Recompiler Usable

XboxXBE-Recomp

A tool for making unofficial native ports of original Xbox games: it statically recompiles the XBE executable, from x86 to C++, into a 64-bit Windows executable, and implements the Xbox kernel and the XDK libraries (Direct3D 8, DirectSound, XAPI, and XNet) on Windows, with a native Direct3D 12 renderer and XAudio2 audio. Published releases ship no game code: it’s compiled on the player’s machine on first launch, from their own XBE. It was made for Splinter Cell: Double Agent, then used for Black, and today it’s behind other ports in this catalog, such as Shaolin Monks, The Urbz, Marvel Nemesis, and the Lord of the Rings ones. It also includes system link over LAN or by IP, fixes for Bink movies, and a headless mode for testing on Linux.

Type
Recompiler
Consoles
Xbox
Author
TGP482
Stars
219
Last activity
2026-11-08 · 3 days ago
License
MIT
Language
C++
View repository ↗
x86sdk
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Recompiled with this tool 26

Xbox Playable
XBX

Black (TGP482)

TGP482/BLACK-XBERecomp

A native Windows port of the Xbox version, built with XboxXBE-Recomp, the same author’s static recompilation tool. On first launch it compiles the game’s code for your machine. It replaces the original 640×480 with your monitor’s resolution and adds a 20–200% render scale, a 45–140° field of view, frame rates beyond the Xbox’s 30 fps cap, HDR, up to 8x MSAA and SMAA, ambient occlusion (SSAO or GTAO), and up to 16x draw distance. It has keyboard and mouse with raw input and rebindable controls, and SDL3 controller support with gyro aiming. V2 (October 18) added a controller options page and put every option page in the pause menu.

You needThe files from your own copy of Black for Xbox, US or European release, as an ISO or extracted. Plus 64-bit Windows 10, a CPU with SSE4.2, and a Direct3D 12 graphics card. Building it requires the US release’s default.xbe.

★ 929 · 2026-10-29 View →
Xbox Playable
XBX

Splinter Cell: Double Agent

TGP482/SCDA-XBERecomp

A native 64-bit Windows port of the Xbox version, built with XboxXBE-Recomp, the same author’s tool, which was first made for this game. On first launch it compiles the game’s code for your machine. It replaces the original 640×480 with your monitor’s resolution and adds a 20–200% render scale, a 45–140° field of view, frame rates beyond the 30 fps cap, HDR, up to 8x MSAA and SMAA, shadows up to 8192×8192 that reach farther, ambient occlusion, and a Shader Model 3 mode with the effects of Chaos Theory’s PC version. Co-op plays online by connecting to an IP address, over LAN, or in split screen, with a higher update rate and less delay than the original, and Versus also works online. It has keyboard and mouse with raw input and SDL3 controller support. V2 came out on October 18.

You needYour own copy of Splinter Cell: Double Agent for Xbox, as an ISO or extracted; building it requires the extracted files (default.xbe, sc4_adv.xbe, and the Default, Media, and adv folders). Plus 64-bit Windows 10, a CPU with SSE4.2, a Direct3D 12 graphics card, and about 6 GB of free space.

★ 471 · 2026-11-01 View →
Xbox Fully playable
XBX

Mortal Kombat: Shaolin Monks

OAleex/OpenShao

A PC port of the Xbox version by static recompilation with XboxXBE-Recomp: the original Xbox code runs natively. There are Windows builds, with Direct3D 12, and since 0.2.0 (October 19) Linux builds too, with Vulkan. Its author reports finishing the whole campaign, though some graphical issues remain; Mortal Kombat II and The Suffering demo, both on the disc, don’t run. It adds resolution and render scale settings, display modes, keyboard and mouse, and remappable controller buttons. It has six languages with their voice acting, some of them as separate language packs, and an official mod catalog, the Krypt, that the launcher installs and updates. It states that AI is used for analysis, code changes, debugging, tests, and documentation, reviewed by the maintainer.

You needYour own copy of Mortal Kombat: Shaolin Monks for Xbox, US or European release (ISO, XISO, ZIP, extracted folder, or default.xbe). Plus Windows 10 (1903 or later) or Linux (glibc 2.38 or later), an x64 CPU with SSE4.2 and POPCNT, and a Direct3D 12 or Vulkan 1.3 graphics card.

★ 356 · 2026-11-10 View →
Xbox Playable
XBX

Darkwatch (linkssy2)

linkssy2/DarkwatchDarkerEdition

Darkwatch: Darker Edition: an unofficial Windows port of the Xbox version, built with TGP482’s XboxXBE-Recomp, with the game’s code statically recompiled and Direct3D 12 graphics. A launcher imports your ISO, rebuilds the character archives on your machine, and prepares the shaders. It adds mouse-friendly menus, rebindable controls, mouse aiming, Xbox, PS4, and Switch controllers with matching prompts, widescreen, internal scale, separate world and weapon field of view, MSAA, and anisotropic filtering, and it fixes script bugs at high frame rates. It enables the War Train chapter and the Splitter grenades still on the disc, lets you pick Jericho or Cassidy in the campaign, and adds beta local split-screen co-op. Version 0.4 came out on October 21; according to the README, the full campaign and co-op haven’t been tested start to finish yet, and some issues remain open. The Windows download includes the game’s code, already recompiled and compiled, and 68 images of the menus, HUD, font, and mission previews redrawn in high resolution from the game’s artwork, and the launcher cover is the original box art edited with an image generator. Since 0.4 it also offers, as a separate optional download of about 4.9 GB, an HD texture pack for the game whose 1,176 textures, according to its metadata, were matched against a replacement texture pack for the PS2 release (SLES-53564).

You needYour own Darkwatch disc image for Xbox, from the supported North American revision, as a full ISO or a trimmed XISO: the launcher checks its 23 files and rejects other revisions, and default.xbe must match the SHA-256 72fc8033e01df4f22c703121cfd160969c642b18e841248224fc97a8f32050d7. Plus 64-bit Windows 10 (1903 or later) or 11, .NET Framework 4.8, an x86-64-v2 CPU (with SSE4.2 and POPCNT), a Direct3D 12 graphics card with feature level 11_0, and at least 5 GB free per import, plus the HD pack if you install it.

★ 231 · 2026-11-08 View →
Xbox Playable
XBX

The Lord of the Rings: The Return of the King

Shagg88/Athelas

A native Windows port of the US Xbox release by static recompilation with XboxXBE-Recomp, shipped inside the Athelas launcher alongside the Two Towers port and ROTK Fix, a patch for the same game’s PC version. It adds up to 240 fps, with fixes for slowdowns and vanishing enemies at high frame rates, widescreen and ultrawide, sharper text and menus (using the PC version’s if you also have it installed), keyboard and mouse, and two-player co-op on one PC or online by streaming. Its author states it was made with help from Claude.

You needYour own US copy of The Return of the King for Xbox, as an .iso image or extracted. Plus 64-bit Windows 10 or 11 and a DirectX 12 graphics card.

★ 198 · 2026-11-06 View →
Xbox Playable
XBX

The Lord of the Rings: The Two Towers (Athelas)

Shagg88/Athelas

A native Windows port of the US Xbox release by static recompilation with XboxXBE-Recomp. It ships inside Athelas, a launcher for three Lord of the Rings games that also includes the port of the Xbox version of The Return of the King and ROTK Fix, a patch for that game’s PC version. By default it plays as it did on the Xbox, and as options it adds widescreen, higher frame rates, sharper graphics, keyboard and mouse, and an in-game settings menu. It has been reported working on the Steam Deck through Proton. Its author states it was made with help from Claude.

You needYour own US copy of The Two Towers for Xbox, as an .iso image or extracted. Plus 64-bit Windows 10 or 11 and a DirectX 12 graphics card.

★ 198 · 2026-11-06 View →
Xbox Playable
XBX

007: From Russia with Love

TGP482/007FRWL-XBERecomp

An unofficial native PC port of the original Xbox version of 007: From Russia with Love, made with the Xbox XBE Recomp tool, with extended graphics options, keyboard and mouse support, and other enhancements. The first start compiles the game’s code for your PC, once. It offers monitor selection, display modes, resolution and a render scale from 20% to 200%, a field of view from 45 to 140 degrees, a frame cap, HDR output, MSAA and SMAA, anisotropic filtering, extended draw distance, ambient occlusion (SSAO or GTAO), texture replacement and dumping, free aim and gyro aiming, skippable cutscenes, and autosave. V2 (October 29) is the only published release.

You needYour own 007: From Russia with Love files for Xbox, from the USA, Europe, or Asia release, in the assets folder (an ISO works for playing; to build, the extracted files with default.xbe). 64-bit Windows 10 or newer, a CPU with SSE4.2 and POPCNT, a Direct3D 12 GPU, 4 GB of RAM, and 5 GB free.

★ 171 · 2026-10-29 View →
Xbox Playable
XBX

007: Nightfire (TGP482)

TGP482/007Nightfire-XBERecomp

An unofficial native PC port of the original Xbox version, with extended graphics options, keyboard and mouse support, and other enhancements, created with the Xbox XBE Recomp tool. You place the game files (an ISO or extracted data, from the USA or Europe releases) in the assets folder and, on running nightfire.exe, the first start compiles the game’s code for your PC, which only happens once. Settings are changed in the game’s options menu or in an overlay opened with F10: monitor, display mode, render resolution from 20% to 200%, field of view from 45 to 140 degrees (also the weapon’s), a frame cap or no cap instead of the Xbox’s 30, V-Sync, HDR10 output, ambient occlusion, MSAA, SMAA, anisotropic filtering, texture replacement and dumping, SDL3 controllers, and gyro aiming. The repository includes no game assets. The V1 release (a zip of about 73 MB) is from October 31.

You needYour own copy of 007: Nightfire for Xbox, USA or Europe release, as an ISO or with the extracted data in the assets folder. Windows with a Direct3D 12 GPU and, at minimum, a 2-core CPU with SSE4.2 and POPCNT.

★ 146 · 2026-11-05 View →
Xbox Playable
XBX

Project Gotham Racing 2

hk21x/pgr2-recomp

An unofficial native port of the original Xbox version for Windows, with extended graphics options and other enhancements. The game’s x86 code is statically recompiled with Xbox XBE Recomp into a Windows executable, and the console’s graphics, sound, and system libraries are reimplemented (Direct3D 12 or 11, XAudio2, and SDL); it is not an emulator. It works with the European (PAL) and North American (NTSC) releases, including their hard-disk-patched variants; the Japanese release hasn’t been checked. The only published file is PGR2Launcher.exe, which builds the game on your PC from your disc, with no Visual Studio, Git, or administrator rights needed: the game’s code is never downloaded, only the tools and the project’s source. 1.0 came out on October 22 and 1.0.2 on October 23. 99 of its last 100 commits list Claude as a co-author.

You needYour own copy of Project Gotham Racing 2 for Xbox, European or North American, as an .iso image or a folder with the disc’s files. Plus 64-bit Windows 10 or 11, a graphics card with Direct3D 12 or 11, about 15 GB free, and an internet connection to download about 1.4 GB of build tools.

★ 110 · 2026-11-10 View →
Xbox Playable

007: Everything or Nothing

hk21x/007eon-recomp

An unofficial native PC port of the original Xbox version of 007: Everything or Nothing, with extended graphics options and other enhancements. The game’s x86 code is statically recompiled with Xbox XBE Recomp into Windows executables, one for on-foot play and the menus (EoN.exe) and another for the driving missions (EoNDriving.exe), and the console’s graphics, sound, and system libraries are reimplemented (Direct3D 12 or 11, XAudio2, SDL); it is not an emulator. It plays on foot and in the driving missions, with saves, up to the last mission, and brings widescreen and ultrawide, keyboard and mouse, and 60 FPS driving. The only download is EoNLauncher.exe (about 2 MB; 1.0.2 is from October 29), which builds the game on your PC from your disc: the game’s code is never downloaded. Its last 100 commits all list Claude as a co-author.

You needYour own copy of 007: Everything or Nothing for the original Xbox, European (PAL) or US (NTSC), as an .iso image or folder; the README gives the SHA-1 sums of each edition’s default.xbe and driving.xbe. 64-bit Windows 10 or 11 with a Direct3D 12 or 11 graphics card.

★ 97 · 2026-11-11 View →
Xbox Playable
XBX

Far Cry Instincts

VinceIP/fci-recomp

A native Windows port of the Xbox version by static recompilation with a version of XboxXBE-Recomp adapted to this game. The downloads don’t include the game: a script takes your disc image, downloads whatever is missing (Python and the SDK), and builds the game on your machine in 15 to 25 minutes. In 0.1.2 the story mode works, with its saves, and so does the optional map editor, with custom maps that save and load. It adds anisotropic filtering, anti-aliasing, ambient occlusion, render scaling, soft and higher-resolution shadows, longer draw distances, 16:9 widescreen, and keyboard and mouse, all set in fci.ini. For now it’s locked to 30 fps, Xbox Live and system link don’t work, and the campaign hasn’t been tested end to end. Its author states it was made with extensive AI assistance, with the code reviewed by them.

You needA dump of your own Far Cry Instincts Xbox disc (title ID 55530008, version 1), as an ISO or extracted. Plus 64-bit Windows 10 or 11, a Direct3D 12 graphics card, about 10 GB of free space, and an internet connection for the first build.

★ 91 · 2026-11-07 View →
Xbox Playable
XBX

Project Gotham Racing

hk21x/pgr1-recomp

An unofficial native port of the original Xbox version for Windows, with extended graphics options and other enhancements. The game’s x86 code is statically recompiled with Xbox XBE Recomp into a Windows executable, and the console’s graphics, sound, and system libraries are reimplemented (Direct3D 12 or 11, XAudio2, and SDL); it is not an emulator. It works with the European (PAL, version 5, title ID 4D530003) release; the others haven’t been checked. Version 1.0 (October 23) includes movies, menus, the Kudos Challenge, Quick Race, Arcade Race, Time Attack, saves, sound, and the radio, at 60 frames per second, with widescreen and ultrawide (the 3D view widens; menus and HUD stay 4:3), render scale from 25% to 200%, keyboard, Xbox, PlayStation, and Switch controllers, and racing wheels. The only published file is PGR1Launcher.exe, which builds the game on your PC from your disc: the game’s code is never downloaded, only the tools and the project’s source. All 32 of its commits list Claude as a co-author.

You needYour own copy of Project Gotham Racing for Xbox, European (PAL), as an .iso image or a folder with the disc’s files (default.xbe with SHA-1 4878c3bdbd44663b64ce64986b313e8c6b7f8917). Plus 64-bit Windows 10 or 11, a graphics card with Direct3D 12 or 11, about 15 GB free, and an internet connection to download about 1.4 GB of build tools.

★ 86 · 2026-11-10 View →
Xbox Playable
XBX

007: Nightfire (hk21x)

hk21x/nightfire-recomp

An unofficial native PC port of the original Xbox version, with extended graphics options and other enhancements. The game’s own x86 code is statically recompiled with Xbox XBE Recomp into Windows executables, and the console’s graphics, sound, and system libraries are reimplemented (Direct3D 12 or 11, XAudio2, and SDL); it is not an emulator. It supports the European (PAL) and North American (NTSC) releases; since the game is two programs, the on-foot and menus one and the driving missions one, both are recompiled, into Nightfire.exe and NightfireDriving.exe, and the switch between them happens on its own. A launcher downloads portable build tools (about 1.4 GB) and the project’s source and builds the game on your PC from your disc, in 30 to 90 minutes the first time; the game’s code is never downloaded. Version 1.0.2 is from October 31. All 75 of its commits list Claude as a co-author.

You needYour own copy of 007: NightFire for Xbox, PAL or NTSC release (title id 45410026), as an .iso image or a folder with the disc’s files (default.xbe, Driving.xbe, and their folders); the xbe SHA-1 hashes are given in the README. 64-bit Windows 10 or 11, a Direct3D 12 or 11 GPU, about 3 GB free plus room for your copy (7.3 GB if the image has to be copied), and internet access for about 1.4 GB of tools.

★ 78 · 2026-11-09 View →
Xbox Playable
XBX

007: Agent Under Fire

hk21x/007-agentunderfire-recomp

An unofficial native PC port of the original Xbox version, by the same author as the 007: Nightfire one. The game’s own x86 code is statically recompiled with Xbox XBE Recomp; it isn’t an emulator. It supports the European release (PAL, title 4541000D), which is five programs (the launcher and movies, the game in each of its three languages, and the driving missions), and the US release, which is three; on Windows each program’s code lives in a DLL. On-foot, driving, and mounted-gun missions are playable, in English, French, and German, though not every later mission has been played through and multiplayer is untested. It adds widescreen with the menus and HUD in a centered 4:3, 60 to 240 fps or unlimited on foot with the speed tied to real time (the console ran at 30), 60 game steps a second when driving instead of PAL’s 50, field of view from 50 to 150%, skipping the intro movies, the mouse for looking, aiming, and menus, remappable keys, PC settings inside the game’s own menus, achievements, full-resolution screenshots, MSAA, FXAA or SMAA, texture filtering, render scale, sharpening, scene textures at double size, and aim assist, off by default. A launcher downloads the package for your disc (the runtime and a compiler, with no game code, about 80 MB) and compiles the game on your PC from your copy; on a clean Windows Sandbox it took 111 seconds with the PAL disc. v1.0.1 (November 3) is the latest of 2 releases. All of its last 100 commits list Claude as a co-author.

You needYour own copy of 007: Agent Under Fire for Xbox, European (PAL, title 4541000D) or US release, as an .iso image or a folder with the disc’s files; the xbe SHA-1 hashes are given in the README. 64-bit Windows 10 or 11, a Direct3D 12 or 11 GPU, and a connection to download the package.

★ 67 · 2026-11-11 View →
Xbox Experimental
XBX

The Warriors

Antriksh1984/TheWarriors-XBERecomp

An unofficial native PC port of the original Xbox version of The Warriors, made by static recompilation with Xbox XBE Recomp and built as a 64-bit Windows executable. The game’s x86 code is translated to C++ ahead of time, the Xbox kernel, Direct3D, and DirectSound calls are implemented on Windows, and it is drawn with Direct3D 12 and played through XAudio2. It is an alpha: according to the README the game boots, plays, and sounds right through the opening missions, but it hasn’t been played to the end and you may run into crashes, missing effects, or broken sound later on. The first start builds the game’s code on your PC with the tools the zip carries (about 59 MB); the latest version is 0.2.0-alpha (October 24). None of its 21 commits lists Claude as a co-author.

You needYour own copy of the original Xbox version of The Warriors, USA (NTSC), as an .iso image or extracted files (the default.xbe must be the one from that release; the PS2 and PSP versions and other Xbox regions don’t work). 64-bit Windows 10 or 11, a Direct3D 12 graphics card, and 8 GB of RAM or more; a controller is recommended.

★ 58 · 2026-10-24 View →
Xbox Playable
XBX

Bloody Roar Extreme

bromurok/BloodyRoarExtremeRecomp

An unofficial native PC port of the original Xbox version of Bloody Roar Extreme (Bloody Roar: Primal Fury), made with Xbox XBE Recomp, with extended graphics options, a Vulkan renderer, high resolution, and controller support. An in-game configuration menu (F1) changes display mode, resolution, and render scale, and the keyboard has two layouts. The three regions (USA, Europe, and Japan) have their own executable, with the SHA-1 of the expected default.xbe. The README declares it was made with the help of Google Gemini. The releases are .rar files of about 11 to 19 MB with the already built executables; the latest is v1.0.4 (October 21). None of its 26 commits lists Claude as a co-author.

You needYour own copy of Bloody Roar Extreme for Xbox: USA (default.xbe SHA-1 e58541178170e32ba71babce2c9ccf905bdb4db4), Europe (60380ebc7bc976aefd7e75d72609a02fae74a507), or Japan (85d897dc5ae88f8914eda42d31be81b6386045fa), as .iso, .xiso, or an extracted folder. 64-bit Windows with Vulkan.

★ 56 · 2026-11-07 View →
Xbox Playable
XBX

Mortal Kombat: Deadly Alliance / Deception / Armageddon (MK3D Rollback)

Jstackzz/MK-3D-rollback

Native PC ports with rollback online play of the original Xbox versions of Mortal Kombat: Deadly Alliance, Deception, and Armageddon. It is based on static recompilation with XboxXBERecomp, with its own patches, and brings a launcher with ranked (first-to-2 sets), Kasual with rematches, lobby, and single player modes, plus keyboard and SDL controller support. Each player builds the games on their own PC from their own discs through the launcher, and connects to the project’s official server. The repository holds the code, research notes, and scripts, with no game code or data. The latest version is 0.1.17 (October 30), a Windows zip of about 97 MB. All 22 of its commits list Claude as a co-author.

You needYour own copies of Mortal Kombat: Deadly Alliance (USA, Rev 1, title ID 4D57000C), Deception (USA, 4D570019), and Armageddon (USA, 4D570034) for Xbox, as disc images, from which the launcher builds each game. Windows.

★ 52 · 2026-11-11 View →
Xbox Experimental
XBX

The Sims 2

abilliontokens/sims2-recomp

An unofficial native port of the original Xbox version of The Sims 2 (USA), produced by statically recompiling the x86 XBE with the XboxXBERecomp SDK. According to the README it reaches live gameplay on Windows and Linux: it plays the startup movies, reaches the title screen and main menu, and enters live gameplay on a lot; on Linux (Vulkan) it reaches the title and a 3D neighborhood scene. It adds a settings panel (F1) and a frame-time graph (F2), and replaces the engine’s frame step so the game keeps its real speed at any frame rate. The author has not yet published frame-rate or resolution measurements. Version 0.2.0 (October 20) includes Windows and Linux packages.

You needYour own copy of The Sims 2 for the original Xbox, USA, as a disc image (whole-disc dump or xiso) or with the extracted files (default.xbe with its DATA and movies folders), in the assets folder. It only runs the XBE it was recompiled from (USA retail, SHA-1 starting with 16f9e41c). 64-bit Windows 10 or 11 with Direct3D 12, or Linux with Vulkan.

★ 41 · 2026-10-20 View →
Xbox Playable
XBX

Genma Onimusha (rafaelkenedy)

rafaelkenedy/genma-recomp

An unofficial native Windows port, with experimental native Linux support, of the original Xbox version of Genma Onimusha, made by statically recompiling the game’s executable to C++ with Xbox XBE Recomp. On first start it asks for your copy (disc image or default.xbe) and recompiles and compiles the game with the compiler the zip carries, in about a minute on an 8-thread CPU. It has a settings menu (F1) with display mode, resolution, overscan frame cut, render scale, anisotropic filtering, FPS cap, modern controls with the stick relative to the camera, and optional HD textures; on Linux the menu and the HD textures aren’t available yet. The HD texture pack is a separate download, hosted on archive.org (about 9.9 GB): a conversion of Evgeshajk’s “4K Texture Pack AI-Enhanced” for Onimusha: Warlords. The latest version is 0.6.1 (October 30), with Windows zips of about 81 MB and a Linux package of about 198 MB. None of its 61 commits lists Claude as a co-author.

You needYour own copy of Genma Onimusha for Xbox, from the US release (default.xbe of SHA-1 08bfe432eb55877b5af2dd401b713743c5b751cd, redump), as an .iso, a redump image, or an XISO, or a default.xbe in a folder with the game’s files; other releases get a warning. 64-bit Windows 10 or 11, or x86-64 Linux (experimental); played with a controller.

★ 40 · 2026-10-30 View →
Xbox Experimental
XBX

Colin McRae Rally 2005

projectedan/McRae05-XBE-Recomp

An unofficial native PC port of the original Xbox version of Colin McRae Rally 2005, with extended graphics options and other enhancements, made with Xbox XBE Recomp; a PC version exists, but without modern controller support or 64-bit support. A settings overlay (F1) changes display mode, resolution, anisotropic filtering (up to 16x), anti-aliasing (FXAA or SMAA), brightness, and the frame pacing, locked at 60. It supports Xbox, PlayStation, and Switch controllers, PNG texture packs, and file overrides. The first start compiles the game’s code on your PC; the only release, v0.1.0-beta (October 28), is a zip of about 69 MB. All 70 of its commits list Claude as a co-author.

You needYour own copy of Colin McRae Rally 2005 for the original Xbox, the US (NTSC) one only, with a default.xbe of SHA-1 fea919b18610e640aa0a40e41c566a4a453eaccb, as an ISO image or extracted files in the assets folder; the PC version doesn’t work. 64-bit Windows 10 and a Direct3D 12 graphics card.

★ 38 · 2026-10-28 View →
Xbox Experimental
XBX

Marvel Nemesis: Rise of the Imperfects

15Cyber/marvel-nemesis-recomp

An unofficial Windows port of the Xbox version by static recompilation with XboxXBE-Recomp. It’s an alpha distributed as source only: you build the game yourself from your own files. On its author’s PC, a fresh build, campaign gameplay, two-player local Versus, and saving and loading have been tested, without claiming the campaign can be finished. It adds a PC settings menu inside the game itself, resolution and render scale, MSAA and SMAA, anisotropic filtering, ambient occlusion, sharper character shadows, bloom, longer visibility distance, remappable keyboard and controllers, optional cheats, a selector for test scenes left on the disc, and an experimental mods folder for replacing files. It states it was made with help from OpenAI Codex and Anthropic Claude, with testing and approval by its author.

You needThe extracted files from your own copy of Marvel Nemesis for Xbox, with a default.xbe from the exact supported release (SHA-1 66481feb…); other releases won’t work. To build it, 64-bit Windows with Visual Studio, Clang, CMake, Ninja, the Windows SDK, and Git; to play, a Direct3D 12 graphics card.

★ 35 · 2026-10-29 View →
Xbox Playable
XBX

The Sims: Bustin' Out

abilliontokens/bustinout-recomp

An unofficial native port of the original Xbox version of The Sims: Bustin’ Out (USA) for Linux and Windows, which statically recompiles the x86 XBE with a fork of the XboxXBERecomp SDK. Windows uses Direct3D 12 and XAudio2, and Linux is a native Vulkan and SDL3 build, with no Wine. According to the README, on Linux the game boots, plays the intro, and goes through the menu, save select, and Create-a-Sim to a playable household at 2176 draws per frame, at real game speed at 60, 144, and uncapped frame rates. True ultrawide widening is still switched off because it is not safe, and the gamepad, saving and reloading through visible play, and several cheats have not been tested. Version 0.1.0 (October 19) ships a Linux package and the first Windows binary.

You needYour own copy of The Sims: Bustin’ Out for the original Xbox, USA, as a disc image or extracted files (default.xbe with SHA-1 6feea04a12fb134253abe2b5662da634d0048232, title ID 0x45410043). The port is pinned to that XBE: another region or revision does not work. 64-bit Windows with Direct3D 12, or Linux with Vulkan.

★ 29 · 2026-10-19 View →
Xbox Playable
XBX

The Urbz: Sims in the City

abilliontokens/urbz-recomp

A native port of the US Xbox release by static recompilation with XboxXBE-Recomp, for Windows with Direct3D 12 and, since 0.6.0 (October 20), for Linux with Vulkan. It reaches the free-roam city game: creating your Urb, loading the city, dialogue, and social moves. The districts hold 60 fps at any camera distance, and at any frame rate the game runs at its real speed, because the way the engine measures time was fixed. A settings panel gathers resolution, aspect ratio and ultrawide, HDR (Windows only), render scale, anisotropic filtering, a modern HUD, and the game’s own console cheats. It plays with keyboard and mouse or with Xbox, PlayStation, and Switch controllers.

You needYour own US The Urbz: Sims in the City Xbox disc, as an image or as extracted files; it only works with that release’s executable. Plus 64-bit Windows 10 or 11 with Direct3D 12, or x86-64 Linux with Vulkan 1.3.

★ 27 · 2026-10-20 View →
Xbox Playable
XBX

The Sims

abilliontokens/sims1-recomp

A native port of The Sims for the original Xbox (USA) to Linux and Windows, by static recompilation of the game’s executable on top of the XboxXBERecomp runtime: Vulkan and SDL3 on Linux, Direct3D 12 and XAudio2 on Windows, with no Wine and no emulator. According to the README it boots from the disc image, plays its intro movies, and reaches its menus, Create a Sim, and a playable household in live mode (17 of 17 runs), at about 60 frames per second. It includes a settings panel (F1) and a performance panel (F2), keyboard and mouse or gamepad support, and game speed is real time at any frame rate. It is the fourth Maxis console title ported with this framework and the first on XDK 5233, for which the project made its own signature set. Full-screen movies are cropped by 24 rows and ultrawide widening has not been analyzed. Version 0.2.0 (October 21) is the latest.

You needYour own copy of The Sims for the original Xbox, USA, as an .iso image in the assets folder or with the disc’s files extracted there. Windows with Direct3D 12 or Linux with Vulkan (clang, cmake, and ninja to build it).

★ 13 · 2026-10-21 View →
Xbox Playable
XBX

Def Jam: Fight for NY (vh-ssantos)

vh-ssantos/DefJam-xbox-RE

An unofficial, free native port of the Xbox version of Def Jam: Fight for NY for Windows, made with XboxXBE-Recomp: the game’s code is recompiled to run directly on the PC, with Direct3D 12, XAudio2, and SDL for controllers; it is not an emulator. An installer (Instalar.cmd) builds the game on your PC from your ISO, in about 3 minutes on a fast PC, and installs Microsoft’s build tools if they are missing; the package never includes the game. It adds your monitor’s resolution and supersampling up to 300%, true 16:9 with adjusted menus, scoreboard, and cutscenes, 60 frames per second, ambient occlusion, anisotropic filtering, an options menu (F10) in Portuguese or English, EA’s hidden developer menu, the game’s own cheats, keyboard and mouse, Xbox, PlayStation, and Switch controllers (up to four in Battle), Discord, and automatic updates. Optional HD textures (4× Lanczos) are generated locally from your ISO. Online play is for now through Parsec. Version 0.5.0 (October 21) is the latest. 49 of its 50 commits list Claude as a co-author.

You needYour own copy of Def Jam: Fight for NY for Xbox, USA version, as an .iso image or an extracted folder (default.xbe); with another version the installer warns and the game probably does not work. Windows; about 3 GB for the ISO, under 1 GB for the build, and 5 to 8 GB for Microsoft’s tools if they are missing.

★ 12 · 2026-10-21 View →
Xbox Playable
XBX

The King of Fighters Neowave

bromurok/TheKingofFightersNeowaveRecomp

An unofficial native PC port of the original Xbox version of The King of Fighters Neowave, made with Xbox XBE Recomp, with a native Direct3D 12 renderer, its own PC settings menu (F1), resolution scaling, full controller and keyboard support, and a locked 60 FPS. The menu changes display mode, aspect ratio (16:9 or 4:3), resolution, render scale from 1x to 8x, and the assignment of controllers to players. The README declares it was made with the help of Google Gemini. The only release, v1.0.0 (October 27), is two .rar files of about 5.5 MB each with the already built executable. None of its 8 commits lists Claude as a co-author.

You needYour own copy of The King of Fighters Neowave for the original Xbox: a disc image or an extracted folder with default.xbe (placed in the assets folder). 64-bit Windows with a Direct3D 12 graphics card.

★ 8 · 2026-10-30 View →