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Xbox 360 Playable

Spider-Man: Edge of Time

Unofficial port of the Xbox 360 version by static recompilation, with Windows, macOS, and Linux support. It uses the ReXGlue SDK to turn PowerPC assembly into static C++, plus its own XenosRecomp fork to translate the Xbox 360 shaders from their compiled container into static HLSL. Its stated goals include high resolutions, ultrawide, high frame rates, and modding.

You needThe files from your own legally acquired copy of Spider-Man: Edge of Time (Xbox 360). The repository ships no game assets.

How it gets to PC
Static recompilation
Console
Xbox 360
Architecture
PowerPC
Author
goliathret
Original studio
Beenox
Year
2011
Stars
355
Last activity
2026-10-08 · 9 days ago
Latest version
v1.0.0 · 2026-10-04
License
BSD-3-Clause
Language
C++
View repository ↗
powerpc