XenonRecomp
Recompiles Xbox 360 executables (PowerPC) to C++. Built for Sonic Unleashed, it’s the basis of the Xbox 360–era ports.
- Type
- Recompiler
- Consoles
- Xbox 360
- Author
- hedge-dev
- Stars
- 6.6k
- Last activity
- 2025-08-04 · 1 year ago
- License
- MIT
- Language
- C++
Recompiled with this tool
10
Sonic Unleashed
hedge-dev/UnleashedRecomp
The first Xbox 360 recomp, playable from start to finish on Windows and Linux. It proved the whole Xbox 360 generation could be ported and gave rise to XenonRecomp.
You needYour own copy of Sonic Unleashed (Xbox 360, US or European version; the Japanese version isn’t supported) plus the Title Update. DLC is optional but recommended.
Sonic the Hedgehog (2006)
sonicnext-dev/MarathonRecomp
“Marathon Recompiled”: a static recompilation of Sonic ’06 (Xbox 360 version) for PC, targeting Windows, Linux, and macOS. Actively developed, with no public release yet. It’s the actual Sonic ’06 recomp, and it complements P-06, which is a remake.
You needYour own copy of Sonic ’06 (Xbox 360): the disc plus the Title Update for the same region. The PS3 version won’t work.
Fable II
Fable2Recomp/Fable2Recomp
Recompilation of Fable II (Xbox 360) with XenonRecomp. A popular project, still in development and not yet playable.
You needYour own copy of Fable II (Xbox 360).
The Darkness
portingpete/The-Darkness-Recomp
Native Windows x64 port: the Xbox 360 executable is translated to C++ ahead of time and built into DarkRecomp.exe, with its own D3D11 renderer and no emulation at run time. Playable today from start to finish, with mouse look, controller support, video settings (resolution, FOV, gamma, bloom, frame cap, and VSync), XMA audio, and saves.
You needYour own The Darkness dump (Xbox 360): the original default.xex plus the Content and System folders. The repository ships no game code, assets, or binaries.
Dead Rising 2: Case West
wivi514/Dead_Rising_2_Case_West_Xenon_Recomp
Native port of the Xbox 360 (XBLA) exclusive epilogue to Dead Rising 2 for Windows, Linux, Steam Deck, and Apple Silicon Macs. The game’s code was translated ahead of time with XenonRecomp and XenosRecomp, and runs on a purpose-built engine with a Vulkan renderer, real XMA audio, and native keyboard and mouse support. Its author calls it finished with version 1.1.2: the campaign is playable from start to finish, and two-player online co-op works through the XenonLive launcher. Active development has stopped, but the author invites others to carry it on with forks and pull requests.
You needYour own copy of Dead Rising 2: Case West (the Xbox 360 game package). Neither the repository nor the downloads include any game data.
Skate 2
Skate-2-Team/sk82-recomp
Recompilation of Skate 2 aimed at a PC port, at an early stage and with no release. Unlike the Skate 3 one, it uses XenonRecomp.
You needYour own copy of Skate 2 (Xbox 360).
Crackdown 2
matty45/Crackdown2-Recomp
Static recompilation of Crackdown 2 (Xbox 360) at an early stage: it gets in-game, but isn’t playable yet.
You needYour own copy of Crackdown 2 (Xbox 360).
The Simpsons Arcade Game
sp00nznet/simpsonsarcade
Static recompilation of the Xbox 360 (XBLA) version of The Simpsons Arcade Game into a native PC executable, using XenonRecomp and the ReXGlue SDK. It plays at full speed: menus, graphics (Xenos to Direct3D 12 or Vulkan), XMA2 audio, and keyboard and controller input. There are no prebuilt executables: the game code is generated on your PC from your copy and then compiled. It has a sibling project for the PS3 version.
You needYour own copy of the Xbox 360 version, with its default.xex extracted.
Test Drive Unlimited
testdriveupgrade/TDURecomp
Recompilation of Test Drive Unlimited (Xbox 360) with XenonRecomp, at a very early stage of development.
You needYour own copy of Test Drive Unlimited (Xbox 360).
⑂ Fork of hedge-dev/XenonRecomp
Lost Odyssey
lawlietl4/LostOdysseyRecomp
Recompilation of Lost Odyssey (Xbox 360) with XenonRecomp, at an early stage.
You needYour own copy of Lost Odyssey (Xbox 360).