GameCube Experimental
The Legend of Zelda: The Wind Waker
Recompilation of the GameCube Wind Waker: it translates the DOL to native C with a runtime that maps GX to Direct3D 11. It renders real geometry at 60 fps, but is still stuck on the title screen (JKRArchive mounting).
You needYour own copy of The Wind Waker (GameCube, US version GZLE01).
- How it gets to PC
- Static recompilation
- Console
- Nintendo GameCube
- Architecture
- PowerPC
- Author
- sp00nznet
- Original studio
- Nintendo EAD
- Stars
- 15
- Last activity
- 2026-10-14 · 3 days ago
- License
- MIT
- Language
- C++
powerpccustom-toolchain