ReComp Launcher
Modern launcher for Nintendo recompilations and decomp ports: box art, auto-detection, one-click GitHub downloads, and playtime tracking.
- Type
- Launcher
- Consoles
- N64
- Author
- ZakyPew
- Stars
- 2
- Last activity
- 2026-09-28 · 19 days ago
- Latest version
- v0.3.0 · 2026-07-06
- License
- GPL-3.0
- Language
- Python
Recomps it can launch
54
The Legend of Zelda: Majora's Mask
Zelda64Recomp/Zelda64Recomp
The recomp that put the scene on the map (May 2024). Widescreen, high frame rate, mods, and a built-in launcher, on the RT64 renderer.
You needA Majora's Mask ROM (N64, US version, .z64).
Banjo-Kazooie
BanjoRecomp/BanjoRecomp
Native port of the Rare classic (v1.0.0, January 2026). Its polished launcher, which lets you pick your ROM and checks its hash, together with Thunderstore mod support, is what many people remember as “the Banjo launcher.”
You needA Banjo-Kazooie ROM (N64, US version 1.0, .z64).
Dinosaur Planet
DinosaurPlanetRecomp/dino-recomp
Recompiled port of Rare’s canceled prototype (December 2000), the precursor to Star Fox Adventures. Very active (v0.3.0).
You needThe December 2000 Dinosaur Planet prototype ROM (N64, unpatched).
Mystical Ninja Starring Goemon
klorfmorf/Goemon64Recomp
“Goemon 64: Recompiled Plus,” a native port of Konami’s action-adventure classic (v0.2.0-dev).
You needA Mystical Ninja Starring Goemon ROM (N64, US version).
Paper Mario
SMCGames/Paper-Mario-ReCut
“ReCut”: a recompiled port of the papercraft RPG. It boots and supports live texture replacement; it’s AI-assisted, and widescreen is currently broken.
You needYour own Paper Mario ROM (N64, US version), validated by hash.
Bomberman 64
RevoSucks/BM64Recomp
Native recompilation of the 3D Bomberman for N64, with mod support (v1.0.0).
You needA Bomberman 64 ROM (N64, US version 1.0, .z64).
Quest 64
Rainchus/Quest64-Recomp
Native recompilation of the N64 RPG (Holy Magic Century in Europe), playable from start to finish (v0.1).
You needA Quest 64 ROM (N64, US version 1.0).
Conker's Bad Fur Day
sciaschi/CBFD-Recompiled
Native port of the US version, statically recompiled with N64Recomp starting from the game’s decompilation. Ready-to-play builds are available for Windows, Linux, and Apple Silicon macOS: unpack it, run it, and pick your ROM in the launcher the first time. The package contains nothing from the game; everything is extracted from your ROM, on your machine, during the build.
You needYour own Conker's Bad Fur Day ROM (N64, US version).
Mega Man 64
MegaMan64Recomp/MegaMan64Recompiled
Native port of the N64 version of Mega Man Legends, with modern rendering and quality-of-life tweaks (v0.9.1).
You needA Mega Man 64 ROM (N64).
Diddy Kong Racing (DKR-R)
ThatGuyMcd/DKR-R
Diddy Kong Racing recompilation by ThatGuyMcd. A separate project from the sp00nznet recomp and the Golden Balloon ports.
You needA Diddy Kong Racing ROM (N64).
GoldenEye 007
kholdfuzion/GoldenRecomp
Recompilation of Rare’s shooter: stable with working sound, but the multiplayer UI is incomplete and there’s no release yet. It needs a decompressed “TLBFREE” ROM.
You needA “TLBFREE” GoldenEye 007 ROM (N64, US version) built from the decompilation.
Harvest Moon 64
HarvestMoon64Recomp/HarvestMoon64Recomp
PC port of Harvest Moon 64 built with N64Recomp, for Windows, Linux, and Mac, with widescreen and mod support.
You needA Harvest Moon 64 ROM (N64, .z64).
⑂ Fork of AngheloAlf/drmario64_recomp
Dr. Mario 64
theboy181/drmario64_recomp_plus
“Plus” build of Nintendo’s puzzle game: 60 fps, four players, and a CRT filter, built on AngheloAlf’s recomp base (v1.0.0).
You needA clean Dr. Mario 64 ROM (N64, US version).
Castlevania: Legacy of Darkness
fliperama86/cvlod_recomp
Recompilation of the N64 Castlevania: Legacy of Darkness, currently focused on stabilizing gameplay (v0.2.x).
You needAn unmodified Castlevania: Legacy of Darkness ROM (N64).
Bomberman Hero
RevoSucks/BMHeroRecomp
A sibling project to BM64Recomp by the same author, with mod support (v0.7.x).
You needA Bomberman Hero ROM (N64, US version 1.0, .z64).
Pokémon Stadium
mstan/PokemonStadiumRecomp
Recompilation of Pokémon Stadium (US version 1.0) with N64Recomp, with Transfer Pak and GB Tower support. Part of the R.A.I.D. ecosystem.
You needA Pokémon Stadium ROM (N64, US version 1.0, .z64).
Wave Race 64 (RaceWave46)
DomazinUS/RaceWave46
The third independent Wave Race 64 project in the catalog, unrelated to the other two. It brings the US Rev 1 version to PC with higher resolutions, interpolated presentation, widescreen, new graphics options, and expanded local multiplayer, while keeping the original’s modes and progression: championship, time trials, stunt mode, two-player, and Dolphin Park. Its author states it’s AI-assisted.
You needYour own Wave Race 64 ROM (N64), US Rev 1 version.
Pokémon Snap
JackandBeans/Snap64Recomp
Snap64 Recomp: a native Windows port of Pokémon Snap (US release). N64Recomp translates the MIPS code to C, N64ModernRuntime stands in for the console’s operating system, RT64 handles rendering, and SDL2 provides the window, input, and audio. The port’s rule: the game’s own code runs, and every change to how it looks is off until you turn it on.
You needYour own Pokémon Snap cartridge dump (N64, US version).
Snowboard Kids 2
cdlewis/snowboardkids2-recomp
Native recompilation of Snowboard Kids 2 for PC (Windows, Linux, and Mac), with a launcher and mods.
You needA Snowboard Kids 2 ROM (N64, .z64).
Space Station Silicon Valley
Cellenseres/SSSV_Recomp
Native port of the quirky game by DMA Design, the studio that later became Rockstar North: high frame rate, instant loading, Steam Deck support, and mods (v0.2.0).
You needA Space Station Silicon Valley ROM (N64, US version 1.0).
Mischief Makers
ThiagoLira/trouble-makers-pc-recomp
Native recompilation of Mischief Makers (Yuke Yuke!! Trouble Makers in Japan) for PC, with 60 fps, high resolution, and optional widescreen.
You needA Mischief Makers ROM (N64, .z64).
Wave Race 64 (gomesvieira)
danielgomesvieira2000/wave-race-64-recomp
Native port by static recompilation with N64Recomp, running on N64ModernRuntime, with RT64 for rendering and RecompFrontend for menus and controller support. It’s independent of the other two Wave Race 64 recomps in the catalog: unlike the one listed simply as “Wave Race 64,” which stalled at booting to noise, this one has playable beta builds. The elliotttate fork adds an Apple Silicon macOS build, HD textures, and a replacement soundtrack. Both repositories state that the port is AI-coded.
You needYour own Wave Race 64 ROM, which must be the US Rev A (v1.1, 8 MiB .z64). The US v1.0, Japanese, European, and Shindou versions won’t work: their code is laid out differently, and every address in the project is tied to Rev A.
Banjo-Tooie
some-scurvy-dog/banjo-tooie-scurvy-dog-port
Scurvy Dog Port: an independent static recompilation of Banjo-Tooie for Windows, built with N64Recomp and N64ModernRuntime and rendered with RT64. It isn’t affiliated with the Banjo: Recompiled team. It’s in alpha: a launcher validates your ROM, but a full playthrough hasn’t been verified yet, and visual glitches and scene-transition pauses remain. There are no Linux or macOS builds yet.
You needYour own US 1.0 ROM in .z64 (big-endian) format, identified by its SHA-256. Other regions and modified ROMs aren’t supported.
Pilotwings 64 (gomesvieira)
danielgomesvieira2000/pilotwings-64-recomp
Native Windows and Linux port by static recompilation with N64Recomp. A separate project from the other Pilotwings 64 recomp already in the catalog. It adds widescreen at your display’s aspect ratio with the HUD at the edges, a high frame rate through matrix interpolation, no black overscan border, and instant screen transitions where the original stalled for up to six seconds. Its author states it’s AI-coded.
You needYour own Pilotwings 64 dump (N64, US version).
Road Rash 64
linkssy2/RoadRash64Recompiled
Windows port, with experimental native Linux support, built with N64Recomp, N64ModernRuntime, RT64, and RecompFrontend. 60 fps output, maximum level of detail, widescreen, custom music, and still-experimental online multiplayer. Its author devotes a README section to stating that AI was used extensively (code, debugging, documentation, and part of the launcher artwork), and to saying they’d rather admit it than imply the work was entirely hand-written.
You needYour own Road Rash 64 ROM (N64, US version 1.0). Neither the ROM nor the soundtrack is distributed.
⑂ Fork of Zelda64Recomp/Zelda64Recomp
Super Smash Bros. (64)
zestydevy/smash64r
Recompilation of the original Super Smash Bros., in active development on the dev branch. No release yet.
You needA Super Smash Bros. ROM (N64, US version).
Beetle Adventure Racing (gomesvieira)
danielgomesvieira2000/beetle-adventure-racing-recomp
Native port by static recompilation with N64Recomp, separate from the other Beetle Adventure Racing recomp already in the catalog. It boots through to races at 60 fps with keyboard, gamepad, and audio, and ships a launcher with settings and remapping, widescreen with a HUD that adapts to the aspect ratio, 1x/2x/4x draw distance, internal resolution scaling, MSAA with a seam filter, and high-frame-rate interpolation.
You needYour own Beetle Adventure Racing ROM (N64, US version).
Chameleon Twist
Rainchus/ChameleonTwist1-JP-Recomp
Recompilation of the quirky tongue-grappling platformer, based on the Japanese ROM. It has a sibling project for Chameleon Twist 2.
You needA Chameleon Twist ROM (N64, Japanese version, .z64).
Rush 2: Extreme Racing USA
bryantmh/rush2recompiled
Recompilation of the 1998 racer with widescreen and ultrawide; high frame rates interpolated over the original 30 fps, including a variable refresh mode that follows your display; a HUD you can keep at 4:3 or push to the edges; a level of detail you can switch off so nothing pops in; redrawn fonts that stay sharp; and optional HQ2x/HQ4x texture upscaling that leaves the menus and HUD alone.
You needYour own copy of Rush 2: Extreme Racing USA (N64). Nothing from the original cartridge is included.
⑂ Fork of Zelda64Recomp/Zelda64Recomp
Kirby 64: The Crystal Shards
Kirby64Ret/Kirby64Recomp
“Under construction” recompilation of the N64 Kirby, forked from Zelda64Recomp. You have to build it from source; there are no downloads yet.
You needYour own copy of Kirby 64 (N64), as an NK4E.z64 file.
Pilotwings 64
gcsmith/Pilotwings64Recomp
Recompilation of the N64 launch-title flight sim: playable but unpolished (no widescreen yet).
You needA Pilotwings 64 ROM (N64).
Automobili Lamborghini
alondero/automobililamborghini-recomp
Static recompilation of Automobili Lamborghini for N64, still in development: it boots, shows the menus, and gets into a race.
You needAn Automobili Lamborghini ROM (N64, .z64).
WCW vs. nWo World Tour
jessetbh/WCWvsNWOWorldTourRecomp
Native PC port of WCW vs. nWo World Tour via static recompilation: full matches, local multiplayer, saves, and rumble.
You needA WCW vs. nWo World Tour ROM (N64, .z64).
AeroGauge
alondero/aerogauge-recomp
Static recompilation of the N64 anti-gravity racer: it runs your own copy in a native window, with an in-game settings screen. There are builds for Windows 10 or later with Direct3D 12, Linux with Vulkan, and Android 9 or later on ARM64 with touch controls. macOS isn’t a supported target on this branch, and its author warns that building it on another system doesn’t prove the game works there.
You needYour own copy of AeroGauge (N64).
Rocket: Robot on Wheels
ThatGuyMcd/Rocket-R
Rocket-R: a static recompilation of Sucker Punch’s first game, on N64Recomp with N64ModernRuntime and RT64. It runs on Windows, Linux, Android, and Steam Deck, with higher resolutions, smoother frame rates, and configurable controls. By the same author as DKR-R, the Diddy Kong Racing recomp also in the catalog. The Linux ARM64 build still needs gameplay testing.
You needYour own unmodified US Rocket: Robot on Wheels ROM.
Buck Bumble
riseio/project-bumble
Native PC and Steam Deck port with widescreen, modern graphics, a range of quality-of-life features, and keyboard, mouse, and controller support. On first launch it offers to generate enhanced textures (about 120 MB), and lets you skip that step or remember your choice. Its author started it for their own playthrough and shared it afterward.
You needYour own Buck Bumble ROM (N64, US edition, revision 0). The .z64, .n64, and .v64 byte orders are accepted.
WCW/nWo Revenge
jessetbh/WCWnWoRevengeRecomp
Native PC port of WCW/nWo Revenge via static recompilation. A sibling of the World Tour port, in active development.
You needA WCW/nWo Revenge ROM (N64, .z64).
Superman 64
gcsmith/Superman64Recomp
Recompilation of the infamous N64 Superman: playable but unpolished, with a locked frame rate. One of the earliest community demos.
You needA Superman 64 ROM (N64).
Castlevania (N64)
RevoSucks/CV64Recomp
Early work-in-progress recompilation of Castlevania (N64); it doesn’t build yet. A separate project from Legacy of Darkness.
You needA Castlevania ROM (N64, .z64).
BattleTanx: Global Assault
TheGh0stShip/BattleTanx-Global-Assault-PC-Port
Native Windows and Linux port by recompilation with N64Recomp, built on its matching decompilation and using N64ModernRuntime, RT64, and SDL2. The original menus and the campaign are playable, with graphics, sound, keyboard, and controller support, in any aspect ratio from 4:3 to 32:9; multiplayer and broader validation are still in development.
You needYour own legally obtained USA revision 0 (NBQE) BattleTanx: Global Assault ROM.
Diddy Kong Racing
sp00nznet/diddykongracing
Early recompilation of Rare’s kart and adventure game: it boots to the hub world but then crashes. It uses its own high-level emulation (HLE) of the microcode, and audio is disabled.
You needA Diddy Kong Racing ROM (N64, US version 1.1).
Wave Race 64
chronic8000/WaveRace64Recompiled
Native Wave Race 64 port via static recompilation. Very early, and not playable yet.
You needA Wave Race 64 ROM (N64, .z64).
Beetle Adventure Racing
bryankruman/BeetleRecomp
Beetle Adventure Racing: Recompiled, with enhanced graphics and quality-of-life features. Still a work in progress, but mostly playable at this point.
You needA Beetle Adventure Racing ROM (N64, US version, .z64).
⑂ Fork of Zelda64Recomp/Zelda64Recomp
Mario Kart 64
SilverCard/MarioKart64Recomp
Recompiled port of the classic kart racer. The original repository (sonicdcer account) was deleted; this is one of the surviving mirrors.
You needA Mario Kart 64 ROM (N64, US version).
Rampage World Tour
sp00nznet/Rampage
Recompilation of the monster-rampage classic, playable at 60 fps. Audio isn’t implemented yet.
You needA Rampage World Tour ROM (N64, US version).
Pocket Monsters Stadium (JP)
mstan/PocketMonstersStadiumRecomp
Recompilation of the first Japanese Pocket Monsters Stadium (with 42 Pokémon), made with N64Recomp. Different from the Western Pokémon Stadium. No release yet.
You needA Pocket Monsters Stadium ROM (N64, Japanese version, .z64).
⑂ Fork of worleydl/Starfox64Recomp-uwp
Star Fox 64
YTReviveMe/Starfox64Recomp-uwp
Recompilation of the on-rails shooter. The original repository (sonicdcer account) was deleted; only a UWP fork survives.
You needA Star Fox 64 ROM (N64, US version 1.1, Rev A).
Chameleon Twist 2
Rainchus/ChameleonTwist2-JP-Recomp
Recompilation of Chameleon Twist 2, the sequel to the tongue-grappling platformer, based on the Japanese ROM.
You needA Chameleon Twist 2 ROM (N64, Japanese version, .z64).
Extreme-G 2
Darkluiside305/Extreme-G-2-Recompilation-
Static recompilation of Extreme-G 2 (XG2) for PC. It runs races at 30 fps with the original physics; audio and the camera are still incomplete.
You needAn Extreme-G 2 ROM (N64, .z64).
Goemon's Great Adventure
dantheman11294/GGA-Recomp
Early recompilation of the Goemon sequel: it starts executing code but stalls at the asset loader (about 44% of the code lives in overlays).
You needA Goemon's Great Adventure ROM (N64, US version).
Hamster Monogatari 64
SrBananaMan/Hamster64Recomp
PC port of Hamster Monogatari 64 built with N64Recomp, at a very early stage of development.
You needA Hamster Monogatari 64 ROM (N64, Japanese version, .z64).
Duke Nukem: Zero Hour
repo TBD
Recompilation of the N64 shooter (gyro aiming, 60 fps). The repository (sonicdcer account) was deleted and no mirror has been found; its current location is unknown.
You needA Duke Nukem: Zero Hour ROM (N64).
Extreme-G
repo TBD
Static recompilation of the original Extreme-G (1997). A separate project from Extreme-G 2, hosted on GitLab.
You needAn Extreme-G ROM (N64, .z64).
⑂ Fork of Zelda64Recomp · Majora's Mask
The Legend of Zelda: Ocarina of Time
Zelda64Recomp/Zelda64Recomp
Ocarina of Time support within the same Zelda64Recomp project that recompiled Majora's Mask. Listed as a planned target: it isn’t available or playable yet.