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SNES / Super Famicom Playable

F-Zero

Native build of the SNES F-Zero. 16:9, 21:9, and 32:9 widescreen, plus a Fit mode; output at 60, 90, 120, 144, 165, 240, or 360 fps; 2x to 10x track rendering, independent of both; display shaders (CRT Soft, LCD Grid, Sharp, Warm Composite, or your own GLSL); save states with thumbnails, rewind, and SDL gamepad support. It optionally takes BS F-Zero Deluxe content and MSU-1 music packs.

You needYour own F-Zero ROM (SNES, US edition). BS F-Zero content and MSU-1 music are optional, and you supply them yourself.

How it gets to PC
Static recompilation
Console
Super Nintendo / Super Famicom
Architecture
65816
Author
mstan
Original studio
Nintendo EAD
Year
1990
Stars
76
Last activity
2026-10-16 · today
Latest version
v1.8.3 · 2026-09-22
License
MIT
Language
C
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65816