Bloodborne
bbport: the PS4 game running natively on x86-64 Linux, and the first entry of its kind in this catalog. It’s neither a recomp nor a decomp, and its author puts it best: it’s the counterpart of Wine + DXVK for a single game. As in Wine, the original x86-64 code runs directly on the CPU, and a runtime written for this one game replaces the PS4 system libraries; as in DXVK, the graphics are translated to Vulkan, by a renderer derived from shadPS4 and heavily extended, including temporal upscaling with FSR 3.1, 4, and 4.1.1. The Supermedo fork brings all this to Windows with a launcher in 13 languages, DLSS, and beta online play.
You needYour own decrypted Bloodborne dump (CUSA03173). Version 1.09 is the one the community patches support (60/90 fps or unlocked, resolution, effects); other versions run at 30 fps. No game files are included.
- How it gets to PC
- Native layer
- Console
- PlayStation 4
- Original studio
- FromSoftware
- Year
- 2015
- Author
- deadinside28
- Stars
- 3.1k
- Last activity
- 2026-10-15 · 2 days ago
- Latest version
- 0.51 · 2026-10-10
- License
- GPL-2.0
- Language
- C++