Nintendo 64 games on PC

Every project in the catalog for playing Nintendo 64 games natively on PC, with no emulator: static recompilations, ports, decompilations, and the tools behind them. Reviewed by hand, with GitHub data kept up to date, and every one asks for your own copy of the game.

96 of 96 projects
Recompiler Stable

N64Recomp

N64Recomp/N64Recomp

Static recompiler from N64 binaries (MIPS) to native C code. The engine behind the entire wave of N64 recomps.

★ 8.3k · 2026-05-27 View →
N64 Fully playable

The Legend of Zelda: Majora's Mask

Zelda64Recomp/Zelda64Recomp

The recomp that put the scene on the map (May 2024). Widescreen, high frame rate, mods, and a built-in launcher, on the RT64 renderer.

You needA Majora's Mask ROM (N64, US version, .z64).

~100%
★ 7.4k · 2026-09-25 View →
Port (decomp) Fully playable

Ship of Harkinian

HarbourMasters/Shipwright

Native port of Ocarina of Time based on the OoT decompilation and libultraship. Cross-platform (Windows, macOS, Linux, Switch, and Wii U). You supply your own ROM.

You needA legal Ocarina of Time ROM (N64).

★ 5.6k · 2026-10-15 View →
N64 Fully playable

Banjo-Kazooie

BanjoRecomp/BanjoRecomp

Native port of the Rare classic (v1.0.0, January 2026). Its polished launcher, which lets you pick your ROM and checks its hash, together with Thunderstore mod support, is what many people remember as “the Banjo launcher.”

You needA Banjo-Kazooie ROM (N64, US version 1.0, .z64).

~100%
★ 2k · 2026-09-25 View →
Port (decomp) Fully playable

⑂ Fork of n64decomp/sm64

Super Mario 64 (sm64-port)

sm64-port/sm64-port

The foundational PC port, built from the Super Mario 64 decompilation. Not a recomp: it’s the base that sm64ex, Render96, and others grew from. You supply your own ROM.

You needA Super Mario 64 ROM (N64, US, Japanese, or European version) to extract the assets from.

★ 1.3k · 2024-11-15 View →
Port (decomp) Fully playable

SpaghettiKart

HarbourMasters/SpaghettiKart

Native port of Mario Kart 64 from the decompilation, with a built-in track editor. The decomp route to bringing Mario Kart 64 to PC.

You needA Mario Kart 64 ROM (N64, US version, .z64).

★ 2.4k · 2026-10-11 View →
Port (decomp) Fully playable

2 Ship 2 Harkinian

HarbourMasters/2ship2harkinian

Native port of Majora's Mask on libultraship, the same engine as Ship of Harkinian. You supply your own ROM.

You needA supported Majora's Mask ROM dump (N64); you can check yours at 2ship.equipment.

★ 2.3k · 2026-10-14 View →
Port (decomp) Fully playable

Starship

HarbourMasters/Starship

Native port of Star Fox 64 on libultraship. You supply a US 1.0 or 1.1 ROM. It’s the decomp-based sibling of the original recomp, which is now gone.

You needA Star Fox 64 ROM (N64, US version 1.0 or 1.1 Rev A).

★ 2.1k · 2026-09-15 View →
Port (decomp) Fully playable

⑂ Fork of n64decomp/perfect_dark

Perfect Dark

perfect-dark-pc-port/perfect_dark

Cross-platform native port of Perfect Dark from the decompilation: mouselook, widescreen, and high frame rate. You supply your own ROM.

You needA Perfect Dark ROM (N64; US version 1.1, “ntsc-final,” recommended).

★ 2.1k · 2026-08-13 View →
Launcher Usable

GithubLauncher (N64RecompLauncher)

SirDiabo/GithubLauncher

The first standalone universal launcher (August 2025): it tracks, downloads, and organizes recomp ports Steam-style, with auto-update. It has since been renamed and turned into a generic launcher for GitHub releases (SirDiabo/GithubLauncher).

★ 1.8k · 2026-06-26 View →
Library Stable

RT64

rt64/rt64

The graphics renderer behind the N64 recomps (Majora's Mask, Banjo-Kazooie…): widescreen, high frame rate, and optional ray tracing.

★ 1.6k · 2026-10-15 View →
Port (decomp) Fully playable

Super Mario 64 (sm64coopdx)

coop-deluxe/sm64coopdx

Online play for the Super Mario 64 PC port: it syncs every enemy and every level for up to 16 players, who share the same world at the same time. It’s the official continuation of djoslin0’s sm64ex-coop, maintained by the Coop Deluxe Team, with a Lua modding API behind community mods such as Day Night Cycle DX. There are Windows, macOS, Linux, and SteamOS builds, with an automatic updater.

You needYour own Super Mario 64 .z64 ROM: drag it onto the game window the first time.

★ 1.4k · 2026-10-08 View →
Port (decomp) Playable

Super Mario 64 (Ghostship)

HarbourMasters/Ghostship

Ghostship: Harbour Masters’ port of Super Mario 64. It includes no copyrighted assets; you supply your own ROM.

★ 828 · 2026-09-11 View →
Port (decomp) Playable

Banjo-Kazooie (Lighthouse)

HarbourMasters/Lighthouse

Harbour Masters’ port of Banjo-Kazooie, from the Ship of Harkinian team. It ships no copyrighted assets.

★ 505 · 2026-10-14 View →
Port (decomp) Playable

Super Smash Bros. (BattleShip)

JRickey/BattleShip

Port of the N64 Super Smash Bros. to PC, Mac, and Linux, with full modding support.

★ 489 · 2026-10-16 View →
Port (decomp) Playable

⑂ Fork of pmret/papermario (Paper Mario DX)

Paper Mario (PaperBoat)

HarbourMasters/PaperBoat

Paper Mario 64 port by Harbour Masters, the Ship of Harkinian team, built on the Paper Mario DX decompilation. It’s a decomp port, not a static recompilation, unlike the other Paper Mario project in the catalog, which does recompile the binary. A compatibility checker lets you verify your dump is supported before you start.

You needYour own copy of Paper Mario (N64, US version; SHA-1 3837f44cda784b466c9a2d99df70d77c322b97a0).

★ 479 · 2026-10-15 View →
N64

Diddy Kong Racing

DavidSM64/Diddy-Kong-Racing

Decompilation of Diddy Kong Racing for the N64. All versions are supported, with US 1.0 as the default. You need an original ROM to extract the assets.

★ 422 · 2026-10-01 View →
Port (decomp) Fully playable

⑂ Fork of sm64pc/sm64ex

Render96ex

Render96/Render96ex

Fork of sm64ex with HD models and textures for Super Mario 64. Lineage: sm64-port → sm64ex → Render96ex.

You needA Super Mario 64 ROM (N64) to extract the assets from.

★ 374 · 2026-07-16 View →
N64 Playable

Dinosaur Planet

DinosaurPlanetRecomp/dino-recomp

Recompiled port of Rare’s canceled prototype (December 2000), the precursor to Star Fox Adventures. Very active (v0.3.0).

You needThe December 2000 Dinosaur Planet prototype ROM (N64, unpatched).

~70%
★ 327 · 2026-10-17 View →
N64 Playable

Mystical Ninja Starring Goemon

klorfmorf/Goemon64Recomp

“Goemon 64: Recompiled Plus,” a native port of Konami’s action-adventure classic (v0.2.0-dev).

You needA Mystical Ninja Starring Goemon ROM (N64, US version).

★ 317 · 2026-09-19 View →
N64 Experimental

Paper Mario

SMCGames/Paper-Mario-ReCut

“ReCut”: a recompiled port of the papercraft RPG. It boots and supports live texture replacement; it’s AI-assisted, and widescreen is currently broken.

You needYour own Paper Mario ROM (N64, US version), validated by hash.

★ 306 · 2026-06-01 View →
N64 Fully playable

Bomberman 64

RevoSucks/BM64Recomp

Native recompilation of the 3D Bomberman for N64, with mod support (v1.0.0).

You needA Bomberman 64 ROM (N64, US version 1.0, .z64).

★ 298 · 2026-03-25 View →
Port (decomp) Playable

F-Zero X

Zorkats/G-Diffuser

G-Diffuser: a native F-Zero X port with no emulator in the loop. It’s a full source port on top of the inspectredc/fzerox matching decompilation and the libultraship runtime (the same engine behind Ship of Harkinian and Starship). On top of the original game, it adds true widescreen, an in-game enhancements menu, quality-of-life features, texture-pack modding, and full 64DD Expansion Kit support, including Course Edit and the DD cups.

You needYour own F-Zero X ROM (N64) and, for the 64DD content, your own Expansion Kit dump as well. The repository ships no ROM, disk, IPL, or extracted assets.

★ 289 · 2026-10-13 View →
N64 Fully playable

Quest 64

Rainchus/Quest64-Recomp

Native recompilation of the N64 RPG (Holy Magic Century in Europe), playable from start to finish (v0.1).

You needA Quest 64 ROM (N64, US version 1.0).

★ 280 · 2026-09-29 View →
N64 Playable

Conker's Bad Fur Day

sciaschi/CBFD-Recompiled

Native port of the US version, statically recompiled with N64Recomp starting from the game’s decompilation. Ready-to-play builds are available for Windows, Linux, and Apple Silicon macOS: unpack it, run it, and pick your ROM in the launcher the first time. The package contains nothing from the game; everything is extracted from your ROM, on your machine, during the build.

You needYour own Conker's Bad Fur Day ROM (N64, US version).

★ 274 · 2026-10-17 View →
N64 Playable

Mega Man 64

MegaMan64Recomp/MegaMan64Recompiled

Native port of the N64 version of Mega Man Legends, with modern rendering and quality-of-life tweaks (v0.9.1).

You needA Mega Man 64 ROM (N64).

★ 270 · 2026-04-30 View →
N64

Super Smash Bros.

VetriTheRetri/ssb-decomp-re

Decompilation of Super Smash Bros. 64 that rebuilds the US ROM (the Japanese version is supported too) from your own dump. It publishes a web list of the functions still left to decompile.

★ 268 · 2026-10-15 View →
N64 Abandoned

Conker's Bad Fur Day

mkst/conker

Decompilation of the US version, and the base that the Conker recomp, also in the catalog, is built on. It builds in Docker with your own ROM placed at the repository root. The repository has been archived on GitHub since May 2026: the progress is preserved and still usable, but it’s no longer moving.

★ 239 · 2026-05-10 View →
N64 Experimental

Diddy Kong Racing (DKR-R)

ThatGuyMcd/DKR-R

Diddy Kong Racing recompilation by ThatGuyMcd. A separate project from the sp00nznet recomp and the Golden Balloon ports.

You needA Diddy Kong Racing ROM (N64).

★ 218 · 2026-10-16 View →
N64 Playable

GoldenEye 007

kholdfuzion/GoldenRecomp

Recompilation of Rare’s shooter: stable with working sound, but the multiplayer UI is incomplete and there’s no release yet. It needs a decompressed “TLBFREE” ROM.

You needA “TLBFREE” GoldenEye 007 ROM (N64, US version) built from the decompilation.

★ 217 · 2026-07-11 View →
N64

Snowboard Kids 2

cdlewis/snowboardkids2-decomp

Matching decompilation of Snowboard Kids 2 for N64: it extracts assets from your ROM and combines them with the reconstructed C to produce an identical ROM. The project states it isn’t a port to PC or any other platform, and must not be used commercially. It links the author’s write-ups on LLM-assisted decompilation.

★ 193 · 2026-10-17 View →
Library Stable

N64ModernRuntime

N64Recomp/N64ModernRuntime

Shared runtime and library layer that backs N64Recomp ports (input, audio, plugins). Core infrastructure.

★ 181 · 2026-09-29 View →
Mod

Dab's Mod (Perfect Dark)

DabDavis/perfect-dark-dabs-mod

A fork of the Perfect Dark PC port that adds movement the N64 game never had: jumping, a combat roll, melee combos, and a third-person camera. It raises the Combat Simulator’s simulant cap from 8 to 80, keeps bodies where they fall, and adds a free-flying spectator camera, a screenshot key, and a video recorder. Everything lives in the executable: no levels or assets are bundled, and other mods drop in. For Windows, Linux, and macOS.

You needYour own Perfect Dark ROM, US Rev 1 (“ntsc-final,” US V1.1), named pd.ntsc-final.z64. PAL and Japanese ROMs don’t work with this fork.

★ 179 · 2026-10-14 View →
Port (decomp) Playable

Diddy Kong Racing (Golden Balloon)

akratch/goldenballoon

Golden Balloon: a native and browser port of the 1997 Nintendo 64 kart racer, built from the decompilation. Bring your own ROM.

★ 178 · 2026-10-15 View →
N64 Fully playable

Harvest Moon 64

HarvestMoon64Recomp/HarvestMoon64Recomp

PC port of Harvest Moon 64 built with N64Recomp, for Windows, Linux, and Mac, with widescreen and mod support.

You needA Harvest Moon 64 ROM (N64, .z64).

★ 164 · 2026-09-25 View →
N64 Fully playable

⑂ Fork of AngheloAlf/drmario64_recomp

Dr. Mario 64

theboy181/drmario64_recomp_plus

“Plus” build of Nintendo’s puzzle game: 60 fps, four players, and a CRT filter, built on AngheloAlf’s recomp base (v1.0.0).

You needA clean Dr. Mario 64 ROM (N64, US version).

★ 153 · 2025-12-18 View →
N64 Experimental

Castlevania: Legacy of Darkness

fliperama86/cvlod_recomp

Recompilation of the N64 Castlevania: Legacy of Darkness, currently focused on stabilizing gameplay (v0.2.x).

You needAn unmodified Castlevania: Legacy of Darkness ROM (N64).

★ 133 · 2026-09-28 View →
N64 Playable

Bomberman Hero

RevoSucks/BMHeroRecomp

A sibling project to BM64Recomp by the same author, with mod support (v0.7.x).

You needA Bomberman Hero ROM (N64, US version 1.0, .z64).

★ 125 · 2026-05-12 View →
N64 Playable

Pokémon Stadium

mstan/PokemonStadiumRecomp

Recompilation of Pokémon Stadium (US version 1.0) with N64Recomp, with Transfer Pak and GB Tower support. Part of the R.A.I.D. ecosystem.

You needA Pokémon Stadium ROM (N64, US version 1.0, .z64).

★ 121 · 2026-08-15 View →
N64 Playable

Wave Race 64 (RaceWave46)

DomazinUS/RaceWave46

The third independent Wave Race 64 project in the catalog, unrelated to the other two. It brings the US Rev 1 version to PC with higher resolutions, interpolated presentation, widescreen, new graphics options, and expanded local multiplayer, while keeping the original’s modes and progression: championship, time trials, stunt mode, two-player, and Dolphin Park. Its author states it’s AI-assisted.

You needYour own Wave Race 64 ROM (N64), US Rev 1 version.

★ 119 · 2026-09-20 View →
N64

Pokémon Snap

ethteck/pokemonsnap

Work-in-progress decompilation of Pokémon Snap for N64. You need your own ROM of the game to use the repository.

★ 112 · 2026-10-17 View →
N64 Playable

Pokémon Snap

JackandBeans/Snap64Recomp

Snap64 Recomp: a native Windows port of Pokémon Snap (US release). N64Recomp translates the MIPS code to C, N64ModernRuntime stands in for the console’s operating system, RT64 handles rendering, and SDL2 provides the window, input, and audio. The port’s rule: the game’s own code runs, and every change to how it looks is off until you turn it on.

You needYour own Pokémon Snap cartridge dump (N64, US version).

★ 111 · 2026-10-15 View →
N64

Wave Race 64

LLONSIT/Wave-Race-64

Early decompilation of Wave Race 64 for N64. It works only on the US ROM and has no plans yet for the European or Japanese versions. The README warns that it’s too early to make modifications with it.

★ 110 · 2026-09-26 View →
N64 Playable

Snowboard Kids 2

cdlewis/snowboardkids2-recomp

Native recompilation of Snowboard Kids 2 for PC (Windows, Linux, and Mac), with a launcher and mods.

You needA Snowboard Kids 2 ROM (N64, .z64).

★ 108 · 2026-10-16 View →
N64

F-Zero X

inspectredc/fzerox

Work-in-progress matching decompilation of F-Zero X for N64. It builds two ROMs: US rev 0 and JP rev 0. You need your own copy of the game to extract the assets.

★ 106 · 2026-09-17 View →
N64 Playable

Space Station Silicon Valley

Cellenseres/SSSV_Recomp

Native port of the quirky game by DMA Design, the studio that later became Rockstar North: high frame rate, instant loading, Steam Deck support, and mods (v0.2.0).

You needA Space Station Silicon Valley ROM (N64, US version 1.0).

★ 101 · 2026-04-26 View →
N64 Playable

Mischief Makers

ThiagoLira/trouble-makers-pc-recomp

Native recompilation of Mischief Makers (Yuke Yuke!! Trouble Makers in Japan) for PC, with 60 fps, high resolution, and optional widescreen.

You needA Mischief Makers ROM (N64, .z64).

★ 93 · 2026-10-05 View →
Port (decomp) Playable

⑂ Fork of zeldaret/oot

The Legend of Zelda: Ocarina of Time (PSP)

z2442/oot-PSP

Port of the Ocarina of Time decompilation to the PlayStation Portable: the code reconstructed by zeldaret is built for the PSP and runs natively on the handheld, with no N64 emulator in between.

You needYour own Ocarina of Time ROM and a PSP running homebrew.

★ 87 · 2026-10-10 View →
N64 Playable

Wave Race 64 (gomesvieira)

danielgomesvieira2000/wave-race-64-recomp

Native port by static recompilation with N64Recomp, running on N64ModernRuntime, with RT64 for rendering and RecompFrontend for menus and controller support. It’s independent of the other two Wave Race 64 recomps in the catalog: unlike the one listed simply as “Wave Race 64,” which stalled at booting to noise, this one has playable beta builds. The elliotttate fork adds an Apple Silicon macOS build, HD textures, and a replacement soundtrack. Both repositories state that the port is AI-coded.

You needYour own Wave Race 64 ROM, which must be the US Rev A (v1.1, 8 MiB .z64). The US v1.0, Japanese, European, and Shindou versions won’t work: their code is laid out differently, and every address in the project is tied to Rev A.

★ 86 · 2026-10-15 View →
N64 Playable

Banjo-Tooie

some-scurvy-dog/banjo-tooie-scurvy-dog-port

Scurvy Dog Port: an independent static recompilation of Banjo-Tooie for Windows, built with N64Recomp and N64ModernRuntime and rendered with RT64. It isn’t affiliated with the Banjo: Recompiled team. It’s in alpha: a launcher validates your ROM, but a full playthrough hasn’t been verified yet, and visual glitches and scene-transition pauses remain. There are no Linux or macOS builds yet.

You needYour own US 1.0 ROM in .z64 (big-endian) format, identified by its SHA-256. Other regions and modified ROMs aren’t supported.

★ 84 · 2026-10-17 View →
N64

Dr. Mario 64

AngheloAlf/drmario64

Matching decompilation of Dr. Mario 64 for N64. The README is minimal and only links to the progress history on decomp.dev.

★ 80 · 2026-08-13 View →
N64

Pilotwings 64

gcsmith/Pilotwings64Decomp

Work-in-progress matching decompilation of Pilotwings 64 for N64. Only the North American (U) release is supported for now. The aim is to reconstruct the high-level source through reverse engineering.

★ 80 · 2026-10-15 View →
N64 Experimental

Pilotwings 64 (gomesvieira)

danielgomesvieira2000/pilotwings-64-recomp

Native Windows and Linux port by static recompilation with N64Recomp. A separate project from the other Pilotwings 64 recomp already in the catalog. It adds widescreen at your display’s aspect ratio with the HUD at the edges, a high frame rate through matrix interpolation, no black overscan border, and instant screen transitions where the original stalled for up to six seconds. Its author states it’s AI-coded.

You needYour own Pilotwings 64 dump (N64, US version).

★ 75 · 2026-09-17 View →
N64

Mischief Makers

Drahsid/mischief-makers

In-progress decompilation of Mischief Makers (Yuke Yuke!! Trouble Makers in Japan) for N64. It supports the US 1.1 release, with only very limited support for the other versions.

★ 71 · 2026-10-10 View →
N64 Playable

Road Rash 64

linkssy2/RoadRash64Recompiled

Windows port, with experimental native Linux support, built with N64Recomp, N64ModernRuntime, RT64, and RecompFrontend. 60 fps output, maximum level of detail, widescreen, custom music, and still-experimental online multiplayer. Its author devotes a README section to stating that AI was used extensively (code, debugging, documentation, and part of the launcher artwork), and to saying they’d rather admit it than imply the work was entirely hand-written.

You needYour own Road Rash 64 ROM (N64, US version 1.0). Neither the ROM nor the soundtrack is distributed.

★ 66 · 2026-10-16 View →
N64 Experimental Stalled · 1 year

⑂ Fork of Zelda64Recomp/Zelda64Recomp

Super Smash Bros. (64)

zestydevy/smash64r

Recompilation of the original Super Smash Bros., in active development on the dev branch. No release yet.

You needA Super Smash Bros. ROM (N64, US version).

★ 65 · 2025-05-05 View →
N64 Playable

Beetle Adventure Racing (gomesvieira)

danielgomesvieira2000/beetle-adventure-racing-recomp

Native port by static recompilation with N64Recomp, separate from the other Beetle Adventure Racing recomp already in the catalog. It boots through to races at 60 fps with keyboard, gamepad, and audio, and ships a launcher with settings and remapping, widescreen with a HUD that adapts to the aspect ratio, 1x/2x/4x draw distance, internal resolution scaling, MSAA with a seam filter, and high-frame-rate interpolation.

You needYour own Beetle Adventure Racing ROM (N64, US version).

★ 64 · 2026-09-20 View →
N64 Playable Stalled · 1 year

Chameleon Twist

Rainchus/ChameleonTwist1-JP-Recomp

Recompilation of the quirky tongue-grappling platformer, based on the Japanese ROM. It has a sibling project for Chameleon Twist 2.

You needA Chameleon Twist ROM (N64, Japanese version, .z64).

★ 60 · 2025-03-11 View →
Port (decomp) Playable

Golden Balloon (WebGPU)

akratch/golden-balloon

The browser branch of Golden Balloon: the same N64 kart racer compiled for WebGPU and playable in your browser. Bring your own ROM.

★ 53 · 2026-10-13 View →
N64

Snowboard Kids

cdlewis/snowboardkids-decomp

Matching decompilation of Snowboard Kids for N64: it extracts assets from your ROM and combines them with the reconstructed C to produce an identical ROM. The project states it isn’t a port to PC or any other platform, and must not be used commercially.

★ 53 · 2026-10-15 View →
N64 Playable

Rush 2: Extreme Racing USA

bryantmh/rush2recompiled

Recompilation of the 1998 racer with widescreen and ultrawide; high frame rates interpolated over the original 30 fps, including a variable refresh mode that follows your display; a HUD you can keep at 4:3 or push to the edges; a level of detail you can switch off so nothing pops in; redrawn fonts that stay sharp; and optional HQ2x/HQ4x texture upscaling that leaves the menus and HUD alone.

You needYour own copy of Rush 2: Extreme Racing USA (N64). Nothing from the original cartridge is included.

★ 48 · 2026-10-17 View →
N64 Experimental

⑂ Fork of Zelda64Recomp/Zelda64Recomp

Kirby 64: The Crystal Shards

Kirby64Ret/Kirby64Recomp

“Under construction” recompilation of the N64 Kirby, forked from Zelda64Recomp. You have to build it from source; there are no downloads yet.

You needYour own copy of Kirby 64 (N64), as an NK4E.z64 file.

★ 46 · 2026-09-18 View →
N64 Playable

Pilotwings 64

gcsmith/Pilotwings64Recomp

Recompilation of the N64 launch-title flight sim: playable but unpolished (no widescreen yet).

You needA Pilotwings 64 ROM (N64).

★ 46 · 2026-05-27 View →
N64 Experimental

Automobili Lamborghini

alondero/automobililamborghini-recomp

Static recompilation of Automobili Lamborghini for N64, still in development: it boots, shows the menus, and gets into a race.

You needAn Automobili Lamborghini ROM (N64, .z64).

★ 43 · 2026-10-17 View →
N64

Pokémon Puzzle League

AngheloAlf/puzzleleague64

Matching decompilation of Pokémon Puzzle League for N64. The README is minimal and only links to the progress history on decomp.dev.

★ 41 · 2026-10-13 View →
N64 Playable

WCW vs. nWo World Tour

jessetbh/WCWvsNWOWorldTourRecomp

Native PC port of WCW vs. nWo World Tour via static recompilation: full matches, local multiplayer, saves, and rumble.

You needA WCW vs. nWo World Tour ROM (N64, .z64).

★ 41 · 2026-10-17 View →
N64 Playable

AeroGauge

alondero/aerogauge-recomp

Static recompilation of the N64 anti-gravity racer: it runs your own copy in a native window, with an in-game settings screen. There are builds for Windows 10 or later with Direct3D 12, Linux with Vulkan, and Android 9 or later on ARM64 with touch controls. macOS isn’t a supported target on this branch, and its author warns that building it on another system doesn’t prove the game works there.

You needYour own copy of AeroGauge (N64).

★ 39 · 2026-10-15 View →
N64 Playable

Rocket: Robot on Wheels

ThatGuyMcd/Rocket-R

Rocket-R: a static recompilation of Sucker Punch’s first game, on N64Recomp with N64ModernRuntime and RT64. It runs on Windows, Linux, Android, and Steam Deck, with higher resolutions, smoother frame rates, and configurable controls. By the same author as DKR-R, the Diddy Kong Racing recomp also in the catalog. The Linux ARM64 build still needs gameplay testing.

You needYour own unmodified US Rocket: Robot on Wheels ROM.

★ 37 · 2026-10-06 View →
N64 Playable

Buck Bumble

riseio/project-bumble

Native PC and Steam Deck port with widescreen, modern graphics, a range of quality-of-life features, and keyboard, mouse, and controller support. On first launch it offers to generate enhanced textures (about 120 MB), and lets you skip that step or remember your choice. Its author started it for their own playthrough and shared it afterward.

You needYour own Buck Bumble ROM (N64, US edition, revision 0). The .z64, .n64, and .v64 byte orders are accepted.

★ 35 · 2026-09-29 View →
N64

F-Zero X (Expansion Kit)

inspectredc/fzerox-expansion-kit

Work-in-progress matching decompilation of the F-Zero X Expansion Kit (the 64DD add-on) for N64. You need a copy of the game to extract the assets the build requires.

★ 29 · 2026-01-06 View →
Launcher Usable

RecompFrontend

N64Recomp/RecompFrontend

Built-in UI and launcher library (RmlUi menus and SDL2 input) used by Banjo-Kazooie and other N64Recomp ports. It’s the basis of the in-game launcher, not a standalone app.

★ 28 · 2026-10-16 View →
N64

Gex: Enter the Gecko

MatBourgon/Gex64Decomp

Work-in-progress decompilation of Gex 64: Enter the Gecko for N64. The README gives no further detail on version or status.

★ 27 · 2026-09-03 View →
N64 Experimental

WCW/nWo Revenge

jessetbh/WCWnWoRevengeRecomp

Native PC port of WCW/nWo Revenge via static recompilation. A sibling of the World Tour port, in active development.

You needA WCW/nWo Revenge ROM (N64, .z64).

★ 25 · 2026-10-17 View →
N64 Playable

Superman 64

gcsmith/Superman64Recomp

Recompilation of the infamous N64 Superman: playable but unpolished, with a locked frame rate. One of the earliest community demos.

You needA Superman 64 ROM (N64).

★ 22 · 2026-05-27 View →
N64

1080° Snowboarding

bigyoshi51/1080-decomp

Decompilation of 1080° Snowboarding for N64, largely driven by Claude, which the project states openly. The build already produces a ROM identical to the original, and a verification step fails on any regression. It decompiles twenty segments, including USO overlays in a custom relocatable format (some Yay0-compressed).

★ 16 · 2026-10-16 View →
N64 Experimental

Castlevania (N64)

RevoSucks/CV64Recomp

Early work-in-progress recompilation of Castlevania (N64); it doesn’t build yet. A separate project from Legacy of Darkness.

You needA Castlevania ROM (N64, .z64).

★ 13 · 2026-10-06 View →
N64 Playable

BattleTanx: Global Assault

TheGh0stShip/BattleTanx-Global-Assault-PC-Port

Native Windows and Linux port by recompilation with N64Recomp, built on its matching decompilation and using N64ModernRuntime, RT64, and SDL2. The original menus and the campaign are playable, with graphics, sound, keyboard, and controller support, in any aspect ratio from 4:3 to 32:9; multiplayer and broader validation are still in development.

You needYour own legally obtained USA revision 0 (NBQE) BattleTanx: Global Assault ROM.

★ 9 · 2026-10-15 View →
N64 Experimental

Diddy Kong Racing

sp00nznet/diddykongracing

Early recompilation of Rare’s kart and adventure game: it boots to the hub world but then crashes. It uses its own high-level emulation (HLE) of the microcode, and audio is disabled.

You needA Diddy Kong Racing ROM (N64, US version 1.1).

★ 7 · 2026-10-14 View →
N64 Experimental

Wave Race 64

chronic8000/WaveRace64Recompiled

Native Wave Race 64 port via static recompilation. Very early, and not playable yet.

You needA Wave Race 64 ROM (N64, .z64).

★ 7 · 2026-06-21 View →
N64

Wonder Project J2: Josette of the Corlo Forest

LLONSIT-glitch/wonder

Work-in-progress decompilation of Wonder Project J2 for N64. It builds the Japanese ROM wonderprojectj2.jp.z64, identified by its MD5 hash. You need a copy of the game to extract the assets.

★ 7 · 2026-09-03 View →
N64 Playable

Beetle Adventure Racing

bryankruman/BeetleRecomp

Beetle Adventure Racing: Recompiled, with enhanced graphics and quality-of-life features. Still a work in progress, but mostly playable at this point.

You needA Beetle Adventure Racing ROM (N64, US version, .z64).

★ 6 · 2026-07-18 View →
N64

BattleTanx

TheGh0stShip/BattleTanx

Complete matching decompilation of BattleTanx for Nintendo 64, USA revision 0 (NBXE): all 1,738 functions, the code, and the data match the retail ROM byte for byte, and the whole asset region is accounted for. It includes neither the ROM nor any extracted game assets. The repository is archived because the work is done.

★ 4 · 2026-10-16 View →
N64

BattleTanx: Global Assault

TheGh0stShip/BattleTanx-Global-Assault

Complete matching decompilation of BattleTanx: Global Assault for Nintendo 64, USA revision 0 (NBQE): all 1,879 functions match the retail ROM byte for byte. It’s the base of the PC port, also in this catalog, and of VitaTanxGA, a PS Vita port. It includes neither the ROM nor any extracted game assets. The repository is archived: work on the ports continues in their own repositories.

★ 4 · 2026-10-15 View →
N64 Experimental Abandoned

⑂ Fork of Zelda64Recomp/Zelda64Recomp

Mario Kart 64

SilverCard/MarioKart64Recomp

Recompiled port of the classic kart racer. The original repository (sonicdcer account) was deleted; this is one of the surviving mirrors.

You needA Mario Kart 64 ROM (N64, US version).

★ 4 · 2024-06-11 View →
N64 Playable

Rampage World Tour

sp00nznet/Rampage

Recompilation of the monster-rampage classic, playable at 60 fps. Audio isn’t implemented yet.

You needA Rampage World Tour ROM (N64, US version).

★ 4 · 2026-10-14 View →
N64 Experimental

Pocket Monsters Stadium (JP)

mstan/PocketMonstersStadiumRecomp

Recompilation of the first Japanese Pocket Monsters Stadium (with 42 Pokémon), made with N64Recomp. Different from the Western Pokémon Stadium. No release yet.

You needA Pocket Monsters Stadium ROM (N64, Japanese version, .z64).

★ 3 · 2026-07-21 View →
N64

Glover

bigyoshi51/glover-decomp

In-progress decompilation of Glover for N64, mostly driven by Claude, which the README states openly. It uses the bigyoshi51/decomp repository for common N64 tooling and Claude skills.

★ 2 · 2026-03-24 View →
Launcher Beta

ReComp Launcher

ZakyPew/ReCompLauncher

Modern launcher for Nintendo recompilations and decomp ports: box art, auto-detection, one-click GitHub downloads, and playtime tracking.

★ 2 · 2026-09-28 View →
N64 Playable Abandoned

⑂ Fork of worleydl/Starfox64Recomp-uwp

Star Fox 64

YTReviveMe/Starfox64Recomp-uwp

Recompilation of the on-rails shooter. The original repository (sonicdcer account) was deleted; only a UWP fork survives.

You needA Star Fox 64 ROM (N64, US version 1.1, Rev A).

★ 2 · 2026-05-01 View →
N64 Playable Stalled · 1 year

Chameleon Twist 2

Rainchus/ChameleonTwist2-JP-Recomp

Recompilation of Chameleon Twist 2, the sequel to the tongue-grappling platformer, based on the Japanese ROM.

You needA Chameleon Twist 2 ROM (N64, Japanese version, .z64).

★ 1 · 2025-03-02 View →
N64 Experimental

Extreme-G 2

Darkluiside305/Extreme-G-2-Recompilation-

Static recompilation of Extreme-G 2 (XG2) for PC. It runs races at 30 fps with the original physics; audio and the camera are still incomplete.

You needAn Extreme-G 2 ROM (N64, .z64).

★ 0 · 2026-07-11 View →
N64 Experimental

Goemon's Great Adventure

dantheman11294/GGA-Recomp

Early recompilation of the Goemon sequel: it starts executing code but stalls at the asset loader (about 44% of the code lives in overlays).

You needA Goemon's Great Adventure ROM (N64, US version).

★ 0 · 2026-06-08 View →
N64 Experimental

Hamster Monogatari 64

SrBananaMan/Hamster64Recomp

PC port of Hamster Monogatari 64 built with N64Recomp, at a very early stage of development.

You needA Hamster Monogatari 64 ROM (N64, Japanese version, .z64).

★ 0 · 2026-07-13 View →
N64 Playable Abandoned

Duke Nukem: Zero Hour

repo TBD

Recompilation of the N64 shooter (gyro aiming, 60 fps). The repository (sonicdcer account) was deleted and no mirror has been found; its current location is unknown.

You needA Duke Nukem: Zero Hour ROM (N64).

View →
N64 Experimental

Extreme-G

repo TBD

Static recompilation of the original Extreme-G (1997). A separate project from Extreme-G 2, hosted on GitLab.

You needAn Extreme-G ROM (N64, .z64).

View →
N64 Experimental

⑂ Fork of Zelda64Recomp · Majora's Mask

The Legend of Zelda: Ocarina of Time

Zelda64Recomp/Zelda64Recomp

Ocarina of Time support within the same Zelda64Recomp project that recompiled Majora's Mask. Listed as a planned target: it isn’t available or playable yet.

View →