Port (decomp) Playable
Built on the decompilation: Pikmin
⑂ Fork of projectPiki/pikmin ↗
Pikmin
Open Nectar: a native, open-source (CC0) port of Pikmin for Linux and Windows, built on the projectPiki decompilation. It runs the game code directly on the host and translates GameCube GX. Most of the game is playable from start to finish, at 30, 60, or 120 fps, with the original JAudio engine on a software DSP, true widescreen (HUD and culling at 16:9, not stretched), both retail discs (US Rev 1 and the European release in five languages), and optional post-processing.
You needYour own Pikmin disc (GameCube): US Rev 1 or European.
- How it gets to PC
- Port of a decompilation
- Console
- Nintendo GameCube
- Original studio
- Nintendo EAD
- Year
- 2001
- Author
- SSunnKing
- Stars
- 237
- Last activity
- 2026-10-17 · today
- Latest version
- 0.9.2 · 2026-10-01
- Language
- Assembly
powerpc