← Launchers & tools
Launcher Experimental

xrevive

Desktop launcher for original Xbox games recompiled with Xrecomp, with online services through xb.live, a project that brings back Xbox Live: you sign in once and see friends, lobbies, community events, and leaderboards. You add your own ISO or game folder, and the launcher downloads the matching recompiled executable; it includes no games. The first game with online play is Midnight Club 3: DUB Edition, since version 0.1.5 (October 13); 0.1.6 added a save editor for it and conversion of saves from the PS2 version. The game executables are 64-bit Windows only; the launcher also has macOS and Linux builds.

Type
Launcher
Consoles
Xbox
Author
Teraflopping
Stars
298
Last activity
2026-10-17 · today
Latest version
v0.1.14 · 2026-10-16
View repository ↗
x86online

Recomps it can launch

5

Xbox Experimental

Dead or Alive Xtreme Beach Volleyball

NoRain211/doaxvb-re

Native Windows, macOS, and Linux port by static recompilation: the original Xbox executable is lifted to C and linked against a hand-written runtime that replaces the Xbox kernel imports, the audio output, and the main Direct3D 8 and DirectSound APIs with native equivalents. The rest of the game, including its statically linked libraries, still runs as generated code. The stated goal goes beyond the port: to replace the game logic with readable, hand-written source code, one cluster of data structures at a time, while the game keeps running.

You needYour own legally obtained copy of the US Xbox release. The project ships no game files.

★ 172 · 2026-10-14 View →
Xbox Playable

Mercenaries: Playground of Destruction

KraftMacAndChee/Mercenaries-Recompiled

Mercenaries Recompiled: a native Windows port built with xboxrecomp, which translates the original Xbox executable to C and adds compatibility layers for graphics, audio, input, memory, and system services. It supports keyboard and mouse or a controller with configurable controls, resolution and aspect-ratio options, a frame cap from 30 to 120 fps or uncapped, and a choice of whether to keep the original game’s bugs. The launcher extracts and verifies your ISO on first launch. There’s only a 64-bit Windows build.

You needYour own ISO of the US Xbox retail release. The PS2 disc won’t work.

★ 125 · 2026-10-06 View →
Xbox Playable

⑂ Fork of sp00nznet/burnout3

Burnout 3: Takedown

xenophobentx/takedawn

Takedawn: native Mac, Windows, Linux, and Steam Deck port by static recompilation. The original Xbox x86 executable is translated to C and compiled for x86-64 and arm64, and a runtime draws the NV2A graphics commands with Metal or Vulkan. Adds render scale up to 4x, a widescreen HUD fix, ultrawide, your own music, and 5.1 surround.

You needYour own copy of the North American (NTSC-U) Xbox disc. The project ships no game files.

★ 61 · 2026-10-17 View →
Xbox Experimental

TimeSplitters 2

phobos665/split2-recomp

split2-recomp: a static recompilation of the Xbox version of TimeSplitters 2 for Windows, using xboxrecomp. There are no prebuilt executables: the game’s code is translated to C on your own PC from your copy, then compiled. The front end and a story mode level have been played, at 60 fps, with higher internal resolution, a frame counter, and rebindable controls; the other modes haven’t been tested yet.

You needYour own copy of TimeSplitters 2 for Xbox, PAL or US release, extracted from the disc. Building it requires Windows 10 or 11, Visual Studio, CMake, Python, and Git.

★ 12 · 2026-10-15 View →
Xbox Experimental

Prince of Persia: The Sands of Time

FulGerNet/rePOP

reSOT: a static recompilation of the original Xbox builds of The Sands of Time for Windows, using a patched copy of xboxrecomp that lifts all of default.xbe to C; the NV2A graphics commands are drawn with Direct3D 11. A person has played the E3 2003 demo up to the third level, and the NTSC retail version reaches its first playable level. Both are still being tested: there are crashes and visual glitches, the sound is pitched too high, in-level frame rates stay below 60 fps, and saving still fails in the retail version. It has 16:9 widescreen and its own graphics and controls options menu; the demo plays with keyboard (in the PC version’s layout), mouse, or gamepad, and has a Load Map menu the author recovered from the game files. The goal is both versions fully playable from your own discs.

You needFiles from your own Xbox discs: the E3 2003 demo or the NTSC retail version, identified by the SHA-256 of their default.xbe. There are no releases: you build it on Windows with MSVC and CMake.

★ 8 · 2026-10-16 View →