Game Boy Advance games on PC

Every project in the catalog for playing Game Boy Advance games natively on PC, with no emulator: static recompilations, ports, decompilations, and the tools behind them. Reviewed by hand, with GitHub data kept up to date, and every one asks for your own copy of the game.

9 of 9 projects
Port (decomp) Playable

⑂ Fork of 999sian/tmc (Project Picori)

The Legend of Zelda: The Minish Cap (3DS)

EstebanPdN/zelda-tmc-3ds

Native Nintendo 3DS port of The Minish Cap with true dual-screen support, based on Project Picori and samyost1’s dual-screen Android base, both of which come from the zeldaret/tmc decompilation. Not a PC port: it runs on the 3DS itself as homebrew.

You needYour own legal Minish Cap ROM (GBA) and a 3DS running homebrew.

★ 751 · 2026-10-09 View →
Port (decomp) Playable

⑂ Fork of MatheoVignaud/tmc

The Legend of Zelda: The Minish Cap

999sian/tmc

Project Picori: a native PC port (Linux, Windows, and macOS) of The Minish Cap, built on the zeldaret/tmc decompilation.

★ 469 · 2026-09-28 View →
GBA Experimental

Mario Kart: Super Circuit

mstan/MarioKartSuperCircuitRecomp

Static recompilation of Mario Kart: Super Circuit for Windows, with optional 60 fps and adaptive widescreen mods. A byproduct of building gbarecomp: the game is the proving ground, and the reusable framework is the real goal.

You needYour own Mario Kart: Super Circuit ROM and the GBA BIOS.

★ 67 · 2026-10-07 View →
Recompiler Experimental

gbarecomp

mstan/gbarecomp

Static recompilation ecosystem for Game Boy Advance games, from the same author as psxrecomp. The games that come out of it, such as Mario Kart: Super Circuit, are the proving ground; the reusable framework is the stated goal.

★ 53 · 2026-10-17 View →
GBA

Fire Emblem: The Blazing Blade

MokhaLeee/FireEmblem7J

Decompilation of Fire Emblem: Rekka no Ken (the Japanese release, FE7J) for GBA. It builds FireEmblem7J.gba, verified by SHA-1, and still needs the original ROM for every build. It is part of the Fire Emblem GBA decomp portal.

★ 36 · 2026-09-29 View →
GBA

Fire Emblem: Seima no Kouseki

laqieer/fireemblem8j

Decompilation of the Japanese version of Fire Emblem: The Sacred Stones (Seima no Kouseki, BE8J) for GBA. It’s the counterpart of the nearly complete US decomp: both ROMs come from the same source, so the work is re-linking the US C code against the Japanese data layout and decompiling the region-specific code (text, fonts, menus, and save versioning). Its README documents using Claude Code with IDA and Ghidra over MCP for the remaining functions.

100% decompiled
★ 23 · 2026-10-02 View →
GBA

⑂ Fork of FireEmblemUniverse/fireemblem8u

Fire Emblem: The Sacred Stones

laqieer/fireemblem8u

Disassembly and decompilation of Fire Emblem: The Sacred Stones (US version) for GBA, building a byte-identical ROM. The README reports nearly all code decompiled, all data extracted, and all symbols documented. Other community projects, such as data maps and function documentation, build on its ELF.

★ 20 · 2026-10-14 View →
GBA

Klonoa: Empire of Dreams

Dream-Atelier/kl-eod-decomp

In-progress matching decompilation of Klonoa: Empire of Dreams (GBA, 2001), aiming for C code that compiles to byte-for-byte identical machine code. The README explains what matching decompilation is and links to the author’s talk on it.

★ 15 · 2026-10-05 View →
GBA

WarioWare, Inc.: Mega Microgames!

ShaffySwitcher/wariowareinc

Decompilation of WarioWare, Inc.: Mega Microgames! for GBA.

★ 13 · 2026-10-12 View →