← Launchers & tools
Recompiler Experimental

RecompOne

Static recompiler that lifts PS1 MIPS executables to C#, with a PC runtime layer. Early: in its author’s words, “not ready to make actual recomps yet, but it can boot games.”

Type
Recompiler
Consoles
PS1
Author
BlackLabelHQ
Stars
570
Last activity
2026-10-08 · 9 days ago
License
MIT
Language
C#
View repository ↗
mipscsharphuman-driven

Recompiled with this tool

2

PS1 Playable

MediEvil

BlackLabelHQ/MediEvilRecomp

MediEvilRecomp: a static recompilation of the US PS1 release of MediEvil, made with RecompOne by BlackLabelHQ, the same team behind the Symphony of the Night recomp. It also drew on the game’s decompilation to name functions and write patches. There are Windows, macOS, and Linux builds, which need the .NET 10 runtime. It’s an open beta, and its authors warn of possible game-breaking bugs, so save often.

You needYour own copy of the North American PS1 release, as bin/cue or CHD.

★ 179 · 2026-10-03 View →
PS1 Playable

King's Field

Voicedrew11/verdite2

Verdite2: a PC port of King's Field (US edition SLUS-00158) built on RecompOne. It adds 16:9, 16:10, and 21:9 widescreen with adjusted culling, perspective-correct textures, a fix for vertex wobble, modern twin-stick controls, keyboard and mouse, and an automatic save reload on death. Its author describes it as an AI-driven attempt and calls it playable from start to finish, with occasional issues.

You needYour own King's Field dump (PS1, North American edition SLUS-00158), as .cue/.bin or .chd.

★ 44 · 2026-10-15 View →