⑂ Fork of 999sian/tmc (Project Picori)
The Legend of Zelda: The Minish Cap (3DS)
EstebanPdN/zelda-tmc-3ds
Native Nintendo 3DS port of The Minish Cap with true dual-screen support, based on Project Picori and samyost1’s dual-screen Android base, both of which come from the zeldaret/tmc decompilation. Not a PC port: it runs on the 3DS itself as homebrew.
You needYour own legal Minish Cap ROM (GBA) and a 3DS running homebrew.
⑂ Fork of MatheoVignaud/tmc
The Legend of Zelda: The Minish Cap
999sian/tmc
Project Picori: a native PC port (Linux, Windows, and macOS) of The Minish Cap, built on the zeldaret/tmc decompilation.
Mario Kart: Super Circuit
mstan/MarioKartSuperCircuitRecomp
Static recompilation of Mario Kart: Super Circuit for Windows, with optional 60 fps and adaptive widescreen mods. A byproduct of building gbarecomp: the game is the proving ground, and the reusable framework is the real goal.
You needYour own Mario Kart: Super Circuit ROM and the GBA BIOS.
gbarecomp
mstan/gbarecomp
Static recompilation ecosystem for Game Boy Advance games, from the same author as psxrecomp. The games that come out of it, such as Mario Kart: Super Circuit, are the proving ground; the reusable framework is the stated goal.
Fire Emblem: The Blazing Blade
MokhaLeee/FireEmblem7J
Decompilation of Fire Emblem: Rekka no Ken (the Japanese release, FE7J) for GBA. It builds FireEmblem7J.gba, verified by SHA-1, and still needs the original ROM for every build. It is part of the Fire Emblem GBA decomp portal.
Fire Emblem: Seima no Kouseki
laqieer/fireemblem8j
Decompilation of the Japanese version of Fire Emblem: The Sacred Stones (Seima no Kouseki, BE8J) for GBA. It’s the counterpart of the nearly complete US decomp: both ROMs come from the same source, so the work is re-linking the US C code against the Japanese data layout and decompiling the region-specific code (text, fonts, menus, and save versioning). Its README documents using Claude Code with IDA and Ghidra over MCP for the remaining functions.
⑂ Fork of FireEmblemUniverse/fireemblem8u
Fire Emblem: The Sacred Stones
laqieer/fireemblem8u
Disassembly and decompilation of Fire Emblem: The Sacred Stones (US version) for GBA, building a byte-identical ROM. The README reports nearly all code decompiled, all data extracted, and all symbols documented. Other community projects, such as data maps and function documentation, build on its ELF.
Klonoa: Empire of Dreams
Dream-Atelier/kl-eod-decomp
In-progress matching decompilation of Klonoa: Empire of Dreams (GBA, 2001), aiming for C code that compiles to byte-for-byte identical machine code. The README explains what matching decompilation is and links to the author’s talk on it.
WarioWare, Inc.: Mega Microgames!
ShaffySwitcher/wariowareinc
Decompilation of WarioWare, Inc.: Mega Microgames! for GBA.