Built on the decompilation: Crash Team Racing
⑂ Fork of Rinnegatamante/Crash-Team-Racing-High-Octane ↗
Crash Team Racing: Turbocharged
PC port of Crash Team Racing built on the community decompilation: it’s a fork of Rinnegatamante’s High Octane, which in turn comes from ctr-native. It focuses on Windows and Linux, with a native 3D renderer with sub-pixel precision (no more wobbling polygons), up to 240 fps, any aspect ratio from 4:3 to 32:9 with an adapted HUD, anti-aliasing, and maximum detail on every track. It keeps the original logic, tracks, and handling, and can switch back to the PS1 look. Downloads are on its website.
You needYour own copy of the US (NTSC-U) release, dumped as a raw BIN image (MODE2/2352): a 2048-byte .iso won’t work. The PC builds are 32-bit and need an OpenGL 3.3 graphics card.
- How it gets to PC
- Port of a decompilation
- Console
- PlayStation
- Original studio
- Naughty Dog
- Year
- 1999
- Author
- Cameron Redmore
- Stars
- 131
- Last activity
- 2026-10-06 · 11 days ago
- License
- GPL-3.0
- Language
- C