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Native layer Playable

Bloodborne (macOS, bmy)

Game: Bloodborne → (PS4, 2015)

Bloodborne on Apple Silicon as a Mac app: a macOS adaptation of deadinside28’s native port (bbport), kept current with each of its releases and based on bbport 0.6. Only the game’s own x86-64 code runs under Rosetta 2; the renderer, the Vulkan driver (KosmicKrisp, from Mesa, over Metal), and Apple’s Metal stack run as native Apple Silicon code in a separate process sharing the game’s memory. It offers a SwiftUI launcher, a Retina window, Core Audio, MetalFX or FSR 3.1 upscaling, output up to 4K from 4:3 to 32:9, an in-game settings menu, mods, and shadPS4-format patches. According to the README, the whole game boots, plays, saves, and loads, with sound, cutscenes, and a controller or keyboard and mouse, at about 60 fps in most areas at 1440p on an M5 Max; it has been tested on one Mac only and online play is not available. Version 0.6-v1-pre1 is from October 22. 98 of its last 100 commits list Claude as a co-author.

You needYour own decrypted copy of Bloodborne for PS4 (CUSA03173) with the 1.09 update merged in, as a folder with eboot.bin. An Apple Silicon Mac with macOS 26 or later, Rosetta 2, and the Command Line Tools (for Python 3).

How it gets to PC
Native layer
Console
PlayStation 4
Original studio
FromSoftware
Year
2015
Author
bmy
View repository ↗
x86rpgactionmods60fps+ai-assisted

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