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Native layer Experimental

Bloodborne (DarkIzuku)

Game: Bloodborne → (PS4, 2015)

An independent Windows fork of deadinside28’s native port (bbport), with about 130 commits of its own ahead. The game’s x86-64 code runs directly on the CPU, the runtime replaces the PS4’s system libraries, and a renderer derived from shadPS4 translates the graphics to Vulkan. It adds a WPF launcher, native PC menus in the game, output from 1080p to 4K and 21:9 and 32:9 ultrawide, 30, 60, 90, and 120 fps or unlimited, DLSS with model selection, FSR 3.1, FSR 4, and native TAA, remappable keyboard and mouse, mouse camera, mods, and options such as appearance editing in Hunter’s Dream. Its README warns it is experimental and that automated tests don’t establish that every area, mod, or configuration works. The portable package (about 217 MB) includes the launcher with its .NET runtime, Python, and dependencies. Version v0.4.1-stability.6 is from October 22. 2 of its last 100 commits list Claude as a co-author.

You needYour own compatible Bloodborne 1.09 copy for PS4, with its required modules, as a game folder. Windows 10 (version 1803 or newer) or 11, an x86-64 CPU, a Vulkan 1.3 GPU, and enough RAM, page file, and storage.

How it gets to PC
Native layer
Console
PlayStation 4
Original studio
FromSoftware
Year
2015
Author
DarkIzuku
View repository ↗
x86rpgactionvulkanmods60fps+ai-assisted

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