PS1 Playable
Ridge Racer
Recompilation of Ridge Racer (US edition SCUS-94300) with its own renderer for Apple Silicon Macs and Windows 11 x64: higher resolutions, 4:3 and 16:9 output, perspective-correct textures, more visible scenery, and interpolated rendering at a frame rate you pick. The original game still drives physics, simulation timing, audio, and replays: raising the render frame rate doesn’t speed up the physics. There are no releases: you build it on your own machine. Its author states they developed it with OpenAI Codex, directing the work and playtesting it themselves.
You needYour own copy of Ridge Racer (PS1, SCUS-94300). It has to be built locally: no binaries are published.
- How it gets to PC
- Static recompilation
- Console
- PlayStation
- Architecture
- MIPS
- Author
- RobGreenUK
- Original studio
- Namco
- Year
- 1994
- Stars
- 0
- Last activity
- 2026-10-13 · 4 days ago
- Latest version
- v0.1.0 · 2026-10-09
- License
- MIT
- Language
- Python
mipsai-assisted