Super Mario Galaxy
SMGCommunity/Petari
Petari, the Super Mario Galaxy decompilation, tracking code and data progress separately. Its README is explicit about something often confused: the project isn’t an attempt at a PC port. The team’s port is a separate project called AstroCore. It ships no assets or assembly.
Mario Kart Wii
patchzyy/Wiicompiled
Native port of Mario Kart Wii via static recompilation: no emulator, no interpreter or JIT, and no PowerPC code at run time. In beta.
You needYour own legally dumped copy of the PAL version.
WheelWizard
TeamWheelWizard/WheelWizard
A Mario Kart Wii mod manager and automatic updater for Retro Rewind, a community track mod. Its authors are upfront about it: everything can be done without it, and the app exists so it only takes a few clicks. Retro Rewind runs in Dolphin with any region of the game, and also with Wiicompiled, the Mario Kart Wii recompilation by one of its authors that’s in the catalog, though that one only supports the PAL version. It’s free and open source (GPL-3.0). Its README warns that some antivirus programs flag it by mistake and explains how to check it.
You needYour own Mario Kart Wii backup, dumped by you (.iso, .gcm, .gcz, .ciso, .wbfs, .wia, or .rvz). To use it with Wiicompiled, the PAL version.
Aurora
encounter/aurora
A source-level GameCube and Wii compatibility layer. It makes it easier for decomp ports of those consoles to reach PC.
Project Reignition (Secret Rings)
kumapauz/project-reignition
From-scratch Godot remake of Sonic and the Secret Rings (Wii). Not a recomp or a decomp: for now, it’s the only way to play that Wii game on PC.
You needNothing: it’s a complete Godot remake (freeware).
Wii Menu
koopthekoopa/wii-ipl
Work-in-progress decompilation of the Wii Menu, version 4.3, in all four regions: US, Europe, Japan, and Korea. You need your own Wii Menu WAD; the repository contains nothing from the executable.
Super Mario Galaxy
keepvaibin/nebula
Nebula: a static recompilation of Super Mario Galaxy for Windows, with macOS and Android planned. The installer translates the game’s PowerPC code to C++ and compiles it on your PC from your own copy, so the download contains nothing from Nintendo; the runtime renders with Direct3D 12. It supports 4:3 to 32:9, internal resolution up to 16x, keyboard and mouse, Xbox controllers, and the Switch and Switch 2 Pro Controllers, which aim with the gyro. It’s playable from the start, but the author still calls it a work in progress: some areas drop below 60 fps on weaker hardware, and bugs remain.
You needYour own copy of the US version (RMGE01, revision 0) as an ISO, RVZ, or extracted folder, plus 64-bit Windows 10 or 11, a Direct3D 12 graphics card, and an internet connection for the first install.
DolRecomp
ExpansionPak/DolRecomp
Static recompiler for GameCube and Wii (with experimental Wii U support) that lifts PowerPC executables to C. CPU-only for now: no bundled runtime or renderer. Successor to GCRecompiler.
The Legend of Zelda: Skyward Sword
zeldaret/ss
Work-in-progress decompilation of Skyward Sword for Wii. The only supported version so far is SOUE01, the NTSC-U 1.0 release. You need your own copy of the game to contribute.
Wii Sports
doldecomp/ogws
Work-in-progress decompilation of Wii Sports. Only the US Revision 1 build (dated July 5, 2007) is supported. Contributors are asked not to use leaked material, so the repository stays as clean-room as possible and freely reusable by other projects. It bans LLM-written SDK code and allows LLMs only for game code, with restrictions.
Xenoblade Chronicles
xbret/xenoblade
Work-in-progress decompilation of Xenoblade Chronicles for Wii. It rebuilds the executables for all three regions (Japan, Europe, and US), each identified by its SHA-1 hash. No LLM-assisted contributions are accepted.
New Super Mario Bros. Wii
NSMBW-Community/NSMBW-Decomp
Decompilation of New Super Mario Bros. Wii based on the PAL v1 binaries, relinking the .dol and .rel files byte for byte. It states it isn’t an effort to create a PC port. AI is allowed for cleanup, formatting, documentation, and naming, but AI-generated decompilation is rejected.
Rock Band 3
DarkRTA/rb3
Decompilation of Rock Band 3 for Wii, targeting build 100901_A. It ships no game assets or assembly.
Super Smash Bros. Brawl
doldecomp/brawl
Work-in-progress decompilation of Super Smash Bros. Brawl for Wii, with seven supported builds: Japanese Rev 0 and 1, US Rev 1 and 2, PAL Rev 0 and 1, and Korean Rev 0. The repository ships no game assets or assembly.
Super Paper Mario
SeekyCt/spm-decomp
Decompilation of Super Paper Mario for Wii focused on the two PAL versions, which share symbol and split addresses. NTSC-U revision 0 is supported with fewer addresses ported. It says it’ll never cover the whole game, only the useful or interesting parts, and won’t lead to a port.
N64 Emulator for Wii
zeldaret/oot-vc
Work-in-progress decompilation of the N64 emulator used by Wii Virtual Console releases. It covers nine Japanese, US, and European builds of Super Mario 64, Mario Kart 64, and Ocarina of Time, mainly targeting oot-j.
Super Mario Galaxy 2
SMGCommunity/Garigari
Work-in-progress decompilation of Super Mario Galaxy 2 (project Garigari). Only the US Rev 0 (SB4E01) is supported. It states it isn’t an effort to create a PC port. AI is allowed for cleanup, formatting, documentation, and naming, but AI-generated decompilation is rejected.
Mario Kart Wii
doldecomp/mkw
Work-in-progress decompilation of Mario Kart Wii. For now only the PAL version (RMCP01) is supported.
Kirby's Epic Yarn
Swiftshine/key
Work-in-progress decompilation of Kirby's Epic Yarn for Wii. Only the US Rev 0 (RK5E01) is supported.
Rhythm Heaven Fever
conhlee/rhf
Work-in-progress decompilation of Rhythm Heaven Fever for Wii. Only the US version (SOME01) is supported.
Pokémon Battle Revolution
bgsamm/pbr-dtk
Work-in-progress decompilation of Pokémon Battle Revolution for Wii. For now only the PAL Rev 0 (RPBP01) is supported.
New Play Control! Pikmin 2
projectPiki/pik2wii
Work-in-progress decompilation of New Play Control! Pikmin 2 for Wii. Only the US retail version (R92E01) is supported. The README says project setup is still in progress.
Lego Star Wars III: The Clone Wars
ThePlayerRolo/LegoCloneWarsWii
Work-in-progress decompilation of LEGO Star Wars III: The Clone Wars for Wii. It targets the Rev 0 debug builds of the US (SC4E64) and European (SC4P64) releases, which are functionally identical.
The Sims 2: Castaway
HaydnTrigg/Castaway
Work-in-progress decompilation of The Sims 2: Castaway for Wii. Only the PAL Rev 1 (R42P69) is supported.
PokéPark Wii: Pikachu's Adventure
SephDB/pokepark-wii-decomp
Work-in-progress decompilation of PokéPark Wii: Pikachu's Adventure. Only the US Rev 0 (R8AE01) is supported.
Wii Play
akiramusic000/Rhae
Work-in-progress decompilation of Wii Play. Only the US Rev 1 (RHAE01_01) is supported.
Kirby's Dream Collection Special Edition
Swiftshine/kdc
Work-in-progress decompilation of Kirby's Dream Collection: Special Edition for Wii. Only the US Rev 0 (S72E01) is supported, specifically its main.dol.
New Play Control! Pikmin
projectPiki/pik1wii
Work-in-progress decompilation of New Play Control! Pikmin (Wii, 2009). The US version (R9IE01) is the active one; the Japanese, Korean, and PAL versions are left for later.
Alice in Wonderland (2010)
Alice-2010/Decomp
Work-in-progress decompilation of the 2010 Alice in Wonderland game for Wii. It supports the US NTSC (SALE4Q) and European PAL (SALP4Q) versions.
GeckoRecomp
WhiteTPoison/GeckoRecomp
Experimental fork of XenonRecomp that aimed to convert Wii and GameCube (PowerPC “Gekko”) executables to C++. The repository is no longer available; for GameCube and Wii, see DolRecomp.
Project Reforged (Black Knight)
From-scratch remake of Sonic and the Black Knight (Wii), in early alpha (one stage). A fan remake, not a recomp.
You needNothing: it’s a standalone fan game and remake.