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Xbox 360 Playable

Fable II (himdo)

Recompilation of Fable II on the ReXGlue SDK: the PowerPC code is translated to C++ at build time. A separate project from the other Fable II recomp already in the catalog, which uses XenonRecomp. Its author says they started it to gauge what a local, open-source AI (Qwen3) could do, that it got the game booting within an hour, and that the rest was human trial and error until it could be completed. It adds an uncapped frame rate, keyboard and mouse support, and Lua scripting.

You needYour own copy of Fable II for Xbox 360 (US or European GOTY edition, title 4D5307F1).

How it gets to PC
Static recompilation
Console
Xbox 360
Architecture
PowerPC
Author
himdo
Original studio
Lionhead Studios
Year
2008
Stars
455
Last activity
2026-10-17 · today
Latest version
1.5.0 · 2026-10-11
License
MIT
Language
C++
View repository ↗
powerpc