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GameCube Experimental

The Legend of Zelda: The Wind Waker

Recompilation of the GameCube Wind Waker: it translates the DOL to native C with a runtime that maps GX to Direct3D 11. It renders real geometry at 60 fps, but is still stuck on the title screen (JKRArchive mounting).

You needYour own copy of The Wind Waker (GameCube, US version GZLE01).

How it gets to PC
Static recompilation
Console
Nintendo GameCube
Architecture
PowerPC
Author
sp00nznet
Original studio
Nintendo EAD
Stars
15
Last activity
2026-10-14 · 3 days ago
License
MIT
Language
C++
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powerpccustom-toolchain