N64Recomp
N64Recomp/N64Recomp
Static recompiler from N64 binaries (MIPS) to native C code. The engine behind the entire wave of N64 recomps.
The Legend of Zelda: Majora's Mask
Zelda64Recomp/Zelda64Recomp
The recomp that put the scene on the map (May 2024). Widescreen, high frame rate, mods, and a built-in launcher, on the RT64 renderer.
You needA Majora's Mask ROM (N64, US version, .z64).
Ship of Harkinian
HarbourMasters/Shipwright
Native port of Ocarina of Time based on the OoT decompilation and libultraship. Cross-platform (Windows, macOS, Linux, Switch, and Wii U). You supply your own ROM.
You needA legal Ocarina of Time ROM (N64).
Banjo-Kazooie
BanjoRecomp/BanjoRecomp
Native port of the Rare classic (v1.0.0, January 2026). Its polished launcher, which lets you pick your ROM and checks its hash, together with Thunderstore mod support, is what many people remember as “the Banjo launcher.”
You needA Banjo-Kazooie ROM (N64, US version 1.0, .z64).
⑂ Fork of n64decomp/sm64
Super Mario 64 (sm64-port)
sm64-port/sm64-port
The foundational PC port, built from the Super Mario 64 decompilation. Not a recomp: it’s the base that sm64ex, Render96, and others grew from. You supply your own ROM.
You needA Super Mario 64 ROM (N64, US, Japanese, or European version) to extract the assets from.
SpaghettiKart
HarbourMasters/SpaghettiKart
Native port of Mario Kart 64 from the decompilation, with a built-in track editor. The decomp route to bringing Mario Kart 64 to PC.
You needA Mario Kart 64 ROM (N64, US version, .z64).
2 Ship 2 Harkinian
HarbourMasters/2ship2harkinian
Native port of Majora's Mask on libultraship, the same engine as Ship of Harkinian. You supply your own ROM.
You needA supported Majora's Mask ROM dump (N64); you can check yours at 2ship.equipment.
Starship
HarbourMasters/Starship
Native port of Star Fox 64 on libultraship. You supply a US 1.0 or 1.1 ROM. It’s the decomp-based sibling of the original recomp, which is now gone.
You needA Star Fox 64 ROM (N64, US version 1.0 or 1.1 Rev A).
⑂ Fork of n64decomp/perfect_dark
Perfect Dark
perfect-dark-pc-port/perfect_dark
Cross-platform native port of Perfect Dark from the decompilation: mouselook, widescreen, and high frame rate. You supply your own ROM.
You needA Perfect Dark ROM (N64; US version 1.1, “ntsc-final,” recommended).
GithubLauncher (N64RecompLauncher)
SirDiabo/GithubLauncher
The first standalone universal launcher (August 2025): it tracks, downloads, and organizes recomp ports Steam-style, with auto-update. It has since been renamed and turned into a generic launcher for GitHub releases (SirDiabo/GithubLauncher).
RT64
rt64/rt64
The graphics renderer behind the N64 recomps (Majora's Mask, Banjo-Kazooie…): widescreen, high frame rate, and optional ray tracing.
Super Mario 64 (sm64coopdx)
coop-deluxe/sm64coopdx
Online play for the Super Mario 64 PC port: it syncs every enemy and every level for up to 16 players, who share the same world at the same time. It’s the official continuation of djoslin0’s sm64ex-coop, maintained by the Coop Deluxe Team, with a Lua modding API behind community mods such as Day Night Cycle DX. There are Windows, macOS, Linux, and SteamOS builds, with an automatic updater.
You needYour own Super Mario 64 .z64 ROM: drag it onto the game window the first time.
Super Mario 64 (Ghostship)
HarbourMasters/Ghostship
Ghostship: Harbour Masters’ port of Super Mario 64. It includes no copyrighted assets; you supply your own ROM.
Banjo-Kazooie (Lighthouse)
HarbourMasters/Lighthouse
Harbour Masters’ port of Banjo-Kazooie, from the Ship of Harkinian team. It ships no copyrighted assets.
Super Smash Bros. (BattleShip)
JRickey/BattleShip
Port of the N64 Super Smash Bros. to PC, Mac, and Linux, with full modding support.
⑂ Fork of pmret/papermario (Paper Mario DX)
Paper Mario (PaperBoat)
HarbourMasters/PaperBoat
Paper Mario 64 port by Harbour Masters, the Ship of Harkinian team, built on the Paper Mario DX decompilation. It’s a decomp port, not a static recompilation, unlike the other Paper Mario project in the catalog, which does recompile the binary. A compatibility checker lets you verify your dump is supported before you start.
You needYour own copy of Paper Mario (N64, US version; SHA-1 3837f44cda784b466c9a2d99df70d77c322b97a0).
Diddy Kong Racing
DavidSM64/Diddy-Kong-Racing
Decompilation of Diddy Kong Racing for the N64. All versions are supported, with US 1.0 as the default. You need an original ROM to extract the assets.
⑂ Fork of sm64pc/sm64ex
Render96ex
Render96/Render96ex
Fork of sm64ex with HD models and textures for Super Mario 64. Lineage: sm64-port → sm64ex → Render96ex.
You needA Super Mario 64 ROM (N64) to extract the assets from.
Dinosaur Planet
DinosaurPlanetRecomp/dino-recomp
Recompiled port of Rare’s canceled prototype (December 2000), the precursor to Star Fox Adventures. Very active (v0.3.0).
You needThe December 2000 Dinosaur Planet prototype ROM (N64, unpatched).
Mystical Ninja Starring Goemon
klorfmorf/Goemon64Recomp
“Goemon 64: Recompiled Plus,” a native port of Konami’s action-adventure classic (v0.2.0-dev).
You needA Mystical Ninja Starring Goemon ROM (N64, US version).
Paper Mario
SMCGames/Paper-Mario-ReCut
“ReCut”: a recompiled port of the papercraft RPG. It boots and supports live texture replacement; it’s AI-assisted, and widescreen is currently broken.
You needYour own Paper Mario ROM (N64, US version), validated by hash.
Bomberman 64
RevoSucks/BM64Recomp
Native recompilation of the 3D Bomberman for N64, with mod support (v1.0.0).
You needA Bomberman 64 ROM (N64, US version 1.0, .z64).
F-Zero X
Zorkats/G-Diffuser
G-Diffuser: a native F-Zero X port with no emulator in the loop. It’s a full source port on top of the inspectredc/fzerox matching decompilation and the libultraship runtime (the same engine behind Ship of Harkinian and Starship). On top of the original game, it adds true widescreen, an in-game enhancements menu, quality-of-life features, texture-pack modding, and full 64DD Expansion Kit support, including Course Edit and the DD cups.
You needYour own F-Zero X ROM (N64) and, for the 64DD content, your own Expansion Kit dump as well. The repository ships no ROM, disk, IPL, or extracted assets.
Quest 64
Rainchus/Quest64-Recomp
Native recompilation of the N64 RPG (Holy Magic Century in Europe), playable from start to finish (v0.1).
You needA Quest 64 ROM (N64, US version 1.0).
Conker's Bad Fur Day
sciaschi/CBFD-Recompiled
Native port of the US version, statically recompiled with N64Recomp starting from the game’s decompilation. Ready-to-play builds are available for Windows, Linux, and Apple Silicon macOS: unpack it, run it, and pick your ROM in the launcher the first time. The package contains nothing from the game; everything is extracted from your ROM, on your machine, during the build.
You needYour own Conker's Bad Fur Day ROM (N64, US version).
Mega Man 64
MegaMan64Recomp/MegaMan64Recompiled
Native port of the N64 version of Mega Man Legends, with modern rendering and quality-of-life tweaks (v0.9.1).
You needA Mega Man 64 ROM (N64).
Super Smash Bros.
VetriTheRetri/ssb-decomp-re
Decompilation of Super Smash Bros. 64 that rebuilds the US ROM (the Japanese version is supported too) from your own dump. It publishes a web list of the functions still left to decompile.
Conker's Bad Fur Day
mkst/conker
Decompilation of the US version, and the base that the Conker recomp, also in the catalog, is built on. It builds in Docker with your own ROM placed at the repository root. The repository has been archived on GitHub since May 2026: the progress is preserved and still usable, but it’s no longer moving.
Diddy Kong Racing (DKR-R)
ThatGuyMcd/DKR-R
Diddy Kong Racing recompilation by ThatGuyMcd. A separate project from the sp00nznet recomp and the Golden Balloon ports.
You needA Diddy Kong Racing ROM (N64).
GoldenEye 007
kholdfuzion/GoldenRecomp
Recompilation of Rare’s shooter: stable with working sound, but the multiplayer UI is incomplete and there’s no release yet. It needs a decompressed “TLBFREE” ROM.
You needA “TLBFREE” GoldenEye 007 ROM (N64, US version) built from the decompilation.
Snowboard Kids 2
cdlewis/snowboardkids2-decomp
Matching decompilation of Snowboard Kids 2 for N64: it extracts assets from your ROM and combines them with the reconstructed C to produce an identical ROM. The project states it isn’t a port to PC or any other platform, and must not be used commercially. It links the author’s write-ups on LLM-assisted decompilation.
N64ModernRuntime
N64Recomp/N64ModernRuntime
Shared runtime and library layer that backs N64Recomp ports (input, audio, plugins). Core infrastructure.
Dab's Mod (Perfect Dark)
DabDavis/perfect-dark-dabs-mod
A fork of the Perfect Dark PC port that adds movement the N64 game never had: jumping, a combat roll, melee combos, and a third-person camera. It raises the Combat Simulator’s simulant cap from 8 to 80, keeps bodies where they fall, and adds a free-flying spectator camera, a screenshot key, and a video recorder. Everything lives in the executable: no levels or assets are bundled, and other mods drop in. For Windows, Linux, and macOS.
You needYour own Perfect Dark ROM, US Rev 1 (“ntsc-final,” US V1.1), named pd.ntsc-final.z64. PAL and Japanese ROMs don’t work with this fork.
Diddy Kong Racing (Golden Balloon)
akratch/goldenballoon
Golden Balloon: a native and browser port of the 1997 Nintendo 64 kart racer, built from the decompilation. Bring your own ROM.
Harvest Moon 64
HarvestMoon64Recomp/HarvestMoon64Recomp
PC port of Harvest Moon 64 built with N64Recomp, for Windows, Linux, and Mac, with widescreen and mod support.
You needA Harvest Moon 64 ROM (N64, .z64).
⑂ Fork of AngheloAlf/drmario64_recomp
Dr. Mario 64
theboy181/drmario64_recomp_plus
“Plus” build of Nintendo’s puzzle game: 60 fps, four players, and a CRT filter, built on AngheloAlf’s recomp base (v1.0.0).
You needA clean Dr. Mario 64 ROM (N64, US version).
Castlevania: Legacy of Darkness
fliperama86/cvlod_recomp
Recompilation of the N64 Castlevania: Legacy of Darkness, currently focused on stabilizing gameplay (v0.2.x).
You needAn unmodified Castlevania: Legacy of Darkness ROM (N64).
Bomberman Hero
RevoSucks/BMHeroRecomp
A sibling project to BM64Recomp by the same author, with mod support (v0.7.x).
You needA Bomberman Hero ROM (N64, US version 1.0, .z64).
Pokémon Stadium
mstan/PokemonStadiumRecomp
Recompilation of Pokémon Stadium (US version 1.0) with N64Recomp, with Transfer Pak and GB Tower support. Part of the R.A.I.D. ecosystem.
You needA Pokémon Stadium ROM (N64, US version 1.0, .z64).
Wave Race 64 (RaceWave46)
DomazinUS/RaceWave46
The third independent Wave Race 64 project in the catalog, unrelated to the other two. It brings the US Rev 1 version to PC with higher resolutions, interpolated presentation, widescreen, new graphics options, and expanded local multiplayer, while keeping the original’s modes and progression: championship, time trials, stunt mode, two-player, and Dolphin Park. Its author states it’s AI-assisted.
You needYour own Wave Race 64 ROM (N64), US Rev 1 version.
Pokémon Snap
ethteck/pokemonsnap
Work-in-progress decompilation of Pokémon Snap for N64. You need your own ROM of the game to use the repository.
Pokémon Snap
JackandBeans/Snap64Recomp
Snap64 Recomp: a native Windows port of Pokémon Snap (US release). N64Recomp translates the MIPS code to C, N64ModernRuntime stands in for the console’s operating system, RT64 handles rendering, and SDL2 provides the window, input, and audio. The port’s rule: the game’s own code runs, and every change to how it looks is off until you turn it on.
You needYour own Pokémon Snap cartridge dump (N64, US version).
Wave Race 64
LLONSIT/Wave-Race-64
Early decompilation of Wave Race 64 for N64. It works only on the US ROM and has no plans yet for the European or Japanese versions. The README warns that it’s too early to make modifications with it.
Snowboard Kids 2
cdlewis/snowboardkids2-recomp
Native recompilation of Snowboard Kids 2 for PC (Windows, Linux, and Mac), with a launcher and mods.
You needA Snowboard Kids 2 ROM (N64, .z64).
F-Zero X
inspectredc/fzerox
Work-in-progress matching decompilation of F-Zero X for N64. It builds two ROMs: US rev 0 and JP rev 0. You need your own copy of the game to extract the assets.
Space Station Silicon Valley
Cellenseres/SSSV_Recomp
Native port of the quirky game by DMA Design, the studio that later became Rockstar North: high frame rate, instant loading, Steam Deck support, and mods (v0.2.0).
You needA Space Station Silicon Valley ROM (N64, US version 1.0).
Mischief Makers
ThiagoLira/trouble-makers-pc-recomp
Native recompilation of Mischief Makers (Yuke Yuke!! Trouble Makers in Japan) for PC, with 60 fps, high resolution, and optional widescreen.
You needA Mischief Makers ROM (N64, .z64).
⑂ Fork of zeldaret/oot
The Legend of Zelda: Ocarina of Time (PSP)
z2442/oot-PSP
Port of the Ocarina of Time decompilation to the PlayStation Portable: the code reconstructed by zeldaret is built for the PSP and runs natively on the handheld, with no N64 emulator in between.
You needYour own Ocarina of Time ROM and a PSP running homebrew.
Wave Race 64 (gomesvieira)
danielgomesvieira2000/wave-race-64-recomp
Native port by static recompilation with N64Recomp, running on N64ModernRuntime, with RT64 for rendering and RecompFrontend for menus and controller support. It’s independent of the other two Wave Race 64 recomps in the catalog: unlike the one listed simply as “Wave Race 64,” which stalled at booting to noise, this one has playable beta builds. The elliotttate fork adds an Apple Silicon macOS build, HD textures, and a replacement soundtrack. Both repositories state that the port is AI-coded.
You needYour own Wave Race 64 ROM, which must be the US Rev A (v1.1, 8 MiB .z64). The US v1.0, Japanese, European, and Shindou versions won’t work: their code is laid out differently, and every address in the project is tied to Rev A.
Banjo-Tooie
some-scurvy-dog/banjo-tooie-scurvy-dog-port
Scurvy Dog Port: an independent static recompilation of Banjo-Tooie for Windows, built with N64Recomp and N64ModernRuntime and rendered with RT64. It isn’t affiliated with the Banjo: Recompiled team. It’s in alpha: a launcher validates your ROM, but a full playthrough hasn’t been verified yet, and visual glitches and scene-transition pauses remain. There are no Linux or macOS builds yet.
You needYour own US 1.0 ROM in .z64 (big-endian) format, identified by its SHA-256. Other regions and modified ROMs aren’t supported.
Dr. Mario 64
AngheloAlf/drmario64
Matching decompilation of Dr. Mario 64 for N64. The README is minimal and only links to the progress history on decomp.dev.
Pilotwings 64
gcsmith/Pilotwings64Decomp
Work-in-progress matching decompilation of Pilotwings 64 for N64. Only the North American (U) release is supported for now. The aim is to reconstruct the high-level source through reverse engineering.
Pilotwings 64 (gomesvieira)
danielgomesvieira2000/pilotwings-64-recomp
Native Windows and Linux port by static recompilation with N64Recomp. A separate project from the other Pilotwings 64 recomp already in the catalog. It adds widescreen at your display’s aspect ratio with the HUD at the edges, a high frame rate through matrix interpolation, no black overscan border, and instant screen transitions where the original stalled for up to six seconds. Its author states it’s AI-coded.
You needYour own Pilotwings 64 dump (N64, US version).
Mischief Makers
Drahsid/mischief-makers
In-progress decompilation of Mischief Makers (Yuke Yuke!! Trouble Makers in Japan) for N64. It supports the US 1.1 release, with only very limited support for the other versions.
Road Rash 64
linkssy2/RoadRash64Recompiled
Windows port, with experimental native Linux support, built with N64Recomp, N64ModernRuntime, RT64, and RecompFrontend. 60 fps output, maximum level of detail, widescreen, custom music, and still-experimental online multiplayer. Its author devotes a README section to stating that AI was used extensively (code, debugging, documentation, and part of the launcher artwork), and to saying they’d rather admit it than imply the work was entirely hand-written.
You needYour own Road Rash 64 ROM (N64, US version 1.0). Neither the ROM nor the soundtrack is distributed.
⑂ Fork of Zelda64Recomp/Zelda64Recomp
Super Smash Bros. (64)
zestydevy/smash64r
Recompilation of the original Super Smash Bros., in active development on the dev branch. No release yet.
You needA Super Smash Bros. ROM (N64, US version).
Beetle Adventure Racing (gomesvieira)
danielgomesvieira2000/beetle-adventure-racing-recomp
Native port by static recompilation with N64Recomp, separate from the other Beetle Adventure Racing recomp already in the catalog. It boots through to races at 60 fps with keyboard, gamepad, and audio, and ships a launcher with settings and remapping, widescreen with a HUD that adapts to the aspect ratio, 1x/2x/4x draw distance, internal resolution scaling, MSAA with a seam filter, and high-frame-rate interpolation.
You needYour own Beetle Adventure Racing ROM (N64, US version).
Chameleon Twist
Rainchus/ChameleonTwist1-JP-Recomp
Recompilation of the quirky tongue-grappling platformer, based on the Japanese ROM. It has a sibling project for Chameleon Twist 2.
You needA Chameleon Twist ROM (N64, Japanese version, .z64).
Golden Balloon (WebGPU)
akratch/golden-balloon
The browser branch of Golden Balloon: the same N64 kart racer compiled for WebGPU and playable in your browser. Bring your own ROM.
Snowboard Kids
cdlewis/snowboardkids-decomp
Matching decompilation of Snowboard Kids for N64: it extracts assets from your ROM and combines them with the reconstructed C to produce an identical ROM. The project states it isn’t a port to PC or any other platform, and must not be used commercially.
Rush 2: Extreme Racing USA
bryantmh/rush2recompiled
Recompilation of the 1998 racer with widescreen and ultrawide; high frame rates interpolated over the original 30 fps, including a variable refresh mode that follows your display; a HUD you can keep at 4:3 or push to the edges; a level of detail you can switch off so nothing pops in; redrawn fonts that stay sharp; and optional HQ2x/HQ4x texture upscaling that leaves the menus and HUD alone.
You needYour own copy of Rush 2: Extreme Racing USA (N64). Nothing from the original cartridge is included.
⑂ Fork of Zelda64Recomp/Zelda64Recomp
Kirby 64: The Crystal Shards
Kirby64Ret/Kirby64Recomp
“Under construction” recompilation of the N64 Kirby, forked from Zelda64Recomp. You have to build it from source; there are no downloads yet.
You needYour own copy of Kirby 64 (N64), as an NK4E.z64 file.
Pilotwings 64
gcsmith/Pilotwings64Recomp
Recompilation of the N64 launch-title flight sim: playable but unpolished (no widescreen yet).
You needA Pilotwings 64 ROM (N64).
Automobili Lamborghini
alondero/automobililamborghini-recomp
Static recompilation of Automobili Lamborghini for N64, still in development: it boots, shows the menus, and gets into a race.
You needAn Automobili Lamborghini ROM (N64, .z64).
Pokémon Puzzle League
AngheloAlf/puzzleleague64
Matching decompilation of Pokémon Puzzle League for N64. The README is minimal and only links to the progress history on decomp.dev.
WCW vs. nWo World Tour
jessetbh/WCWvsNWOWorldTourRecomp
Native PC port of WCW vs. nWo World Tour via static recompilation: full matches, local multiplayer, saves, and rumble.
You needA WCW vs. nWo World Tour ROM (N64, .z64).
AeroGauge
alondero/aerogauge-recomp
Static recompilation of the N64 anti-gravity racer: it runs your own copy in a native window, with an in-game settings screen. There are builds for Windows 10 or later with Direct3D 12, Linux with Vulkan, and Android 9 or later on ARM64 with touch controls. macOS isn’t a supported target on this branch, and its author warns that building it on another system doesn’t prove the game works there.
You needYour own copy of AeroGauge (N64).
Rocket: Robot on Wheels
ThatGuyMcd/Rocket-R
Rocket-R: a static recompilation of Sucker Punch’s first game, on N64Recomp with N64ModernRuntime and RT64. It runs on Windows, Linux, Android, and Steam Deck, with higher resolutions, smoother frame rates, and configurable controls. By the same author as DKR-R, the Diddy Kong Racing recomp also in the catalog. The Linux ARM64 build still needs gameplay testing.
You needYour own unmodified US Rocket: Robot on Wheels ROM.
Buck Bumble
riseio/project-bumble
Native PC and Steam Deck port with widescreen, modern graphics, a range of quality-of-life features, and keyboard, mouse, and controller support. On first launch it offers to generate enhanced textures (about 120 MB), and lets you skip that step or remember your choice. Its author started it for their own playthrough and shared it afterward.
You needYour own Buck Bumble ROM (N64, US edition, revision 0). The .z64, .n64, and .v64 byte orders are accepted.
F-Zero X (Expansion Kit)
inspectredc/fzerox-expansion-kit
Work-in-progress matching decompilation of the F-Zero X Expansion Kit (the 64DD add-on) for N64. You need a copy of the game to extract the assets the build requires.
RecompFrontend
N64Recomp/RecompFrontend
Built-in UI and launcher library (RmlUi menus and SDL2 input) used by Banjo-Kazooie and other N64Recomp ports. It’s the basis of the in-game launcher, not a standalone app.
Gex: Enter the Gecko
MatBourgon/Gex64Decomp
Work-in-progress decompilation of Gex 64: Enter the Gecko for N64. The README gives no further detail on version or status.
WCW/nWo Revenge
jessetbh/WCWnWoRevengeRecomp
Native PC port of WCW/nWo Revenge via static recompilation. A sibling of the World Tour port, in active development.
You needA WCW/nWo Revenge ROM (N64, .z64).
Superman 64
gcsmith/Superman64Recomp
Recompilation of the infamous N64 Superman: playable but unpolished, with a locked frame rate. One of the earliest community demos.
You needA Superman 64 ROM (N64).
1080° Snowboarding
bigyoshi51/1080-decomp
Decompilation of 1080° Snowboarding for N64, largely driven by Claude, which the project states openly. The build already produces a ROM identical to the original, and a verification step fails on any regression. It decompiles twenty segments, including USO overlays in a custom relocatable format (some Yay0-compressed).
Castlevania (N64)
RevoSucks/CV64Recomp
Early work-in-progress recompilation of Castlevania (N64); it doesn’t build yet. A separate project from Legacy of Darkness.
You needA Castlevania ROM (N64, .z64).
BattleTanx: Global Assault
TheGh0stShip/BattleTanx-Global-Assault-PC-Port
Native Windows and Linux port by recompilation with N64Recomp, built on its matching decompilation and using N64ModernRuntime, RT64, and SDL2. The original menus and the campaign are playable, with graphics, sound, keyboard, and controller support, in any aspect ratio from 4:3 to 32:9; multiplayer and broader validation are still in development.
You needYour own legally obtained USA revision 0 (NBQE) BattleTanx: Global Assault ROM.
Diddy Kong Racing
sp00nznet/diddykongracing
Early recompilation of Rare’s kart and adventure game: it boots to the hub world but then crashes. It uses its own high-level emulation (HLE) of the microcode, and audio is disabled.
You needA Diddy Kong Racing ROM (N64, US version 1.1).
Wave Race 64
chronic8000/WaveRace64Recompiled
Native Wave Race 64 port via static recompilation. Very early, and not playable yet.
You needA Wave Race 64 ROM (N64, .z64).
Wonder Project J2: Josette of the Corlo Forest
LLONSIT-glitch/wonder
Work-in-progress decompilation of Wonder Project J2 for N64. It builds the Japanese ROM wonderprojectj2.jp.z64, identified by its MD5 hash. You need a copy of the game to extract the assets.
Beetle Adventure Racing
bryankruman/BeetleRecomp
Beetle Adventure Racing: Recompiled, with enhanced graphics and quality-of-life features. Still a work in progress, but mostly playable at this point.
You needA Beetle Adventure Racing ROM (N64, US version, .z64).
BattleTanx
TheGh0stShip/BattleTanx
Complete matching decompilation of BattleTanx for Nintendo 64, USA revision 0 (NBXE): all 1,738 functions, the code, and the data match the retail ROM byte for byte, and the whole asset region is accounted for. It includes neither the ROM nor any extracted game assets. The repository is archived because the work is done.
BattleTanx: Global Assault
TheGh0stShip/BattleTanx-Global-Assault
Complete matching decompilation of BattleTanx: Global Assault for Nintendo 64, USA revision 0 (NBQE): all 1,879 functions match the retail ROM byte for byte. It’s the base of the PC port, also in this catalog, and of VitaTanxGA, a PS Vita port. It includes neither the ROM nor any extracted game assets. The repository is archived: work on the ports continues in their own repositories.
⑂ Fork of Zelda64Recomp/Zelda64Recomp
Mario Kart 64
SilverCard/MarioKart64Recomp
Recompiled port of the classic kart racer. The original repository (sonicdcer account) was deleted; this is one of the surviving mirrors.
You needA Mario Kart 64 ROM (N64, US version).
Rampage World Tour
sp00nznet/Rampage
Recompilation of the monster-rampage classic, playable at 60 fps. Audio isn’t implemented yet.
You needA Rampage World Tour ROM (N64, US version).
Pocket Monsters Stadium (JP)
mstan/PocketMonstersStadiumRecomp
Recompilation of the first Japanese Pocket Monsters Stadium (with 42 Pokémon), made with N64Recomp. Different from the Western Pokémon Stadium. No release yet.
You needA Pocket Monsters Stadium ROM (N64, Japanese version, .z64).
Glover
bigyoshi51/glover-decomp
In-progress decompilation of Glover for N64, mostly driven by Claude, which the README states openly. It uses the bigyoshi51/decomp repository for common N64 tooling and Claude skills.
ReComp Launcher
ZakyPew/ReCompLauncher
Modern launcher for Nintendo recompilations and decomp ports: box art, auto-detection, one-click GitHub downloads, and playtime tracking.
⑂ Fork of worleydl/Starfox64Recomp-uwp
Star Fox 64
YTReviveMe/Starfox64Recomp-uwp
Recompilation of the on-rails shooter. The original repository (sonicdcer account) was deleted; only a UWP fork survives.
You needA Star Fox 64 ROM (N64, US version 1.1, Rev A).
Chameleon Twist 2
Rainchus/ChameleonTwist2-JP-Recomp
Recompilation of Chameleon Twist 2, the sequel to the tongue-grappling platformer, based on the Japanese ROM.
You needA Chameleon Twist 2 ROM (N64, Japanese version, .z64).
Extreme-G 2
Darkluiside305/Extreme-G-2-Recompilation-
Static recompilation of Extreme-G 2 (XG2) for PC. It runs races at 30 fps with the original physics; audio and the camera are still incomplete.
You needAn Extreme-G 2 ROM (N64, .z64).
Goemon's Great Adventure
dantheman11294/GGA-Recomp
Early recompilation of the Goemon sequel: it starts executing code but stalls at the asset loader (about 44% of the code lives in overlays).
You needA Goemon's Great Adventure ROM (N64, US version).
Hamster Monogatari 64
SrBananaMan/Hamster64Recomp
PC port of Hamster Monogatari 64 built with N64Recomp, at a very early stage of development.
You needA Hamster Monogatari 64 ROM (N64, Japanese version, .z64).
Duke Nukem: Zero Hour
repo TBD
Recompilation of the N64 shooter (gyro aiming, 60 fps). The repository (sonicdcer account) was deleted and no mirror has been found; its current location is unknown.
You needA Duke Nukem: Zero Hour ROM (N64).
Extreme-G
repo TBD
Static recompilation of the original Extreme-G (1997). A separate project from Extreme-G 2, hosted on GitLab.
You needAn Extreme-G ROM (N64, .z64).
⑂ Fork of Zelda64Recomp · Majora's Mask
The Legend of Zelda: Ocarina of Time
Zelda64Recomp/Zelda64Recomp
Ocarina of Time support within the same Zelda64Recomp project that recompiled Majora's Mask. Listed as a planned target: it isn’t available or playable yet.