Nintendo Switch 2Omega Force, Game Freak, 2026
Native layer Experimental Unlinked

Pokémon Pokopia (OunceNative)

Game: Pokémon Pokopia → (Switch 2, 2026)

NS2

OunceNative: a fork of nxnative that adds Switch 2 support on macOS for Pokémon Pokopia and, at a very early stage, Splatoon Raiders. The game’s ARM64 code runs on the Mac’s CPU after its instructions are rewritten, a host of its own implements the system calls and graphics APIs, and shaders are translated to Metal ahead of time, with shader compiler patches from PokeDinner, a fork of the Eglantine emulator. According to the README, Pokopia is fully supported and should look nearly identical to the console: at 1080p it reached about 59 fps in a short test and 38 to 41 in a longer outdoor run, on an M4 MacBook Air; sustained 60 fps is still in progress. It’s a development project, with a single commit (November 3) and no releases.

You needYour own dump of Pokémon Pokopia for Nintendo Switch 2, and your keys. An Apple silicon Mac with Xcode.

How it gets to PC
Native layer
Console
Nintendo Switch 2
Original studio
Omega Force, Game Freak
Year
2026
Author
kirakira-dev
Stars
11
Last activity
2026-11-03 · 8 days ago
License
MIT
Language
C

UnlinkedTo be safe, we don’t link to it until we’ve checked that its repository has no code or data from the game or the console. It’s on GitHub as kirakira-dev/OunceNative.

arm64pokémon
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