SNES / Super Famicom Playable
F-Zero
Native build of the SNES F-Zero. 16:9, 21:9, and 32:9 widescreen, plus a Fit mode; output at 60, 90, 120, 144, 165, 240, or 360 fps; 2x to 10x track rendering, independent of both; display shaders (CRT Soft, LCD Grid, Sharp, Warm Composite, or your own GLSL); save states with thumbnails, rewind, and SDL gamepad support. It optionally takes BS F-Zero Deluxe content and MSU-1 music packs.
You needYour own F-Zero ROM (SNES, US edition). BS F-Zero content and MSU-1 music are optional, and you supply them yourself.
- How it gets to PC
- Static recompilation
- Architecture
- 65816
- Author
- mstan
- Original studio
- Nintendo EAD
- Year
- 1990
- Stars
- 76
- Last activity
- 2026-10-16 · today
- Latest version
- v1.8.3 · 2026-09-22
- License
- MIT
- Language
- C
65816