Port (decomp) Playable
Built on the decompilation: Super Smash Bros. Melee
Super Smash Bros. Melee (melee-pc)
Native Melee port (NTSC-U 1.02) built from the doldecomp/melee decompilation on aurora (a GX compatibility layer with a WebGPU backend) and SDL3. By the same author as Project Picori. It’s in declared beta: it ships LAN play, internet friend codes, and best-of-three matchmaking, with rollback netcode still in development. The decompiled game code isn’t licensed; only the port code is (GPL-3).
You needYour own Super Smash Bros. Melee disc image (NTSC-U 1.02). No game data is distributed.
- How it gets to PC
- Port of a decompilation
- Console
- Nintendo GameCube
- Original studio
- HAL Laboratory
- Year
- 2001
- Author
- 999sian
- Stars
- 475
- Last activity
- 2026-10-15 · 1 day ago
- Language
- C
powerpcnetplay