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Native layer Fully playable

⑂ Fork of Supermedo/bloodborne_pc ↗

God of War III Remastered

Windows port of God of War III Remastered for PS4, from the same family as the Bloodborne one: it’s a fork of Supermedo’s Windows version. The game’s original x86-64 code runs directly on the CPU, with a runtime written for this game replacing the PS4 system libraries, and the graphics go to Vulkan through shadPS4’s video core with cuesta4’s fixes for this game. The author calls it playable from start to finish at native 1080p, with patches that run the engine at 120 or 240 fps, its own launcher, an in-game menu with cheats, and a shader cache that loads in the background. At other resolutions some textures look broken, and the Linux build (AppImage) is experimental.

You needYour own PS4 dump of the game (the folder with eboot.bin, sce_module, and sce_sys), tested with CUSA01623 (US) and CUSA01715 (EU), versions 01.00 and 01.02. Plus 64-bit Windows 10 or 11, a CPU with AVX, and a Vulkan 1.3 graphics card. No game files are included.

How it gets to PC
Native layer
Console
PlayStation 4
Original studio
Santa Monica Studio
Year
2015
Author
Felipe Prado
Stars
3k
Last activity
2026-10-16 · today
Latest version
windows-v2.4.1 · 2026-10-16
License
GPL-2.0
Language
C++
View repository ↗
x86vulkan