Bloodborne (0xCydral)
Game: Bloodborne → (PS4, 2015)
Bloodborne running natively on Windows 10 and 11 from your own PS4 copy, with no emulator: the PS4 has an x86-64 processor like a PC’s, so the game’s code runs as it is, and a custom layer replaces what the game asked of the console’s operating system and converts its drawing commands to Vulkan. It is a fork of deadinside28’s project, with about 280 commits of its own ahead, and adds a launcher (simple and advanced modes), DLSS, FSR 4, and XeSS upscaling, frame generation, keyboard and mouse, and mod support, plus installation from your copy’s .pkg files. Its README marks it as experimental: the game boots, loads saves, and plays with sound, gamepad, and saving, but a full playthrough has not been verified. Version 1.8.0-beta.7 is from October 25. It clarifies that it is unrelated to shadPS4.
You needYour own copy of Bloodborne for PS4 (CUSA03173, version 1.09), as a decrypted game folder (with eboot.bin) or as the game, update, and DLC .pkg files (the game package is about 31 GB and you need 1.1 times its size free). 64-bit Windows 10 (1903 or later) or 11, a Vulkan 1.3 graphics card (DLSS needs a GeForce RTX 20 series or newer), and about 6 GB of free memory (10 GB for 1440p or 4K).
- How it gets to PC
- Native layer
- Console
- PlayStation 4
- Original studio
- FromSoftware
- Year
- 2015
- Author
- 0xCydral
Type and pick from the list; if it isn’t there, type it and press Enter. For a launcher, the games it installs; for a generic tool, leave it empty.
Other projects for Bloodborne
8
Bloodborne (bbport) · Bloodborne (Lantern Engine) · Bloodborne (bbhost) · Bloodborne (Mrsuss60) · Bloodborne (macOS) · Bloodborne (ayozetr) · Bloodborne (DarkIzuku) · Bloodborne (macOS, bmy) See all →