Nintendo Wii games on PC

Every project in the catalog for playing Nintendo Wii games natively on PC, with no emulator: static recompilations, ports, decompilations, and the tools behind them. Reviewed by hand, with GitHub data kept up to date, and every one asks for your own copy of the game.

31 of 31 projects
Wii

Super Mario Galaxy

SMGCommunity/Petari

Petari, the Super Mario Galaxy decompilation, tracking code and data progress separately. Its README is explicit about something often confused: the project isn’t an attempt at a PC port. The team’s port is a separate project called AstroCore. It ships no assets or assembly.

★ 1.3k · 2026-10-14 View →
Wii Experimental

Mario Kart Wii

patchzyy/Wiicompiled

Native port of Mario Kart Wii via static recompilation: no emulator, no interpreter or JIT, and no PowerPC code at run time. In beta.

You needYour own legally dumped copy of the PAL version.

★ 1.2k · 2026-10-16 View →
Mod manager

WheelWizard

TeamWheelWizard/WheelWizard

A Mario Kart Wii mod manager and automatic updater for Retro Rewind, a community track mod. Its authors are upfront about it: everything can be done without it, and the app exists so it only takes a few clicks. Retro Rewind runs in Dolphin with any region of the game, and also with Wiicompiled, the Mario Kart Wii recompilation by one of its authors that’s in the catalog, though that one only supports the PAL version. It’s free and open source (GPL-3.0). Its README warns that some antivirus programs flag it by mistake and explains how to check it.

You needYour own Mario Kart Wii backup, dumped by you (.iso, .gcm, .gcz, .ciso, .wbfs, .wia, or .rvz). To use it with Wiicompiled, the PAL version.

★ 849 · 2026-10-16 View →
Library Usable

Aurora

encounter/aurora

A source-level GameCube and Wii compatibility layer. It makes it easier for decomp ports of those consoles to reach PC.

★ 565 · 2026-10-14 View →
Fan remake Experimental

Project Reignition (Secret Rings)

kumapauz/project-reignition

From-scratch Godot remake of Sonic and the Secret Rings (Wii). Not a recomp or a decomp: for now, it’s the only way to play that Wii game on PC.

You needNothing: it’s a complete Godot remake (freeware).

★ 298 · 2026-10-07 View →
Wii

Wii Menu

koopthekoopa/wii-ipl

Work-in-progress decompilation of the Wii Menu, version 4.3, in all four regions: US, Europe, Japan, and Korea. You need your own Wii Menu WAD; the repository contains nothing from the executable.

★ 218 · 2026-10-15 View →
Wii Playable

Super Mario Galaxy

keepvaibin/nebula

Nebula: a static recompilation of Super Mario Galaxy for Windows, with macOS and Android planned. The installer translates the game’s PowerPC code to C++ and compiles it on your PC from your own copy, so the download contains nothing from Nintendo; the runtime renders with Direct3D 12. It supports 4:3 to 32:9, internal resolution up to 16x, keyboard and mouse, Xbox controllers, and the Switch and Switch 2 Pro Controllers, which aim with the gyro. It’s playable from the start, but the author still calls it a work in progress: some areas drop below 60 fps on weaker hardware, and bugs remain.

You needYour own copy of the US version (RMGE01, revision 0) as an ISO, RVZ, or extracted folder, plus 64-bit Windows 10 or 11, a Direct3D 12 graphics card, and an internet connection for the first install.

★ 200 · 2026-10-16 View →
Recompiler Experimental

DolRecomp

ExpansionPak/DolRecomp

Static recompiler for GameCube and Wii (with experimental Wii U support) that lifts PowerPC executables to C. CPU-only for now: no bundled runtime or renderer. Successor to GCRecompiler.

★ 195 · 2026-10-10 View →
Wii

The Legend of Zelda: Skyward Sword

zeldaret/ss

Work-in-progress decompilation of Skyward Sword for Wii. The only supported version so far is SOUE01, the NTSC-U 1.0 release. You need your own copy of the game to contribute.

★ 193 · 2026-10-17 View →
Wii

Wii Sports

doldecomp/ogws

Work-in-progress decompilation of Wii Sports. Only the US Revision 1 build (dated July 5, 2007) is supported. Contributors are asked not to use leaked material, so the repository stays as clean-room as possible and freely reusable by other projects. It bans LLM-written SDK code and allows LLMs only for game code, with restrictions.

★ 174 · 2026-10-16 View →
Wii

Xenoblade Chronicles

xbret/xenoblade

Work-in-progress decompilation of Xenoblade Chronicles for Wii. It rebuilds the executables for all three regions (Japan, Europe, and US), each identified by its SHA-1 hash. No LLM-assisted contributions are accepted.

★ 143 · 2026-06-28 View →
Wii

New Super Mario Bros. Wii

NSMBW-Community/NSMBW-Decomp

Decompilation of New Super Mario Bros. Wii based on the PAL v1 binaries, relinking the .dol and .rel files byte for byte. It states it isn’t an effort to create a PC port. AI is allowed for cleanup, formatting, documentation, and naming, but AI-generated decompilation is rejected.

★ 141 · 2026-09-27 View →
Wii

Rock Band 3

DarkRTA/rb3

Decompilation of Rock Band 3 for Wii, targeting build 100901_A. It ships no game assets or assembly.

★ 122 · 2026-10-07 View →
Wii

Super Smash Bros. Brawl

doldecomp/brawl

Work-in-progress decompilation of Super Smash Bros. Brawl for Wii, with seven supported builds: Japanese Rev 0 and 1, US Rev 1 and 2, PAL Rev 0 and 1, and Korean Rev 0. The repository ships no game assets or assembly.

★ 101 · 2026-10-10 View →
Wii

Super Paper Mario

SeekyCt/spm-decomp

Decompilation of Super Paper Mario for Wii focused on the two PAL versions, which share symbol and split addresses. NTSC-U revision 0 is supported with fewer addresses ported. It says it’ll never cover the whole game, only the useful or interesting parts, and won’t lead to a port.

★ 100 · 2026-10-04 View →
Wii

N64 Emulator for Wii

zeldaret/oot-vc

Work-in-progress decompilation of the N64 emulator used by Wii Virtual Console releases. It covers nine Japanese, US, and European builds of Super Mario 64, Mario Kart 64, and Ocarina of Time, mainly targeting oot-j.

★ 94 · 2026-09-06 View →
Wii

Super Mario Galaxy 2

SMGCommunity/Garigari

Work-in-progress decompilation of Super Mario Galaxy 2 (project Garigari). Only the US Rev 0 (SB4E01) is supported. It states it isn’t an effort to create a PC port. AI is allowed for cleanup, formatting, documentation, and naming, but AI-generated decompilation is rejected.

★ 74 · 2026-10-16 View →
Wii

Mario Kart Wii

doldecomp/mkw

Work-in-progress decompilation of Mario Kart Wii. For now only the PAL version (RMCP01) is supported.

★ 54 · 2026-10-16 View →
Wii

Kirby's Epic Yarn

Swiftshine/key

Work-in-progress decompilation of Kirby's Epic Yarn for Wii. Only the US Rev 0 (RK5E01) is supported.

★ 52 · 2026-10-14 View →
Wii

Rhythm Heaven Fever

conhlee/rhf

Work-in-progress decompilation of Rhythm Heaven Fever for Wii. Only the US version (SOME01) is supported.

★ 27 · 2026-06-09 View →
Wii

Pokémon Battle Revolution

bgsamm/pbr-dtk

Work-in-progress decompilation of Pokémon Battle Revolution for Wii. For now only the PAL Rev 0 (RPBP01) is supported.

★ 24 · 2026-10-16 View →
Wii

New Play Control! Pikmin 2

projectPiki/pik2wii

Work-in-progress decompilation of New Play Control! Pikmin 2 for Wii. Only the US retail version (R92E01) is supported. The README says project setup is still in progress.

★ 21 · 2026-10-12 View →
Wii

Lego Star Wars III: The Clone Wars

ThePlayerRolo/LegoCloneWarsWii

Work-in-progress decompilation of LEGO Star Wars III: The Clone Wars for Wii. It targets the Rev 0 debug builds of the US (SC4E64) and European (SC4P64) releases, which are functionally identical.

★ 19 · 2025-12-07 View →
Wii

The Sims 2: Castaway

HaydnTrigg/Castaway

Work-in-progress decompilation of The Sims 2: Castaway for Wii. Only the PAL Rev 1 (R42P69) is supported.

★ 17 · 2026-01-21 View →
Wii

PokéPark Wii: Pikachu's Adventure

SephDB/pokepark-wii-decomp

Work-in-progress decompilation of PokéPark Wii: Pikachu's Adventure. Only the US Rev 0 (R8AE01) is supported.

★ 16 · 2026-10-03 View →
Wii

Wii Play

akiramusic000/Rhae

Work-in-progress decompilation of Wii Play. Only the US Rev 1 (RHAE01_01) is supported.

★ 15 · 2026-10-03 View →
Wii

Kirby's Dream Collection Special Edition

Swiftshine/kdc

Work-in-progress decompilation of Kirby's Dream Collection: Special Edition for Wii. Only the US Rev 0 (S72E01) is supported, specifically its main.dol.

★ 13 · 2026-10-11 View →
Wii

New Play Control! Pikmin

projectPiki/pik1wii

Work-in-progress decompilation of New Play Control! Pikmin (Wii, 2009). The US version (R9IE01) is the active one; the Japanese, Korean, and PAL versions are left for later.

★ 13 · 2026-09-04 View →
Wii

Alice in Wonderland (2010)

Alice-2010/Decomp

Work-in-progress decompilation of the 2010 Alice in Wonderland game for Wii. It supports the US NTSC (SALE4Q) and European PAL (SALP4Q) versions.

★ 12 · 2026-09-10 View →
Recompiler Experimental Abandoned

GeckoRecomp

WhiteTPoison/GeckoRecomp

Experimental fork of XenonRecomp that aimed to convert Wii and GameCube (PowerPC “Gekko”) executables to C++. The repository is no longer available; for GameCube and Wii, see DolRecomp.

View →
Fan remake Experimental

Project Reforged (Black Knight)

From-scratch remake of Sonic and the Black Knight (Wii), in early alpha (one stage). A fan remake, not a recomp.

You needNothing: it’s a standalone fan game and remake.

View →