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Recompiler Usable

ReXGlue

Xbox 360 recompilation SDK released in February 2026: the CPU is 100% statically recompiled to C++ with Clang, but it’s hybrid, borrowing the Xenos GPU and the kernel from Xenia. It’s behind Skate 3, GoldenEye, Blue Dragon, and more.

Type
Recompiler
Consoles
Xbox 360
Author
rexglue (Tom)
Stars
1.1k
Last activity
2026-10-02 · 15 days ago
Latest version
v0.10.0 · 2026-08-21
Language
C
View repository ↗
powerpcsdkxenia

Recompiled with this tool

22

Xbox 360 Fully playable

Skate 3

mchughalex/skate3recomp

Playable native port of Skate 3 for Windows, Linux, and macOS (v1.0.4): about 165 fps at 4K on an RTX 4090. It supersedes portingpete’s earlier attempt.

You needYour own Skate 3 ISO (Xbox 360). DLC is optional and comes from your own copy.

★ 1.6k · 2026-07-24 View →
Xbox 360 Fully playable

GoldenEye 007 (XBLA Remaster)

SunJaycy/GoldenEye-Recomp

Native port of the canceled XBLA GoldenEye remaster (v1.0, June 2026): controller support, online multiplayer, post-processing, and 60 fps.

You needYour own GoldenEye 007 XBLA game files (Xbox 360).

★ 896 · 2026-06-18 View →
Xbox 360 Experimental

Blue Dragon

zolaware/reblue

“re:Blue,” a recompilation of Mistwalker’s JRPG: it boots and the title screen works (v0.1.0). In its author’s words, it’s “playable to poke at, not to play through.”

You needYour own copy of Blue Dragon (Xbox 360).

★ 798 · 2026-10-09 View →
Xbox 360 Experimental

Forza Horizon

arcanite24/pinyon-shift

Playable native preview of the first Forza Horizon, built with a customized ReXGlue: the Xbox 360’s PowerPC code is statically recompiled rather than emulated.

You needYour own Forza Horizon ISO (Xbox 360, US retail edition MS-2505).

★ 704 · 2026-10-17 View →
Xbox 360 Experimental

Dante's Inferno

florinp93/hells-gate-recomp

Native PC port of Dante's Inferno (Xbox 360) by static recompilation with the ReXGlue SDK: the PowerPC XEX executable is translated to portable C++ and runs on D3D12 on Windows or Vulkan on Linux, with no emulation and no JIT at run time.

You needYour own copy of Dante's Inferno for Xbox 360.

★ 544 · 2026-10-16 View →
Xbox 360 Experimental

Ace Combat 6: Fires of Liberation

sal063/AC6_recomp

Native port of the Xbox 360 exclusive: it boots and reaches gameplay, with a D3D12 or Vulkan renderer. Expect bugs, crashes, and missing features.

You needThe default.xex file and the game data extracted from your Ace Combat 6 ISO (Xbox 360).

★ 529 · 2026-08-22 View →
Xbox 360 Playable

Fable II (himdo)

himdo/Fable-2-Recomp

Recompilation of Fable II on the ReXGlue SDK: the PowerPC code is translated to C++ at build time. A separate project from the other Fable II recomp already in the catalog, which uses XenonRecomp. Its author says they started it to gauge what a local, open-source AI (Qwen3) could do, that it got the game booting within an hour, and that the rest was human trial and error until it could be completed. It adds an uncapped frame rate, keyboard and mouse support, and Lua scripting.

You needYour own copy of Fable II for Xbox 360 (US or European GOTY edition, title 4D5307F1).

★ 455 · 2026-10-17 View →
Xbox 360 Experimental

Castlevania: Symphony of the Night (XBLA)

birabittoh/NocturneRecomp

Static recompilation of the XBLA release of Symphony of the Night for Windows and Linux, built on the ReXGlue SDK. A separate project from the PS1 recomp.

You needYour own copy of Symphony of the Night (XBLA, Xbox 360).

★ 366 · 2026-08-27 View →
Xbox 360 Experimental

The Simpsons Game

YesterMester/TheSimpsonsGameRecomp

Recompilation of The Simpsons Game (2007, Xbox 360) with ReXGlue. Work in progress: the current goal is getting the game running.

You needYour own copy of The Simpsons Game (Xbox 360).

★ 359 · 2026-10-11 View →
Xbox 360 Playable

Spider-Man: Edge of Time

goliathret/EdgeOfTimeRecomp

Unofficial port of the Xbox 360 version by static recompilation, with Windows, macOS, and Linux support. It uses the ReXGlue SDK to turn PowerPC assembly into static C++, plus its own XenosRecomp fork to translate the Xbox 360 shaders from their compiled container into static HLSL. Its stated goals include high resolutions, ultrawide, high frame rates, and modding.

You needThe files from your own legally acquired copy of Spider-Man: Edge of Time (Xbox 360). The repository ships no game assets.

★ 355 · 2026-10-08 View →
Xbox 360 Experimental

Condemned 2: Bloodshot

psxrestore/Condemned2Recomp

Static recompilation of Condemned 2: Bloodshot, made with ReXGlue.

You needYour own copy of Condemned 2: Bloodshot (Xbox 360).

★ 225 · 2026-10-17 View →
Xbox 360 Experimental

Viva Piñata: Trouble in Paradise

SolarCookies/TiP-Recomp

Recompilation of the 2008 sequel on ReXGlue. “Very early,” Windows-only for now (Linux is planned), with a strict no-AI policy.

You needA Viva Piñata: Trouble in Paradise ISO (Xbox 360, World edition).

★ 211 · 2026-10-03 View →
Xbox 360 Experimental

Daytona USA

Subarasheese/daytona-xbla-recomp

Recompilation of the 2011 XBLA re-release of the arcade racing classic. It builds and runs on Windows and Linux, but system calls and rendering are unfinished, and you have to build it yourself.

You needYour own Daytona USA XBLA package (Xbox 360).

★ 210 · 2026-07-26 View →
Xbox 360 Experimental

Banjo-Kazooie: Nuts & Bolts

masterspike52/reNut

Recompilation of the Xbox 360 Banjo (“reNut”). It ships a launcher for people who don’t want to build it themselves, though the animations are still glitchy: it isn’t a finished port.

You needThe default.xex file and the ISO of Banjo-Kazooie: Nuts & Bolts (Xbox 360, US version).

★ 157 · 2026-10-16 View →
Xbox 360 Experimental

DoDonPachi SaiDaiOuJou

eandis/SDOJ-Recomp

Recompilation of DoDonPachi SaiDaiOuJou using ReXGlue. It supports both the disc release and the Games on Demand release.

You needYour own DoDonPachi SaiDaiOuJou dump (Xbox 360) plus Title Update 1.01.

★ 154 · 2026-10-16 View →
Xbox 360 Playable

Ninja Gaiden II

TheSaltTrader/Ninja-s-Dawn---A-Ninja-Gaiden-2-Recompilation-Project

Ninja's Dawn: a static recompilation of Ninja Gaiden II (title 544307D5) into a native Windows executable, on the ReXGlue SDK. It isn’t an emulator: the PowerPC code is translated ahead of time to x86-64, so there’s no interpreter and no JIT warm-up. The game runs like any Windows program, at 60 fps, with PC-style settings.

You needYour own copy of Ninja Gaiden II for Xbox 360, as an .iso image or an already extracted folder with its default.xex. The project ships no game data of any kind.

★ 153 · 2026-10-08 View →
Xbox 360 Experimental Stalled · 7 months

Dragon Ball Z: Budokai HD Collection

WistfulHopes/DBZ1

Early recompilation of the Budokai HD Collection (v0.0.2).

You needYour own copy of Dragon Ball Z: Budokai HD Collection (Xbox 360).

★ 129 · 2026-02-22 View →
Xbox 360 Experimental Stalled · 7 months

Dragon Ball: Raging Blast 2

WistfulHopes/RB2

Early recompilation of the Dragon Ball fighting game.

You needYour own copy of Dragon Ball: Raging Blast 2 (Xbox 360).

★ 43 · 2026-02-21 View →
Xbox 360 Experimental

Halo 3 (beta cache)

twist84/halo3_cache_release_recomp

Recompilation of the Halo 3 beta cache (2007): partial, not the full game. A more up-to-date “debug” variant exists.

You needThe halo3_cache_release.xex file from the Halo 3 beta build (March 2007).

★ 40 · 2026-06-22 View →
Xbox 360 Playable

Mortal Kombat vs. DC Universe

KawaiiBunga/MKVDCU-Recomp

Unofficial PC port of the Xbox 360 version, made by static recompilation with ReXGlue. The launcher asks for your game folder, downloads the build tools once, and generates the executable on your PC. Tested on a single machine: it boots, plays full Arcade matches with controller and sound, and holds 60 fps on a GTX 1650 SUPER; the other modes still need testing. It comes with a settings menu, a performance overlay, and a mod loader.

You needYour own copy of the Xbox 360 retail release, with its default.xex (identified by its SHA-256). For now there’s only a Windows build.

★ 39 · 2026-09-30 View →
Xbox 360 Experimental Stalled · 7 months

Crackdown

SkiddyToast/Crackdown

Recompilation of the original Crackdown (2007, no title updates: TU0). Unfinished: its author warns you should expect issues.

You needYour own copy of Crackdown (Xbox 360, 2007).

★ 30 · 2026-03-04 View →
Xbox 360 Playable

Crackdown (Unowa001)

Unowa001/crackdown-recomp

Crackdown Recomp: an unofficial native Windows port of Crackdown for Xbox 360, by static recompilation with the ReXGlue SDK. It runs at 60 fps by default and comes with a launcher that installs the game from your own disc dump, checks your files, and updates itself. Two-player co-op over System Link and an Archipelago randomizer are available as experimental features. It’s in beta.

You needYour own dump of the Crackdown Xbox 360 disc: the recompiled code is generated on your PC from your default.xex. Neither the repository nor the downloads include any game data.

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