Xbox 360 Playable
Fable II (himdo)
Recompilation of Fable II on the ReXGlue SDK: the PowerPC code is translated to C++ at build time. A separate project from the other Fable II recomp already in the catalog, which uses XenonRecomp. Its author says they started it to gauge what a local, open-source AI (Qwen3) could do, that it got the game booting within an hour, and that the rest was human trial and error until it could be completed. It adds an uncapped frame rate, keyboard and mouse support, and Lua scripting.
You needYour own copy of Fable II for Xbox 360 (US or European GOTY edition, title 4D5307F1).
- How it gets to PC
- Static recompilation
- Console
- Xbox 360
- Architecture
- PowerPC
- Author
- himdo
- Original studio
- Lionhead Studios
- Year
- 2008
- Stars
- 455
- Last activity
- 2026-10-17 · today
- Latest version
- 1.5.0 · 2026-10-11
- License
- MIT
- Language
- C++
powerpc