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Port (decomp) Playable

Built on the decompilation: Crash Team Racing

⑂ Fork of Rinnegatamante/Crash-Team-Racing-High-Octane ↗

Crash Team Racing: Turbocharged

PC port of Crash Team Racing built on the community decompilation: it’s a fork of Rinnegatamante’s High Octane, which in turn comes from ctr-native. It focuses on Windows and Linux, with a native 3D renderer with sub-pixel precision (no more wobbling polygons), up to 240 fps, any aspect ratio from 4:3 to 32:9 with an adapted HUD, anti-aliasing, and maximum detail on every track. It keeps the original logic, tracks, and handling, and can switch back to the PS1 look. Downloads are on its website.

You needYour own copy of the US (NTSC-U) release, dumped as a raw BIN image (MODE2/2352): a 2048-byte .iso won’t work. The PC builds are 32-bit and need an OpenGL 3.3 graphics card.

How it gets to PC
Port of a decompilation
Console
PlayStation
Original studio
Naughty Dog
Year
1999
Author
Cameron Redmore
Stars
131
Last activity
2026-10-06 · 11 days ago
License
GPL-3.0
Language
C
View repository ↗ Official site ↗
widescreen