PSPRecomp
A static recompilation framework for PSP software, opening up the PlayStation Portable as a recomp platform.
- Type
- Recompiler
- Consoles
- PSP
- Author
- jessicanataliagta
- Stars
- 231
- Last activity
- 2026-08-28 · 1 month ago
- License
- MIT
- Language
- C++
Recomps on its platforms
2
Monster Hunter Portable 3rd HD
TeamGDB/Yakumo
Yakumo: a native port by static recompilation, with Vulkan and SDL3. The game’s PSP code is translated ahead of time into C++, compiled for your machine, and run on a reimplementation of the PSP system software. Its README is emphatic in both directions: it isn’t an emulator, since there’s no interpreter or JIT at its core, and it isn’t a decompilation either. On YouTube, Video Game Esoterica covered it as the first 100% complete PSP recomp.
You needThe files from your own copy of Monster Hunter Portable 3rd HD Ver. (NPJB-40001). The installer checks your copy and accepts only the original release.
Grand Theft Auto: Liberty City Stories
elmasas/lcs-recomp
PC port of the PSP version, with a Vulkan renderer for the GE and SDL2 for the window and audio in the native build. It requires the US v1.05 release (ULUS-10041): you add the decrypted EBOOT.ELF and the disc’s PSP_GAME folder, and the project does the rest. There are Windows and Linux builds.
You needYour own copy of GTA: Liberty City Stories for PSP, US v1.05 edition (ULUS-10041), with a decrypted EBOOT.ELF.