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Resident Evil (PC, 1997)

Decompilation of the 1997 PC Resident Evil, reverse-engineered from a Ghidra decompilation of the original executable and rebuilt on a modern rendering layer, for Windows with Direct3D 11 and Linux with SDL2 and OpenGL. Both builds share every line of game logic; only the platform layer and the rendering backend differ. The port is functionally complete: the whole game is playable, with every room, enemy, cutscene, FMV, menu, and ending.

Console
PC
Architecture
x86
Author
ecruells
Stars
136
Last activity
2026-09-27 · 20 days ago
Latest version
residentevil-v1.3.0 · 2026-09-27
License
GPL-3.0
Language
C++
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x86ghidra