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Recompiler Experimental

RecompCore

A static-recompilation CPU core for Dolphin: it runs GameCube games as native code, with transparent interpreter fallback.

Type
Recompiler
Consoles
GameCube
Author
aharonahdoot
Stars
21
Last activity
2026-07-21 · 2 months ago
Latest version
v0.1.0 · 2026-07-08
Language
C++
View repository ↗
powerpcdolphinai-assisted

Recomps on its platforms

2

GameCube Experimental

The Legend of Zelda: The Wind Waker

sp00nznet/ww

Recompilation of the GameCube Wind Waker: it translates the DOL to native C with a runtime that maps GX to Direct3D 11. It renders real geometry at 60 fps, but is still stuck on the title screen (JKRArchive mounting).

You needYour own copy of The Wind Waker (GameCube, US version GZLE01).

★ 15 · 2026-10-14 View →
GameCube Experimental

SoulCalibur II

jackpoison-prog/RingOut

Native port of SoulCalibur II (GameCube) via static recompilation: the disc’s PowerPC executable is translated to C, compiled for x86-64, and run on a Dolphin-derived runtime.

You needYour own copy of SoulCalibur II (GameCube, discs GRSEAF/GRSJAF/GRSPAF).

★ 163 · 2026-10-15 View →