Nintendo Switch 2Omega Force, Game Freak, 2026

Pokémon Pokopia

Switch 2 · 2026 · 4 projects

NS2

Short answerYes, though unfinished. The catalog has 2 recomps and 2 ports, and one of them is already playable. You need your own copy of Pokémon Pokopia (Switch 2).

Projects 4

Switch 2 Playable
NS2

⑂ Fork of drakolordx7/switch2-recomp

Pokémon Pokopia (featureJosh)

featureJosh/Recompia

Recompia (formerly pokopia-recomp): a static recompilation of Pokémon Pokopia, for Switch 2, into a native Windows program, with online play. It comes from drakolordx7’s Pokopia Recomp, whose first commits it keeps, builds on that author’s nxrecomp recompiler, and follows the updates of pokopia-native, which it also takes code from. The launcher compiles the game on your PC from your copy, in about 7 minutes, and then translates about 99,000 shaders, one to two hours that can be paused. Link Play lets you visit a friend’s island or invite them to yours on the same network, by address, or over the internet through a relay with a room code, also with pokopia-native players; co-op in the story areas is experimental and off by default. It supports any resolution, render scale, quality presets (Switch 2, High, and Ultra), HDR, windowed, borderless, or fullscreen, FSR 1 and NVIDIA Image Scaling (FSR 3 and DLSS are there but don’t look good yet), Xbox, PlayStation, and Switch Pro controllers with rumble and motion, keyboard and mouse with remappable keys, the Joy-Con 2 mouse mode for placing items, importing your Eden or Ryujinx save, profiles with separate saves, mods that replace romfs files without touching your dump, and an updater with stable and testing channels. The launcher also works on Linux and SteamOS, where the game runs through Proton; players measured 26 to 53 fps on the Steam Deck and 55 to 75 on the Legion Go S. v0.8.0 (November 8) is the latest of 15 releases. The README says it’s developed mostly with AI, with the author as a supervisor who reviews and tests every commit. 23 of its last 100 commits list Claude as a co-author.

You needYour own extracted copy of Pokémon Pokopia for Nintendo Switch 2, version 2.0.1a: a folder with base and updates (each with exefs and romfs) or a .nup file; .nsp and .xci files have to be extracted first, and the base game alone isn’t enough. 64-bit Windows 10 or 11 with a Vulkan 1.3 GPU and about 14 GB free (31 GB if the shaders are left loose). On Linux or SteamOS, also Steam’s Proton Experimental; the first time, the launcher downloads Python and Zig (about 100 MB).

★ 606 · 2026-11-11 View →
Switch 2 Experimental
NS2

Pokémon Pokopia (drakolordx7)

drakolordx7/switch2-recomp

Pokopia Recomp: a static recompilation of Pokémon Pokopia, for Switch 2, into a native Windows program. It builds on nxrecomp, the same author’s Switch recompiler, with code from Ryujinx, Mesa, yuzu, Eden, and other Switch recompilations. The launcher compiles the game on your PC from your copy, in about 7 minutes, and then builds the shader cache, which takes one to two hours and can be paused. These are test builds: 0.1.0 (November 2) was tested through the opening and the first area, and the rest is untested. 0.1.1, from the same day, fixed fog, water, and other animated effects, brought the mouse to the menus, and added DLSS, DLAA, and FSR 3. The middle mouse button toggles the Joy-Con 2 mouse mode for placing items, and F1 opens the in-game settings.

You needYour own extracted copy of Pokémon Pokopia for Nintendo Switch 2, version 2.0.1a. 64-bit Windows 10 or 11, a GPU with Vulkan 1.3, and 16 GB of RAM.

★ 517 · 2026-11-04 View →
Native layer Experimental
NS2

Pokémon Pokopia (Pokopia Native)

xFractals/pokopia-native

Pokopia Native: a tool that builds, from your copy of Pokémon Pokopia for Switch 2, a native Mac app and an iPhone app. It isn’t an emulator: on top of nxnative, the game’s ARM64 code runs directly on the Apple chip and the graphics go through Metal. It supports updates 2.0.0 (v327680) and 2.0.1 (v655360), checks that the copy is one of them, and needs no keys. The first build takes about an hour, nearly all of it the game’s 3,800 shaders; later ones take a couple of minutes. On iPhone it runs at 30 fps, as the Switch 2 does in handheld mode, but the app only starts when signed with a paid Apple Developer Program account; there is also a Windows builder that prepares the iPhone app. Its author says they played until after the first wake-up with no issues. The latest release is 1.0.3 (November 3). 14 of its 22 commits list Claude as a co-author.

You needYour own copy of Pokémon Pokopia for Nintendo Switch 2 with update 2.0.0 (v327680) or 2.0.1 (v655360), dumped as exefs and romfs folders; the base game alone isn’t enough. An Apple silicon Mac (M1 or later) with about 20 GB free, Xcode 27 with its Metal tools, Python 3.12, and .NET 10; for the iPhone, also a paid Apple Developer account.

★ 443 · 2026-11-09 View →
Native layer Experimental
NS2

Pokémon Pokopia (OunceNative)

kirakira-dev/OunceNative

OunceNative: a fork of nxnative that adds Switch 2 support on macOS for Pokémon Pokopia and, at a very early stage, Splatoon Raiders. The game’s ARM64 code runs on the Mac’s CPU after its instructions are rewritten, a host of its own implements the system calls and graphics APIs, and shaders are translated to Metal ahead of time, with shader compiler patches from PokeDinner, a fork of the Eglantine emulator. According to the README, Pokopia is fully supported and should look nearly identical to the console: at 1080p it reached about 59 fps in a short test and 38 to 41 in a longer outdoor run, on an M4 MacBook Air; sustained 60 fps is still in progress. It’s a development project, with a single commit (November 3) and no releases.

You needYour own dump of Pokémon Pokopia for Nintendo Switch 2, and your keys. An Apple silicon Mac with Xcode.

★ 11 · 2026-11-03 View →

Installs with

Questions

Can you play Pokémon Pokopia natively on PC?

Yes, though unfinished. The catalog has 2 recomps and 2 ports, and one of them is already playable.

What do I need to play it?

Your own copy of Pokémon Pokopia (Switch 2). Recompendium only links projects that don’t distribute the game, and each entry says which version or region you need.

Which one is the most popular?

Pokémon Pokopia (featureJosh), with 606 stars on GitHub.

Which one is furthest along?

Pokémon Pokopia (featureJosh), which is already playable, though unfinished.

Is it still being updated?

Yes. The latest change is from November 11, 2026, in Pokémon Pokopia (featureJosh).

Can it be played on other devices?

Yes, besides PC: Pokémon Pokopia (Pokopia Native) (iOS).