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Recompiler Experimental

GCRecomp

Experimental recompiler that turns GameCube DOL binaries into Rust, producing native executables. No ported game yet; graphics and audio are in progress.

Type
Recompiler
Consoles
GameCube
Author
KaiserGranatapfel
Stars
52
Last activity
2026-06-30 · 3 months ago
License
CC0-1.0
Language
Rust
View repository ↗
powerpcrustai-assisted

Recomps on its platforms

2

GameCube Experimental

The Legend of Zelda: The Wind Waker

sp00nznet/ww

Recompilation of the GameCube Wind Waker: it translates the DOL to native C with a runtime that maps GX to Direct3D 11. It renders real geometry at 60 fps, but is still stuck on the title screen (JKRArchive mounting).

You needYour own copy of The Wind Waker (GameCube, US version GZLE01).

★ 15 · 2026-10-14 View →
GameCube Experimental

SoulCalibur II

jackpoison-prog/RingOut

Native port of SoulCalibur II (GameCube) via static recompilation: the disc’s PowerPC executable is translated to C, compiled for x86-64, and run on a Dolphin-derived runtime.

You needYour own copy of SoulCalibur II (GameCube, discs GRSEAF/GRSJAF/GRSPAF).

★ 163 · 2026-10-15 View →