Xbox 360 Playable
Spider-Man: Edge of Time
Unofficial port of the Xbox 360 version by static recompilation, with Windows, macOS, and Linux support. It uses the ReXGlue SDK to turn PowerPC assembly into static C++, plus its own XenosRecomp fork to translate the Xbox 360 shaders from their compiled container into static HLSL. Its stated goals include high resolutions, ultrawide, high frame rates, and modding.
You needThe files from your own legally acquired copy of Spider-Man: Edge of Time (Xbox 360). The repository ships no game assets.
- How it gets to PC
- Static recompilation
- Console
- Xbox 360
- Architecture
- PowerPC
- Author
- goliathret
- Original studio
- Beenox
- Year
- 2011
- Stars
- 355
- Last activity
- 2026-10-08 · 9 days ago
- Latest version
- v1.0.0 · 2026-10-04
- License
- BSD-3-Clause
- Language
- C++
powerpc