Pokémon Pokopia (OunceNative)
Game: Pokémon Pokopia → (Switch 2, 2026)
OunceNative: a fork of nxnative that adds Switch 2 support on macOS for Pokémon Pokopia and, at a very early stage, Splatoon Raiders. The game’s ARM64 code runs on the Mac’s CPU after its instructions are rewritten, a host of its own implements the system calls and graphics APIs, and shaders are translated to Metal ahead of time, with shader compiler patches from PokeDinner, a fork of the Eglantine emulator. According to the README, Pokopia is fully supported and should look nearly identical to the console: at 1080p it reached about 59 fps in a short test and 38 to 41 in a longer outdoor run, on an M4 MacBook Air; sustained 60 fps is still in progress. It’s a development project, with a single commit (November 3) and no releases.
You needYour own dump of Pokémon Pokopia for Nintendo Switch 2, and your keys. An Apple silicon Mac with Xcode.
- How it gets to PC
- Native layer
- Console
- Nintendo Switch 2
- Original studio
- Omega Force, Game Freak
- Year
- 2026
- Author
- kirakira-dev
- Stars
- 11
- Last activity
- 2026-11-03 · 8 days ago
- License
- MIT
- Language
- C
UnlinkedTo be safe, we don’t link to it until we’ve checked that its repository has no code or data from the game or the console. It’s on GitHub as kirakira-dev/OunceNative.
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[](https://recompendium.com/en/port/pokemon-pokopia-ouncenative/) Other projects for Pokémon Pokopia 3
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