recomp ports. It’s the basis of the in-game launcher, not a standalone app.

★ 28 · 2026-10-16 View →
Launcher Usable

Goopie Launcher

birabittoh/GoopieLauncher

Library-style launcher for Xbox 360 recompilations built with ReXGlue: it downloads the executables and keeps them updated, with integrity checks. A Rust/Tauri rewrite of the original launcher.

★ 25 · 2026-10-16 View →
Recompiler Experimental

RecompCore

aharonahdoot/RecompCore

A static-recompilation CPU core for Dolphin: it runs GameCube games as native code, with transparent interpreter fallback.

★ 21 · 2026-07-21 View →
Library Experimental

recomp-ui

mstan/recomp-ui

Shared launcher and in-game UI for static recompilation projects. Part of the R.A.I.D. community.

★ 20 · 2026-10-17 View →
Recompiler Experimental

SaturnRecomp

sonsegajp/SaturnRecomp

Clean-room Sega Saturn runtime and static-recompilation research toolkit. Worth being clear about its state: today its playable path runs SH-2 code through an interpreter, and the ahead-of-time recompilation side is still research, not a port. It ships a native Windows launcher.

★ 18 · 2026-09-06 View →
Recompiler Experimental Stalled · 1 year

mist

kotcrab/mist

Toolkit for the PSP’s Allegrex MIPS: a disassembler, symbolic execution, and a decompiler, with an in-development MIPS-to-C++ recompiler. It doesn’t produce PC ports yet.

★ 13 · 2025-02-14 View →
Recompiler Experimental Stalled · 2 years

⑂ Fork of N64Recomp/N64Recomp

PS1Recomp

nihirunoherr/PS1Recomp

A direct adaptation of N64Recomp to the PS1’s MIPS. A proof of concept, according to its author; no working games.

★ 10 · 2024-05-15 View →
Recompiler Experimental Stalled · 6 months

RebrewU

ApfelTeeSaft/RebrewU

Static recompiler for Wii U (RPX to C++), from the same PowerPC family. Very early stage.

★ 10 · 2026-03-23 View →
Recompiler Experimental

Xrecomp

Teraflopping/Xrecomp

Recompiler for original Xbox games into native code, with the stated goal of covering the usual platforms. It’s the toolchain behind xrevive, the launcher by the same author, also in this catalog.

★ 4 · 2026-10-09 View →
Launcher Beta

WLauncher

Spicywonda/WLauncher

Launcher and updater for recompilations and PC ports, with user-configurable modular repositories.

★ 3 · 2026-09-13 View →
Launcher Beta

ReComp Launcher

ZakyPew/ReCompLauncher

Modern launcher for Nintendo recompilations and decomp ports: box art, auto-detection, one-click GitHub downloads, and playtime tracking.

★ 2 · 2026-09-28 View →
Recompiler Experimental Abandoned

GeckoRecomp

WhiteTPoison/GeckoRecomp

Experimental fork of XenonRecomp that aimed to convert Wii and GameCube (PowerPC “Gekko”) executables to C++. The repository is no longer available; for GameCube and Wii, see DolRecomp.

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