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Native layer Playable

Bloodborne

bbport: the PS4 game running natively on x86-64 Linux, and the first entry of its kind in this catalog. It’s neither a recomp nor a decomp, and its author puts it best: it’s the counterpart of Wine + DXVK for a single game. As in Wine, the original x86-64 code runs directly on the CPU, and a runtime written for this one game replaces the PS4 system libraries; as in DXVK, the graphics are translated to Vulkan, by a renderer derived from shadPS4 and heavily extended, including temporal upscaling with FSR 3.1, 4, and 4.1.1. The Supermedo fork brings all this to Windows with a launcher in 13 languages, DLSS, and beta online play.

You needYour own decrypted Bloodborne dump (CUSA03173). Version 1.09 is the one the community patches support (60/90 fps or unlocked, resolution, effects); other versions run at 30 fps. No game files are included.

How it gets to PC
Native layer
Console
PlayStation 4
Original studio
FromSoftware
Year
2015
Author
deadinside28
Stars
3.1k
Last activity
2026-10-15 · 2 days ago
Latest version
0.51 · 2026-10-10
License
GPL-2.0
Language
C++
View repository ↗ Windows fork (Supermedo) ↗
x86vulkan