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PS1 Experimental

Ridge Racer Revolution

Recompilation of Ridge Racer Revolution (US edition SLUS-00214) with an enhanced renderer, for now Apple Silicon Macs only and at the preview stage. psxrecomp translates the original boot and racing executables into native code; the original game still drives physics, timing, race logic, audio, and replays. The optional renderer adds higher resolutions, a selectable rendering frame rate, 4:3 and 16:9 output, perspective-correct textures, interpolated camera and model poses, more visible scenery and opponents, and a rear-view mirror. Raising the rendering frame rate doesn’t change the physics tick rate. Its author states they developed it with OpenAI Codex, directing the work and playtesting it themselves.

You needYour own copy of Ridge Racer Revolution (PS1, SLUS-00214) and an Apple Silicon Mac. It has to be built locally: no binaries are published.

How it gets to PC
Static recompilation
Console
PlayStation
Architecture
MIPS
Author
RobGreenUK
Original studio
Namco
Year
1995
Stars
1
Last activity
2026-09-23 · 24 days ago
License
MIT
Language
C++
View repository ↗
mipsai-assisted